Search found 846 matches

by Vokt
Sun Mar 03, 2013 3:11 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Discussion on CEAW-GS v2.10
Replies: 100
Views: 9371

Re: Discussion on CEAW-GS v2.10

Hi, This is Victor (ex-leridano) with a new Slitherine forum nickname. I have not been participating the forums nor playing this game for a while so I won´t be able to help much about CEAW-GS 2.10 game balance. Anyway, I would like to help in what I can regarding map issues and OOB´s. Following Scot...
by Vokt
Sun Feb 10, 2013 12:10 pm
Forum: Commander - The Great War
Topic: Two questions
Replies: 8
Views: 799

Re: Two questions

Things I've never seen the game doing though - 1) Amphibious invasions - even the scripted Gallipoli landings in the 1915 scenario aren't pressed for more than one turn. The AI will keep a steady flow of forces headed towards whatever battle-zones you're fighting on - Palestine, Sinai, Serbia, Spai...
by Vokt
Mon Feb 04, 2013 3:13 pm
Forum: Commander - The Great War
Topic: Two questions
Replies: 8
Views: 799

Re: Two questions

Thanks for the replies. It seems that AI has been improved in this game with respect to other Commander titles but still not really a challenge, wrong me?
by Vokt
Sat Feb 02, 2013 12:04 pm
Forum: Commander - The Great War
Topic: Two questions
Replies: 8
Views: 799

Two questions

How good is AI here?

Will it be allowed to create expansions for this game with e.g. Napoleonic Wars or WW2 as possible subjects or there will be future releases with those mentioned subjects using this same game engine?
by Vokt
Wed Jan 30, 2013 3:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: AI
Replies: 7
Views: 589

Re: AI

I get it. Thanks for the replies.
by Vokt
Tue Jan 29, 2013 3:18 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: AI
Replies: 7
Views: 589

AI

Have been made any changes to AI in 2.10?

Go to advanced search