Search found 1096 matches

by Pocus
Thu Aug 27, 2020 9:47 am
Forum: Field of Glory: Empires
Topic: Real estate is cheaper than CS
Replies: 6
Views: 347

Re: Real estate is cheaper than CS

Getting a CS becomes more expensive the more CS you already have? Where is the logic in that? Why would a state be more reluctant to become a client if there are already others? Besides that it doesn't make sense that you can buy a nation cheaper if you buy it bit by bit than the whole thing at onc...
by Pocus
Thu Aug 27, 2020 9:46 am
Forum: Field of Glory: Empires
Topic: Persian infrastructure production.
Replies: 1
Views: 135

Re: Persian infrastructure production.

That's probably the accumulation of infrastructure from their 'Arsenal of the Empire' modifier where they gather 5% of all their production in a single region. I did not expect it could go so high admittedly, and I see some nerfing is in order!
by Pocus
Thu Aug 27, 2020 9:45 am
Forum: Field of Glory: Empires
Topic: Attacker/Defender Determination Makes No Sense
Replies: 13
Views: 564

Re: Attacker/Defender Determination Makes No Sense

Yes, 4 impulses, to be considered settled in as defender.
by Pocus
Thu Aug 27, 2020 9:43 am
Forum: MOD
Topic: Frequency of Winters?
Replies: 2
Views: 192

Re: Frequency of Winters?

This was clearly an abstraction, to introduce some seasonality in turns spanning one full year. But glad you achieved what you desired.
by Pocus
Mon Aug 24, 2020 2:06 pm
Forum: Field of Glory: Empires
Topic: Renaming armies.
Replies: 1
Views: 99

Re: Renaming armies.

Can you reproduce the issue, because I got no issue in my try.
by Pocus
Mon Aug 24, 2020 2:03 pm
Forum: Field of Glory: Empires
Topic: No battle export option
Replies: 3
Views: 126

Re: No battle export option

good :D
by Pocus
Mon Aug 24, 2020 1:57 pm
Forum: Field of Glory: Empires
Topic: Difficulty load bug
Replies: 2
Views: 154

Re: Difficulty load bug

That's how the system is supposed to work, the aim is to have difficulty being completely dynamic, you can change it at any point in any of your game. Probably the current difficult should be shown somewhere though, and a warning would have to be displayed if it's not the same as the current one.
by Pocus
Mon Aug 24, 2020 1:55 pm
Forum: Field of Glory: Empires
Topic: Is this right?
Replies: 7
Views: 630

Re: Is this right?

Indeps stack were nerfed, they lose 10% of their strength per turn above a certain limit. As for multiple unique units, it was a bug and should not appear again in the next patch.
by Pocus
Mon Aug 24, 2020 1:53 pm
Forum: Field of Glory: Empires
Topic: Negotiating peace for all the alliance?
Replies: 9
Views: 511

Re: Negotiating peace for all the alliance?

That could be a start indeed.
by Pocus
Thu Aug 20, 2020 9:25 am
Forum: Field of Glory: Empires
Topic: Leader Quality Penalty
Replies: 3
Views: 203

Re: Leader Quality Penalty

That's not a direct increase or decrease in the rating, or that would be very powerful (or destructive). Each point of variation is +-2% chance to roll a good result leading to a good leader (or a bad result leading to a bad leader). And the base is 10%.
by Pocus
Thu Aug 20, 2020 9:23 am
Forum: Field of Glory: Empires
Topic: Advice for Bablyon
Replies: 10
Views: 497

Re: Advice for Bablyon

You (mostly) did it!!
by Pocus
Thu Aug 20, 2020 9:21 am
Forum: Field of Glory: Empires
Topic: I build the palace, but it is not my second capital.
Replies: 3
Views: 230

Re: I build the palace, but it is not my second capital.

Then please send your saved game to support@slitherine.co.uk, copy paste this thread URL also.

The language used is custom to the Archon engine, which is an in house engine developed by Slitherine.
by Pocus
Thu Aug 20, 2020 9:19 am
Forum: Field of Glory: Empires
Topic: Huge amounts of money literally disappearing each turn -- help!
Replies: 5
Views: 358

Re: Huge amounts of money literally disappearing each turn -- help!

With August, some delays are to be expected until it is released, but it is looking solid, with other fixes and a few improvements!
by Pocus
Thu Aug 20, 2020 9:16 am
Forum: MOD
Topic: How is Unrest determined - Pocus?
Replies: 3
Views: 206

Re: How is Unrest determined - Pocus?

You're welcome! :D
by Pocus
Thu Aug 20, 2020 9:14 am
Forum: Field of Glory: Empires - Tech Support
Topic: Fatal Error After Update
Replies: 15
Views: 788

Re: Fatal Error After Update

We are investigating if the patching process is 100% correct, stay tuned gents and sorry for the delay.
by Pocus
Thu Aug 20, 2020 9:13 am
Forum: Field of Glory: Empires - Tech Support
Topic: Callaghan has this issue
Replies: 2
Views: 181

Re: Callaghan has this issue

I have not yet received his file, will check again with Support.
by Pocus
Tue Aug 11, 2020 2:08 pm
Forum: MOD
Topic: How is Unrest determined - Pocus?
Replies: 3
Views: 206

Re: How is Unrest determined - Pocus?

Unrest is using the sum of unrest generated by all the pops. It would be better for you to consult the actual function, because I would end up paraphrasing it in any case. It is there:

\Data\scripts\Population.bsf\

FUNCTION Population_Unrest(popID)

I can reply focused questions though!
by Pocus
Tue Aug 11, 2020 2:04 pm
Forum: MOD
Topic: [1.33 MOD] - Administrative Burden fix
Replies: 11
Views: 879

Re: [1.33 MOD] - Administrative Burden fix

That's dangerous, everybody will need to apply it or you'll get out of synch.
by Pocus
Tue Aug 11, 2020 2:03 pm
Forum: Field of Glory: Empires
Topic: Insta-raids
Replies: 2
Views: 173

Re: Insta-raids

This comes from raiding being a stance for armies, you could do the same. Raiding is checked after diplomacy and if the conditions are right, a raid might happens.
by Pocus
Tue Aug 11, 2020 1:59 pm
Forum: Field of Glory: Empires
Topic: Advice for Bablyon
Replies: 10
Views: 497

Re: Advice for Bablyon

I'm curious to know how you'll fare in the long term against Persia! :roll: :twisted:

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