Search found 51 matches

by DocDesastro
Tue Jan 02, 2018 6:23 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Suggestion: XP award based on sprites killed
Replies: 1
Views: 1456

Suggestion: XP award based on sprites killed

I have some qualms in the way XP awards work currently. The XP is awarded to the unit killing the last sprite - the whole bulk. Like if blood claws kill 4 out of 5 orks another unit killing the last sprite gets the whole deal. Does not sound logical to me and is really a pain when it comes to single...
by DocDesastro
Tue Jan 02, 2018 12:19 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Personal, absolutely subjective impressions
Replies: 15
Views: 4141

Re: Personal, absolutely subjective impressions

Really makes sense! Thought some of it as well when playing. (Started 2nd Ed.). The game looks neat but lcks a bit fluff-wise. Also, XP should be awarded on a 'sprite killed' base. Example: Shootas grant what is it - 40XP for the unit that killed them but not for those contributing. As they are 5 fi...
by DocDesastro
Tue Dec 26, 2017 9:35 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 280
Views: 54876

Re: Ideas for Panzer Corps 2

Regarding the AA-guns I had an idea. When not moved they can enter a 'sentry' mode projecting a ZOC for air units. Air units flying through or attacking sth. down there will get automatically attacked for each hex flown through and attack made. Attack strength might depend on gun calibre, range from...
by DocDesastro
Sun Dec 24, 2017 2:14 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 280
Views: 54876

Re: Ideas for Panzer Corps 2

Suggestion Equipment upgrades based on chassis instead of a unit class. For example: Panzer II can be upgraded to later versions, Marder II or Wespe. This way early game vehicles can still be worth investing in. The panzer corps system makes no sense at all. Anything can upgrade to anything Thumbs ...
by DocDesastro
Tue Dec 12, 2017 5:26 pm
Forum: Panzer Corps 2
Topic: I am quite pesimistic about this game...
Replies: 164
Views: 35427

Re: I am quite pesimistic about this game...

I agree that a powerful graphic card will do the trick for most CPUs so good graphic can exist next to good AI. The problem is personel. Somebody has to design the sprites, code them, debug them, test them and so on. Upscaling graphics means dividing project resources or a higher budget needed befor...
by DocDesastro
Sun Dec 10, 2017 3:21 pm
Forum: Panzer Corps 2
Topic: I am quite pesimistic about this game...
Replies: 164
Views: 35427

Re: I am quite pesimistic about this game...

Define Decent graphics. C&C Tiberium Sun was fun...Starcraft was fun - not for their overwhelming Graphics. Hearts of Iron is fun and using NATO counters is nothing to be afraid of - today it is easier than ever to find their meanings in the net. I do not need sprites showing giant-men in provinces ...
by DocDesastro
Thu Nov 09, 2017 10:52 pm
Forum: General Discussion
Topic: Will Slitherine give Steam keys t customers losing iOS games
Replies: 56
Views: 15146

Re: Will Slitherine give Steam keys t customers losing iOS g

Having read this thread and how it went I ask myself, what is wrong? The tablet market is fickle and subject to changes and all of the 3 big systems (Android/Apple/Win) are designed not to be compatible as each company wants to tie the customer to itself. Furthermore, by agreeing to the terms of usa...
by DocDesastro
Sun Nov 05, 2017 11:47 am
Forum: Afghanistan '11
Topic: Beautiful game, but a bit too easy
Replies: 22
Views: 6438

Re: Beautiful game, but a bit too easy

I wonder, what kind of stuff you could do else in the current settings?! I was thinking about M.A.S.H. units for healing either in the field or providing hearts and minds as it brings doctors and medical support to the villages. Maybe letting it have a zone of effect and villages withing get a H&M b...
by DocDesastro
Mon Jul 24, 2017 4:02 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 280
Views: 54876

Re: Ideas for Panzer Corps 2

I had an idea introducing a kind of OOB. Your 'slots' to fill with units are divisions now. Each slot can hold - depending on year and nation 2, 3 or more battalions - this is what your units are. Each division has a commanding officer who will boost (or nerf!) the units under his command. Like slot...
by DocDesastro
Sun Jul 23, 2017 6:23 pm
Forum: Panzer Corps 2
Topic: PzC 2 gameplay suggestions
Replies: 19
Views: 6860

Re: PzC 2 gameplay suggestions

I would like to see more variety in the infantry level. and some newer artillery. 1. some MG 34's and MG 42 pieces 2. some mortars 60mm, 80mm 120mm, 3. forward observers to extend the range of artillery pieces and accuracy. 4. I also agree engineer units need to have the ability to blow up bridges ...
by DocDesastro
Sun Jul 23, 2017 4:37 pm
Forum: Panzer Corps 2
Topic: I am quite pesimistic about this game...
Replies: 164
Views: 35427

Re: I am quite pesimistic about this game...

I concur with users voicing scepticism about introducing 3D-graphics. For me this would not be a relevant point in buying the final product. AI is, gameplay is, immersion via historical correctness is. Owning a Core 2 Duo PC I would rather curse every producer to the nethers of hell if he would 'opt...

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