Search found 1551 matches

by captainjack
Fri Feb 22, 2019 1:12 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2938
Views: 495084

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

It's year or two since I made any icons so this will probably lack detail. I use Paint.net. Avoiding white borders involves adjusting the selection settings so that you exclude as much background colur as possible. Be prepared to make several selections and try adjusting the settings for the second ...
by captainjack
Sun Feb 17, 2019 4:03 am
Forum: Panzer Corps
Topic: Struggling on GC '43 East
Replies: 15
Views: 1232

Re: Struggling on GC '43 East

If you're using overstrength, that can suck up a lot of prestige - 11 and 12 aren't too bad but 13 or more gets very expensive and that's the first point(s) you lose. I'm not saying don't use it, but more think hard about how useful it is for that unit. I disagree with pewp3w on the AA. AA is great ...
by captainjack
Wed Feb 13, 2019 6:54 am
Forum: Panzer Corps : Scenario Design
Topic: An idea for support aircraft
Replies: 12
Views: 975

Re: An idea for support aircraft

That's a very interesting idea. Well done.
by captainjack
Wed Feb 06, 2019 10:26 pm
Forum: Panzer Corps
Topic: Pz3's versus Pz4's thoughts
Replies: 13
Views: 2010

Re: Pz3's versus Pz4's thoughts

The 3s are only a useful improvement over the other tanks at a time when you can make do quite well without tanks so you can often avoid them altogether. However, the 3N is quite useful for soft targets, light tanks and transports (and it comes in just about the time the Char B's low HA is becoming ...
by captainjack
Fri Feb 01, 2019 4:21 am
Forum: Panzer Corps
Topic: Long range canons.
Replies: 15
Views: 6280

Re: Long range canons.

Sherman tanks weren't nicknamed "Ronson's" for nothing Actually they weren't nicknamed Ronsons at all. Even with dry stowage Shermans usually had crew survivability after a penetration as good or better than any other tanks. ANd remember that even in a poor tank the survival rate overall is much be...
by captainjack
Fri Jan 25, 2019 9:15 pm
Forum: Panzer Corps
Topic: A couple questions
Replies: 5
Views: 402

Re: A couple questions

Planes directly over a unit have the samne effect on supply as a ground unit in contact does, but planes only count towards this if it's clear weather. Some examples below: 1 plane directly overhead + clear weather counts as one unit in contact for enemy supply 1 plane overhead + bad weather has no ...
by captainjack
Sun Jan 20, 2019 8:07 am
Forum: Panzer Corps : Scenario Design
Topic: LOV REDUX... LoV Enhanced Edition with customized GUI
Replies: 118
Views: 14114

Re: LOV REDUX... ready and online!

nono hard et heavy wrote:
Sun Jan 20, 2019 12:19 am
consult the equipment file in Panzer Corps / Expansion2 / pc / Data for more information
Captainjack smacks forehead with hand thinking "But of course I knew that!"

Thanks nono for reminding me.
by captainjack
Sat Jan 19, 2019 8:07 pm
Forum: Panzer Corps : Scenario Design
Topic: LOV REDUX... LoV Enhanced Edition with customized GUI
Replies: 118
Views: 14114

Re: LOV REDUX... ready and online!

I've just about finished Fall Red, and it's really good, though quite a tough challenge even at the level between Colonel and General and with a pair of move-hero 88s that have been very useful. One thing I noticed was that my tanks took a lot of damage from AT guns even when the tanks were backed b...
by captainjack
Sat Jan 19, 2019 7:53 pm
Forum: Panzer Corps
Topic: Favorite Artillery unit
Replies: 65
Views: 10063

Re: Favorite Artillery unit

Nico's mod gives the 170mm gun range 4. This makes it useful but because it has RoF 80% and only 6 ammo it isn't over-powerful, and you usually need lighter guns as well (the 105mm) for defensive fire and for general purpose use against soft targets. I've also tried (in a half finished French mod) a...
by captainjack
Tue Jan 08, 2019 4:45 am
Forum: Panzer Corps
Topic: Favorite Artillery unit
Replies: 65
Views: 10063

Re: Favorite Artillery unit

I have to agree with Buffalohump. I was playing a private British North African mod and ended up with two range hero 25 pounders. I thought of upgrading one to a 4-range 5.5" but in a small core army (18 or 19 units + 3 SE) the switch was too useful and with a lot of Italian or older German armour t...
by captainjack
Thu Dec 06, 2018 1:13 am
Forum: Panzer Corps : Tech Support
Topic: Editor not starting
Replies: 4
Views: 721

Re: Editor not starting

Thanks dalfrede. I've tried different equipment files and it hasn't helped yet. I think you are right about the editor using a corrupt template, as the main game runs OK. Unless I can identify the specific file that the editor uses I suspect a reinstall is needed. I'm off for a short while very soon...
by captainjack
Thu Dec 06, 2018 1:09 am
Forum: Panzer Corps
Topic: Is Panzer Grenadier synonymous with motorized/mechanized infantry?
Replies: 14
Views: 1241

Re: Is Panzer Grenadier synonymous with motorized/mechanized infantry?

if they are attached to Panzer Division, then they would be definitely tracked, as trucks could not keep up with tanks. In principle, this is sound thinking, but it was rarely achieved even in the heavily mechanised British army. The German army was much less mechanised. It was also chronically sho...
by captainjack
Mon Dec 03, 2018 6:04 am
Forum: Panzer Corps : Tech Support
Topic: Editor not starting
Replies: 4
Views: 721

Re: Editor not starting

Thanks for the suggestion dalfrede. Unfortunately it didn't work.

I have a growing suspicion that I'm in for yet another reinstall.
by captainjack
Sat Dec 01, 2018 10:49 pm
Forum: Panzer Corps : Tech Support
Topic: Editor not starting
Replies: 4
Views: 721

Editor not starting

I tried opening the editor yesterday. It displayed a blank map (with about 12 x 12 hex grid visible and no terrain) and a list of units to the side. It then paused for about 10 seconds and closed itself, leaving only the Panzer Corps start screen. I tried restarting the PC, copying over the editor f...
by captainjack
Sat Dec 01, 2018 8:56 pm
Forum: Panzer Corps
Topic: Soviet Corps - invasion of Manchuria
Replies: 5
Views: 681

Re: Soviet Corps - invasion of Manchuria

Manchuria involves fighting a heavily entrenched, heavily overstrength army but with inherently weak units and with a powerful airforce while you have relatively few deployment slots and limited time. This poses some challenges if you have got used to fighting heavy armour and reasonable troops with...
by captainjack
Thu Nov 29, 2018 8:57 pm
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)
Replies: 797
Views: 167795

Re: [Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08

tenshin111 wrote:
Fri Dec 08, 2017 9:48 am
I just finished the first Battle of El Alamein. What a great scenario!
I'm not sure I made it to Alamein last time I played. I'm going to have to give it another go.
by captainjack
Thu Nov 29, 2018 8:53 pm
Forum: Panzer Corps
Topic: Is Panzer Grenadier synonymous with motorized/mechanized infantry?
Replies: 14
Views: 1241

Re: Is Panzer Grenadier synonymous with motorized/mechanized infantry?

Thanks for the links PeteMitchell_2. Now you mention it, I remember that the motorised/mechanised split was from sources about British units. I have seen a few recent sources (some well referenced, others not) that suggest that most of the panzergrenadier units used trucks and that very few used onl...
by captainjack
Thu Nov 29, 2018 5:31 am
Forum: Panzer Corps
Topic: Is Panzer Grenadier synonymous with motorized/mechanized infantry?
Replies: 14
Views: 1241

Re: Is Panzer Grenadier synonymous with motorized/mechanized infantry?

As I understand it, panzergrandiers are specifically infantry that accompany tanks. They sometimes used halftracks but often used trucks. Standard infantry units would be infantry (on foot), motorised infantry (in trucks), mechanised infantry (in halftracks or other tracked transport). So in game, p...
by captainjack
Thu Nov 22, 2018 7:57 pm
Forum: Panzer Corps
Topic: Towed units should be able to fight in the next AI turn after moving by transports, under some conditions
Replies: 4
Views: 524

Re: Towed units should be able to fight in the next AI turn after moving by transports, under some conditions

If you assign 0 attack value, the unit has no ability to harm that class of unit. So for your towed AT gun which is easy to get into action you could assign SA -1, HA -4 AA 0, NA 0 and it can only fight back against ground targets, or set 0, -4, 0, 0 and it can only fight back against hard targets. ...
by captainjack
Wed Nov 21, 2018 4:43 am
Forum: Panzer Corps
Topic: Towed units should be able to fight in the next AI turn after moving by transports, under some conditions
Replies: 4
Views: 524

Re: Towed units should be able to fight in the next AI turn after moving by transports, under some conditions

One way round this is to allow some units a passive attack. For example, some AT guns were able to fire while in towing configuration or were very quick to deploy, so a passive attack of about half the normal attack would seem about right. Also, the French Dragons Portes in the DLMs used trucks fitt...

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