Search found 190 matches

by void
Thu Feb 13, 2014 5:32 pm
Forum: Pandora : Public Beta
Topic: Field Training
Replies: 9
Views: 1175

Re: Field Training

It's a term known mainly from realtime strategy games like Starcraft where you invest heavily into a single attack with maximum strength at a target time. For example, Terra Salvum has a strong timing around the 60-70 turns mark when other factions sacrificed power to fend off alien troops, while TS...
by void
Thu Feb 13, 2014 4:41 pm
Forum: Pandora : Public Beta
Topic: Field Training
Replies: 9
Views: 1175

Re: Field Training

An interesting idea indeed, and I agree, field training was overnerfed. I really liked my field training timing pushes from earlier beta days. Needs a better middle ground.
by void
Tue Feb 11, 2014 9:56 pm
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 6479

Re: XML schema files wanted

Hello,

Just for clarification: "true" and "1" both work, it just wasn't working before 1.2.0.
by void
Mon Feb 03, 2014 5:20 pm
Forum: Pandora - First Contact
Topic: Well this needs to change
Replies: 11
Views: 1807

Re: Well this needs to change

Yeah, we have something planned for this since it's indeed an annoyance. I guess we'll do it along the lines of all units moving the same path with the speed of the slowest unit, and if one unit can't make the move none will.
by void
Sun Feb 02, 2014 5:37 pm
Forum: Pandora - First Contact
Topic: Version 1.2.0 Released
Replies: 6
Views: 3866

Version 1.2.0 Released

Download and apply the update by launching Pandora. NOTE: Saved games from previous versions are not compatible with this version. Added: * Advancements now have a production component. * AI now refits units. * Added desert vegetation. * Added operation images. * Added new territory feature images. ...
by void
Fri Jan 31, 2014 2:25 pm
Forum: Pandora : Public Beta
Topic: I think the ecological faction needs some tweaking
Replies: 12
Views: 2019

Re: I think the ecological faction needs some tweaking

Oh dear, there was a bug that caused the game pace for alien aggression to not be considered against AI factions only. On e.g. Marathon that resulted in aliens attacking the AI twice as fast as the player (and yes, that includes Galeths and Devourers). Hive production was getting modified correctly ...
by void
Tue Jan 28, 2014 5:49 pm
Forum: Pandora - First Contact
Topic: maximum city size
Replies: 18
Views: 2586

Re: maximum city size

So much hate on Missy! If this goes on her humor will get axed, I agree it's slightly over the top. We indeed use one byte for population size to save traffic/memory and were not expecting customers (I read today that's the new word to use) to need more than that. Guess I'll make it a short uint wit...
by void
Tue Jan 28, 2014 5:40 pm
Forum: Pandora : Public Beta
Topic: 1.1.9 feedback
Replies: 10
Views: 1279

Re: 1.1.9 feedback

Thanks for the feedback guys! Once I'm done with the demand war declaration / peace offer to third party diplomacy option (which should have been in weeks ago) I'll have another look.

Also, AIs should clean up Wasteland in their borders. If they don't it's a bug.
by void
Tue Jan 28, 2014 5:25 pm
Forum: Pandora : Public Beta
Topic: Congrats on 1.2!!
Replies: 1
Views: 505

Re: Congrats on 1.2!!

Thanks, 1.1.9 is compatible with 1.2. We're currently evaluating if it is worth the effort to make 1.1.2 saves compatible.

And yes the beta will indeed continue, we're just getting started hehe.
by void
Thu Jan 23, 2014 11:45 pm
Forum: Pandora - First Contact
Topic: Transcendence Era Technology
Replies: 16
Views: 2034

Re: Transcendence Era Technology

Modifying the tech cost based on how many techs are already researched... that idea sounds intriguing indeed since it puts more emphasis on the research order. Though should probably be an additive instead of a multiplicative modifier, otherwise deep research is too favored. Guess I'll first try to ...
by void
Thu Jan 23, 2014 8:03 pm
Forum: Pandora : Public Beta
Topic: Change Log
Replies: 22
Views: 10298

Re: Change Log

Beta updated to version 1.1.9.
by void
Thu Jan 23, 2014 8:00 pm
Forum: Pandora : Public Beta
Topic: diplomacy window in 1.1.8
Replies: 28
Views: 2504

Re: diplomacy window in 1.1.8

Thanks guys the saves were very helpful, I've published a new beta version for you to try out.

Note that the bug with diplomacy actions cooldown should be fixed, but it sadly breaks save compatibility.
by void
Fri Jan 17, 2014 6:19 pm
Forum: Pandora : Public Beta
Topic: diplomacy window in 1.1.8
Replies: 28
Views: 2504

Re: diplomacy window in 1.1.8

Thanks a bunch boulugre! Probably won't check them out today anymore, but tomorrow.
by void
Tue Jan 14, 2014 4:17 pm
Forum: Pandora : Public Beta
Topic: diplomacy window in 1.1.8
Replies: 28
Views: 2504

Re: diplomacy window in 1.1.8

. ... Also, the only way to see how my military, tech, or economy compare, I have to go to those individual windows and read the text of the advisors. Now, I don't mind reading, but for something like this, I like to be able to glance over real quick and grab a lot of information in a few seconds i...
by void
Tue Jan 14, 2014 4:12 pm
Forum: Pandora : Public Beta
Topic: diplomacy window in 1.1.8
Replies: 28
Views: 2504

Re: diplomacy window in 1.1.8

Hi boulugre, Do you per chance have a save for these aircraft situations? I'm worried that the pillaging results in units suiciding too much. Also for the refiting, saves for situations where you think there should have been refits performed would go a long way. It could be that the refit budget is ...
by void
Mon Jan 13, 2014 1:01 pm
Forum: Pandora : Public Beta
Topic: diplomacy window in 1.1.8
Replies: 28
Views: 2504

Re: diplomacy window in 1.1.8

The descriptions for military, economy and research are relative to your strength, so you can immediately see how strong they are in comparison and don't have to look up two entries.
by void
Sat Jan 11, 2014 2:30 pm
Forum: Pandora : Public Beta
Topic: Change Log
Replies: 22
Views: 10298

Re: Change Log

Beta updated to version 1.1.8.
by void
Sat Jan 11, 2014 2:13 pm
Forum: Pandora - First Contact
Topic: New Unique Faction Traits
Replies: 22
Views: 3235

Re: New Unique Faction Traits

Damn, these are some really awesome suggestions so far. I'm almost certain several of them will make it in.
by void
Sat Jan 11, 2014 2:01 pm
Forum: Pandora : Public Beta
Topic: Anyone notice AI units disappearing in 1.1.7?
Replies: 7
Views: 1211

Re: Anyone notice AI units disappearing in 1.1.7?

My guess is that the AI ran out of cash and a forced disband took place (that means a random unit is disbanded, and you get the credits regardless of it not being disbanded in your own territories).

However, if you per chance got a save file I'll gladly check it out!
by void
Fri Jan 10, 2014 3:30 pm
Forum: Pandora - First Contact
Topic: Response to critics.
Replies: 5
Views: 719

Re: Response to critics.

Thanks guys, highly appreciated! We're aware that Pandora isn't as good as it could be yet, but we'll get there. Going up against genre titans that had a significantly higher budget is challenging, but overall I think we did a really solid job and made an entertaining game that is worth your money. ...

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