Search found 494 matches

by gwgardner
Sat Oct 27, 2018 4:39 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

This is more a test than an AAR now, as I play more turns to check out the dynamics of the Aggressors system, vis-a-vis resource scarcity, trade, diplomacy, burdens on the resources. Another 100 turns, in which I have survived through trade, as a few more of the other factions have become visible. I...
by gwgardner
Fri Oct 26, 2018 1:52 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

A year later, and Epirus has driven one more nail in my coffin. The four cities that were briefly Valensiyan, have seen the light (aided by Epiran soldiers) and reverted to Epiran control. To make matters worse, it all happened so quick and the Epirans have looted Valensiyan resource stores even mor...
by gwgardner
Fri Oct 26, 2018 1:45 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

Unfortunately, Epirus decided not to just sit there and take it. I only had time and resources to build nomads in the newly converted cities, and Epiran cavalry and a phalanx unit have hit hard, taking back two of the cities. I have changed the specialization of the remaining two cities to build mel...
by gwgardner
Fri Oct 26, 2018 11:21 am
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

The tactic worked, as far as taking Epiran cities. But I didn't get the nearby mines. However, the Epirans did open up their trade. Their attitude abruptly changes, though, so trouble is brewing.
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infl.jpg (139.79 KiB) Viewed 1979 times
attitude.jpg
attitude.jpg (67.86 KiB) Viewed 1979 times
by gwgardner
Thu Oct 25, 2018 10:25 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

Life is not good in the Fabled Land! At least for my country. A perrenial lack of coal and iron has stymied progress in the absence of trade. Trouble is, the countries I've discovered, other than Sparta, will not trade with me. Probably a side-effect of going Legendary difficulty at the start. I'm g...
by gwgardner
Thu Oct 25, 2018 2:40 pm
Forum: Aggressors: Ancient Rome
Topic: Resourse rich or resourse poor.
Replies: 9
Views: 949

Re: Resourse rich or resourse poor.

Resource poor or at least normal ismy preference - requires the player to manage in all possible ways, from trade to production to research to building. In my current game for instance, I poor in stones and coal, and it is forcing me to consider something I never did before - not to build too many c...
by gwgardner
Tue Oct 23, 2018 2:54 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

[player's note: The Legendary difficulty defeated me repeatedly, early game, in conjunction with the food mod I'm using. Same map, so now I've gone to Hard difficulty and am proceeding well. Legendary has very restrictive resource production comparatively.] 558 The continent turned out to be a fairl...
by gwgardner
Tue Oct 23, 2018 2:41 pm
Forum: Aggressors Modding
Topic: UPDATE: 1.0.7 - Slow Tech & ns Food Mod
Replies: 6
Views: 973

Re: UPDATE: 1.0.5 - Technology 2x slower turns & FOOD mod

Playing Legendary difficulty I've tried several different tacs early game, with this mod, and just can't get enough food to maintain my early cities and build forces or settlers. Of course I'm starting totally from an undeveloped map with only one nomad. I've had to go down to HARD in my AAR to get ...
by gwgardner
Mon Oct 22, 2018 4:21 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

I'll have to keep a close watch on food and wood resources, at the current birthrate.

Time to develope this first city, then send out explorers and settlers.
by gwgardner
Mon Oct 22, 2018 4:10 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

The horde of wanderers will wander no more. Men, women and children, with all their carts and baggage have settled down by a lake.
by gwgardner
Mon Oct 22, 2018 4:05 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

I start off with one nomad, a fertile land with good resources, next to the coast, or a lake. Some jungles and forests, but also some good agricultural possibilities.
by gwgardner
Mon Oct 22, 2018 3:32 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

The way I understand it, the research and food mod does this:

1) costs less citizens to build settlers and nomads;
2) the turn by turn spoilage/wastage of unused food is lessened;
3) doubles the research times.

I stand to be corrected if needed.
by gwgardner
Mon Oct 22, 2018 3:27 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

Re: The Fabled Land, custom world occasional AAR

I want a huge world, few players, starting from nothing. I like the early buildup of a civilization before encountering possible enemies and having to go to war. I'm not giving myself any advantages EXCEPT making sure that the playing field is even at start. All the factions will start with the same...
by gwgardner
Mon Oct 22, 2018 3:21 pm
Forum: Aggressors AARs
Topic: The Fabled Land, custom world occasional AAR
Replies: 18
Views: 2091

The Fabled Land, custom world occasional AAR

This AAR will generally report on major events, in a custom world setting. Custom maps are just one of the many features of Aggressors that I think will have me returning back to play it for years to come. Playing Legendary difficulty, I'm not at all sure how long my country will last before the AI ...
by gwgardner
Sun Oct 21, 2018 8:41 pm
Forum: Aggressors Modding
Topic: [MOD] Alexander the Great
Replies: 28
Views: 3141

Re: [MOD] Alexander the Great

objective button won't work, after getting all objectives except exploring the Black Sea
by gwgardner
Sun Oct 21, 2018 7:09 pm
Forum: Aggressors Modding
Topic: [MOD] Alexander the Great
Replies: 28
Views: 3141

Re: [MOD] Alexander the Great

funny. I need glasses.
by gwgardner
Sun Oct 21, 2018 4:47 pm
Forum: Aggressors Modding
Topic: [MOD] Alexander the Great
Replies: 28
Views: 3141

Re: [MOD] Alexander the Great

1st turn, achieved two objectives: 1) defeat the palisade of carts (nice historical flavor objective!) 2) achieved the 'gather 60 food,' because the game starts with 100. For this objective to be meaningful, should probably start with less than 60. Then next turn they'll lose half of that, putting t...
by gwgardner
Sun Oct 21, 2018 3:13 pm
Forum: Aggressors: Ancient Rome
Topic: Stack opening.
Replies: 4
Views: 574

Re: Stack opening.

I use that method too. Can also double click on the banner.
by gwgardner
Sat Oct 20, 2018 10:39 pm
Forum: Aggressors: Ancient Rome
Topic: Building trust.
Replies: 6
Views: 688

Re: Building trust.

I take it 'trust' and 'attitude' are not the same. I get the same 'need more trust' message even though the attitude of the other nation towards mine is 100%.
by gwgardner
Wed Oct 17, 2018 4:07 pm
Forum: Aggressors Modding
Topic: [Release]Holland -Battle over Rhenus 50 B.C.
Replies: 153
Views: 7100

Re: [Release]Holland -Battle over Rhenus 50 B.C.

Playing Bructeri third time, EASY, with their northern enemy the Chauci on NOOB. Made it through the early wars with the Chauci and have built up the Bructeri well. I wonder if this mod has a higher pop cost for building nomads than the Ancient Med mod. it will bring a size 3 city to size 1 if I bui...

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