Search found 396 matches

by Mark50
Fri Mar 24, 2017 5:07 pm
Forum: Panzer Corps 2
Topic: A new story begins... Panzer Corps 2 has been announced!
Replies: 80
Views: 43665

Re: A new story begins... Panzer Corps 2 has been announced!

Kerensky wrote:I'm not sure what kind of systems, or campaigns, PzC2 will have at this point, but if there's a possibility for another Grand Campaign...
I know, you won`t start it with Wrocław again. :D
by Mark50
Fri Mar 24, 2017 5:01 pm
Forum: Panzer Corps 2
Topic: Old ideas and suggestions topics
Replies: 19
Views: 4284

Re: Old ideas and suggestions topics

I think ThvN`s post here answering my questions on unit stats is also worth considering in regards to the ammunition amount units had in PzC (the last section of his post): http://slitherine.com/forum/viewtopic.php?p=510630#p510630 Also, if I may, I want to add a suggestion here since it`s somewhat ...
by Mark50
Fri Mar 24, 2017 2:59 pm
Forum: Panzer Corps 2
Topic: Minor factions
Replies: 28
Views: 6622

Re: Minor factions

For example, I'm not sure how to incorporate Denmark in the big picture of events. I`ve kinda used it as an extreme example of how far you can take things. OoB for example only limited the operation to a message in between scenarios that detailed the event. It`s something at least. The way I would ...
by Mark50
Thu Mar 23, 2017 9:26 pm
Forum: Panzer Corps 2
Topic: Old ideas and suggestions topics
Replies: 19
Views: 4284

Re: Old ideas and suggestions topics

I think this discussion about artillery in PzC is pretty interesting. It touches on inconsistent range values and also on the fact that there are no real stat differences between guns of the same caliber which is probably something inherited from the original PG. http://www.slitherine.com/forum/view...
by Mark50
Thu Mar 23, 2017 8:29 pm
Forum: Panzer Corps 2
Topic: Minor factions
Replies: 28
Views: 6622

Minor factions

@Rudankort , will more attention be given to the smaller factions in PzC2 than in the original? Since you say there is still time to change some things, may I just say that there were two major interrelated aspects in the original PzC that for me made the gaming experience very underwhelming: 1. th...
by Mark50
Thu Mar 16, 2017 10:23 pm
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 391
Views: 76810

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gamep

I`m just putting forward an idea expressed by rezaf a long time ago: a range modifier that adjust how far artillery can shoot depending on the scale of the map. http://www.slitherine.com/forum/viewtopic.php?p=442488#p442488 Since circumstances on how large a hex is change constantly, I wonder why th...
by Mark50
Thu Mar 16, 2017 6:01 pm
Forum: Panzer Corps 2
Topic: SE units-unit traits
Replies: 7
Views: 1955

Re: SE units-unit traits

- Able to define for AI player (in scenario editor) which priority to give in the purchase of what kind of units, including air planes. In addition to establishing purchase behavior I would actually like to be able to define exactly what units and numbers can be recruited in a scenario for each fac...
by Mark50
Sun Feb 19, 2017 3:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit Badges
Replies: 119
Views: 38853

Re: Unit Badges

Attacksub: Take a destroyer and put the values (not the unit class), the icon and the animation/sound from a sub on it. Then you could attack with that sub other subs. Is it useful or nonsense? I think that what allows the destroyer to attack submarines is precisely its class. What is very annoying...
by Mark50
Sun Feb 19, 2017 1:33 pm
Forum: Panzer Corps : Scenario Design
Topic: Images for new movement types?
Replies: 13
Views: 2805

Re: Images for new movement types?

There are two sets of images used in unit movement types: 1. you have those from Graphics/Overlays namely movehalftrack and movetruck. These appear on the hexes of the battle map to help you see where the unit will use its transport and of which kind this is. Unfortunately these seem hardcoded and w...
by Mark50
Sun Feb 19, 2017 1:22 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit Badges
Replies: 119
Views: 38853

Re: Unit Badges

I`ve tried using your "mountain" image (renamed to "alpine" to match the name of the trait used in the equipment file) and made new entries for it in strings.pzdat, but apparently this is not enough for it to appear in game. The files from the UI folder that seemed relevant don`t seem to have entrie...
by Mark50
Sat Feb 18, 2017 11:20 pm
Forum: Panzer Corps : Scenario Design
Topic: Unit Badges
Replies: 119
Views: 38853

Re: Unit Badges

First I'm looking for a system to implement these symbols on the unit info screen or the purchase screen. Judging from the abilities that get an image in the vanilla game my guess is that they are are linked to the traits and afaik the traits are hardcoded. By which I mean I doubt you`ll be able to...
by Mark50
Mon Jan 16, 2017 12:52 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

lol
No, I meant the vanilla DLC 40 The Hague scenario. I used the possessive pronoun in the sense that you can update your copy of the scenario. I`ll update mine and so on. :D

The Slovak gun is at 14,17 on the Ypenburg airfield.
by Mark50
Mon Jan 16, 2017 11:31 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Thank you!

You should update your The Hague scenario with the new artillery. In the vanilla version the German paratroopers are using a Slovak gun iirc.
by Mark50
Sun Jan 15, 2017 3:44 pm
Forum: Panzer Corps : Scenario Design
Topic: GC DLCs upgrade project (GC Complete v3)
Replies: 580
Views: 127893

Re: GC DLCs upgrade project - DLC 45E ready

The vanilla Dijon scenario has two scripts that are supposed to alter the behaviour of the Allied units in zone 1 and 2, but I can`t see any of those zones defined on the map. Nor zone three which is supposed to trigger the second script.
by Mark50
Sat Jan 14, 2017 4:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Thank you! Yugoslavia did not use the Do-17Z though. They got the Do-17K which has a very different front part. I think it`s similar to the M version. http://img.wp.scn.ru/camms/ar/325/pics/77_13.jpg https://www.sas1946.com/main/index.php?topic=15064.0 Until now I`ve been using the one posted here: ...
by Mark50
Sat Jan 14, 2017 11:46 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

I like them very much! Thank you! I`m able to update a few scenarios now. :D

When you have some time could you please say how you`ve made the non-camouflage version? That texture fits the silhouette seamlessly.
by Mark50
Fri Jan 13, 2017 7:30 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Thank you very much! I`ve waited for bebro to expand the Low Countries inventory for years (no criticism intended, I know he`s busy) and I now got this from one day to the next. :D Very happy! Do you think you could do a similar makeover to bebro`s Italian SM.79 to transform it into an Yugoslav SM.7...
by Mark50
Fri Jan 13, 2017 1:14 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Thank you kindly for the guide! I`ve tried to replicate it using Gimp and it`s a bit different, but I think I got the essentials now. :) Indeed, i did not think about painting the Belgian insignia on the camouflaged RAF Hurricane... Here is the result of this simple conversion... That is beautiful! ...
by Mark50
Thu Jan 12, 2017 4:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 3352
Views: 637992

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Indeed, that was a big miss from the game as bebro never got to update his air-mod for the Low Countries. But instead of giving them a faction colour, wouldn`t it have been better (maybe even easier) to make them in the original camouflage which I think is pretty much the RAF one? If I`m not mistake...
by Mark50
Mon Jan 09, 2017 5:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Need some airplane sprites
Replies: 32
Views: 9189

Re: Need some airplane sprites

The Ilyushin DB-3, Pe-8 and LeO.451 posted by Razz are the only ones problematic (and the Bre.693). Otherwise, what you`ve showed seem to be mostly done by bebro (or based on his cards) and bebro is very liberal with granting permission to use his stuff. I wish everyone was as friendly as him, but t...

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