Search found 51 matches

by Giskler
Mon Jun 10, 2013 8:32 pm
Forum: Pandora : Public Beta
Topic: suggestion: Waterbased improvements/terrains features
Replies: 8
Views: 570

Re: suggestion: Waterbased improvements/terrains features

Yes, water is a bit boring at the moment. Could add some unique water based resources, even if you can't use formers on them they could still make it a bit more interesting to settle coastal cities (since now you get penalized for having coastal tiles that can't be improved instead of land based til...
by Giskler
Mon Jun 10, 2013 7:59 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of suggestions (0.16.0) *updated*
Replies: 5
Views: 529

Re: Giskler's big list of suggestions (0.15.2) *updated*

Updated for 0.15.2. The alien AI in this version is a lot better! Although the sea based ones still seem retarded and don't attack units nearly enough.

Have the refitting costs been tweaked? I might be imagining things, but it feels like it's cheaper to refit units.
by Giskler
Mon Jun 10, 2013 4:38 pm
Forum: Pandora : Public Beta
Topic: Interesting dilemma
Replies: 15
Views: 1144

Re: Interesting dilemma

What if, after you first encounter the aliens you have a choice of trying to understand them (research chain that's tied to fungus being beneficial) or trying to eradicate them. By trying to understand them you would gain access to tamed alien units, all the fungal benefits and unique alien tech, bu...
by Giskler
Mon Jun 10, 2013 4:28 pm
Forum: Pandora : Public Beta
Topic: Orbital Bombardment
Replies: 19
Views: 2512

Re: Orbital Bombardment

The operations window is in the upper left corner of the screen.
by Giskler
Sun Jun 09, 2013 12:13 am
Forum: Pandora : Public Beta
Topic: Interesting dilemma
Replies: 15
Views: 1144

Re: Interesting dilemma

Would be cool if there was a research chain that allowed you to "tame" the wildlife and build bug units or even a special unit that doesn't destroy a hive, but takes control of it and it can produce special units for you (bug rider - trooper on a bug with laser mounts :P). Or maybe you could get an ...
by Giskler
Thu Jun 06, 2013 11:26 pm
Forum: Pandora : Public Beta
Topic: Various Minor Improvement Requests
Replies: 4
Views: 377

Re: Various Minor Improvement Requests

I played a game on hard and I only found myself in problem with the aliens because I didn't prioritize researching flame throwers. I don't think a grace period at the start is good, maybe at lower difficulties, but it's already easy enough to win the game once you get past the initial alien phase. K...
by Giskler
Wed Jun 05, 2013 4:48 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of bugs & etc (0.15.2) *updated*
Replies: 8
Views: 617

Re: Giskler's big list of bugs/technical issues (0.14.5)

Ah ok, now I understand. Maybe the tool tip should be clarified so its less confusing.
by Giskler
Wed Jun 05, 2013 4:23 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of bugs & etc (0.15.2) *updated*
Replies: 8
Views: 617

Re: Giskler's big list of bugs/technical issues (0.14.5)

Yes, I kept playing. The bug was that the tool tip says victory occurs at 75% of all research completed, which I passed and when the counter reached 100% the victory triggered. I was at that point about 2/3 through the third tier of research and by no means finished. I will test again with the new v...
by Giskler
Tue Jun 04, 2013 5:26 am
Forum: Pandora : Public Beta
Topic: A guide to unit types
Replies: 6
Views: 809

Re: A guide to unit types

That's odd, I have never played as them. I will look it over when I get home.
by Giskler
Mon Jun 03, 2013 8:33 pm
Forum: Pandora : Public Beta
Topic: Is there a Technology List?
Replies: 8
Views: 1073

Re: Is there a Techlogogy List?

I was thinking of making this my next project unless someone else does it. I won't be able to start on it until I am back home next week though.
by Giskler
Mon Jun 03, 2013 8:31 pm
Forum: Pandora : Public Beta
Topic: A guide to unit types
Replies: 6
Views: 809

Re: A guide to unit types

Bit of both. Looked at xml files while playing a game and researching everything.
by Giskler
Mon Jun 03, 2013 3:37 am
Forum: Pandora : Public Beta
Topic: Yet another "first impressions" thread
Replies: 6
Views: 548

Re: Yet another "first impressions" thread

1) Not sure about this, but you can't build cities right next to each other. If there was another city immediately next to the hex you were trying to use (hostile or otherwise) it won't let you settle there. 2) You must have forgotten to click on "New" in the workshop and just edited the existing Co...
by Giskler
Mon Jun 03, 2013 3:34 am
Forum: Pandora : Public Beta
Topic: A guide to unit types
Replies: 6
Views: 809

Re: A guide to unit types

Not at all, use whatever you like.
by Giskler
Sun Jun 02, 2013 8:09 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of bugs & etc (0.15.2) *updated*
Replies: 8
Views: 617

Re: Giskler's big list of bugs/technical issues (0.14.5)

Attached are my log files and the save game where I encountered the city navigating crash, unit stack crash and research victory bug.
by Giskler
Sun Jun 02, 2013 7:56 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of bugs & etc (0.15.2) *updated*
Replies: 8
Views: 617

Re: Giskler's big list of bugs/technical issues (0.14.5)

Drop pods are usable in a different way, check the Drop Pod's hover hint for more info. I understand how it works. I have tried using the Orbital Deployment button and it doesn't activate. Drop pods are also greyed out in the operations list, but I don't know if that's relevant. Edit: I figured out...
by Giskler
Sun Jun 02, 2013 7:49 pm
Forum: Pandora : Public Beta
Topic: A guide to unit types
Replies: 6
Views: 809

A guide to unit types

A guide to unit types in the game. Images to follow later. There are 8 basic unit types in the game. 6 of them can be upgraded twice to more powerful versions with a different model. Each unit type is restricted to certain types of weapons, but all unit types can use all types of armor and devices. ...
by Giskler
Sun Jun 02, 2013 7:07 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of bugs & etc (0.15.2) *updated*
Replies: 8
Views: 617

Giskler's big list of bugs & etc (0.15.2) *updated*

Same as my thread for suggestions, I will maintain a thread listing all bugs, crashes and technical issues I run into. These suggestions are based on beta version 0.15.2. Latest updates in red. Bugs: Orbital Deployment lacks a targeting reticle which leads you to believe it's not working. Also uses ...
by Giskler
Sun Jun 02, 2013 4:49 pm
Forum: Pandora : Public Beta
Topic: Earthmichael's Manual
Replies: 8
Views: 996

Re: Earthmichael's Manual

Some comments (hope you dont mind): Pollution lowers Morale and is generated by the colonists in the city. It can be reduced by certain buildings, faction traits and terrain features. "A lack of energy will disband a unit or building" <- this should be credits, not energy. I agree that miners and fa...
by Giskler
Sun Jun 02, 2013 2:29 pm
Forum: Pandora : Public Beta
Topic: Version 0.14.5 Released
Replies: 5
Views: 427

Re: Version 0.14.5 Released

Would it be possible for you to post a road map of what is planned for future versions? Currently I have no idea of what you are working on and I'm making suggestions about everything from tool tips to complete overhauls of unit types and mechanics.
by Giskler
Sun Jun 02, 2013 2:18 pm
Forum: Pandora : Public Beta
Topic: Giskler's big list of suggestions (0.16.0) *updated*
Replies: 5
Views: 529

Giskler's big list of suggestions (0.16.0) *updated*

Hope you don't mind, but I'd like to keep a dedicated thread for my suggestions that I'll keep updating as I come up with them. I will try to categorize and sort them for easier reading. These suggestions are based on beta version 0.16.0. Latest updates in red. Interface: Add a scoreboard that can b...

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