Search found 896 matches

by SephiRok
Thu Aug 23, 2012 10:45 am
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

I can imagine this must be much more interesting to translate than Conquest. That was mainly just a lot of technicalities and no free form atmospheric text. Anyway don't get tired of it before the game is done. :-) And if you forget to backup just poke me somewhere and I can get you a diff out of ve...
by SephiRok
Thu Aug 23, 2012 10:15 am
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

Figures, I admire your persistance after seeing how much changed in a week. :-)

Typos yeah, if you can be bothered pointing them out in a language thread. Though it isn't crucial yet. Most of the stuff isn't final, but a lot of it is close to what we want.
by SephiRok
Thu Aug 23, 2012 12:16 am
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

Was thinking more of the translation. If anything about it you think could be handled better. :-)

Drag and drop would be nice, but at this point there's more important things.
by SephiRok
Wed Aug 22, 2012 12:20 pm
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

I hope you've given up trying to translate it at this point. :-) Have you had any issues though?
by SephiRok
Tue Aug 21, 2012 8:54 pm
Forum: Pandora : Public Beta
Topic: Version 0.7.0 Released
Replies: 0
Views: 256

Version 0.7.0 Released

Version 0.7.0 (August 21, 2012) Added pollution. Added rank (experience) to units. One rank is gained every 2 battles. Each rank is +10% power. Academy0 building gives +1 rank to all units produced in the city. Added battle pane to show effective combat powers and modifiers when hovering over an en...
by SephiRok
Mon Aug 20, 2012 11:05 am
Forum: Pandora : Public Beta
Topic: [Fixed] Unusual worker deployment?
Replies: 3
Views: 646

Re: [Bug] Unusual worker deployment?

Fixed in next update.
by SephiRok
Sun Aug 19, 2012 10:38 am
Forum: Pandora : Public Beta
Topic: [Fixed] Unusual worker deployment?
Replies: 3
Views: 646

Re: [Bug] Unusual worker deployment?

It's because the territories are property of the Hive nearby. :-)

Needs improved visualization.
by SephiRok
Sat Aug 18, 2012 12:55 pm
Forum: Pandora : Public Beta
Topic: Wall of suggestions
Replies: 3
Views: 778

Re: Wall of suggestions

Thanks, most of the suggestions echo with me. I'll let the updates speak for themselves. :-)
by SephiRok
Fri Aug 17, 2012 10:50 pm
Forum: Pandora : Public Beta
Topic: [Fixed] Crash
Replies: 1
Views: 469

Re: [Crash]

Thanks, glad you're enjoying it.

That crash is known and will be fixed with the next update. It's caused by researching Operational Efficiency.

Looking forward to your feedback,
Rok
by SephiRok
Thu Aug 16, 2012 10:25 am
Forum: Pandora : Public Beta
Topic: [Bug] Dead trooper needed commanding
Replies: 1
Views: 437

Re: [Bug] Dead trooper needed commanding

That sounds like he just got attacked as the turn started, I suppose he shouldn't be detected as idle if he's in combat.
by SephiRok
Thu Aug 16, 2012 10:23 am
Forum: Pandora : Public Beta
Topic: First impressions
Replies: 1
Views: 502

Re: First impressions

That's great! We'll be keeping it in mind and try to address the issues as we further improve Pandora; some of it already with the next update.

Very appreciated and very helpful!
by SephiRok
Wed Aug 15, 2012 10:26 am
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

I'm not a graphics expert, but I think it does, on display mode switch buffers are reinitialized and the currently relevant memory might be put on the graphics card while it was before in shared memory. Though if the graphics driver is smart I would assume he would also put the textures being render...
by SephiRok
Wed Aug 15, 2012 10:01 am
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

I just threw it into gDEBugger and saw it uses up 625 MB VRAM, and from a quick google I see your card has only 512 MB, so that sounds like the most likely cause. Lower video settings also don't do anything currently, as far as I know, maybe Lorenz already scales the shadow texture based on the shad...
by SephiRok
Tue Aug 14, 2012 10:49 pm
Forum: Pandora : Public Beta
Topic: Linux & general gameplay smoothness
Replies: 17
Views: 1136

Re: Linux & general gameplay smoothness

Heya,

F12 to show FPS, btw. DId Conquest also have such problems? And does it also happen fullscreen or only in window mode?

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