Search found 241 matches
- Sun Jan 24, 2021 1:10 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Austria dead event crash
- Replies: 8
- Views: 1456
Austria dead event crash
Hi people, any idea about why the game crashes? The crash: [02:05:40][10472]game/game_events.lua:16782(global AustriaDead) game/game_events.lua:16782: attempt to perform arithmetic on field 'artillery' (a nil value) The function: function AustriaDead() local austria = game:GetFactionById(3) local it...
- Sun Sep 27, 2020 9:32 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: AI incapacity to conquer fortresses
- Replies: 2
- Views: 1264
Re: AI incapacity to conquer fortresses
Well, this option in function "ResolveCombat(attacker, defender)" works a better way: -- Damage unit hp if defender.hex.construction ~= nil then attacker:Damage(attackerLosses * 2) defender:Damage(defenderLosses * 2) else attacker:Damage(attackerLosses) defender:Damage(defenderLosses) end ...
- Sat Sep 26, 2020 2:51 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: AI incapacity to conquer fortresses
- Replies: 2
- Views: 1264
AI incapacity to conquer fortresses
I've finnished a complete 63 tuns game of my variation of POTZBLITZ MOD. The experience has been very good :D The only problem I will have to solve is the AI incapacity to conquer fortifications and key cities, with the exception of overwhelming superiority as Belgium invasion or other bonused situa...
- Fri Sep 25, 2020 7:41 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Tech crash
- Replies: 6
- Views: 1461
Re: Tech crash
It works! How have you learned to mod lua files so fine? In my variant of Potzblitz MOD Italy neither begins with Cavalry Corps, but IA build them sometimes. I think IA takes in account many variables of units.lua file to decide which units to build.
- Thu Sep 24, 2020 7:53 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Tech crash
- Replies: 6
- Views: 1461
Re: Tech crash
EDITED:
All the answers are YES, the crash happened in turn 42, while IA (Entente) attacking near Udine. An Italian Cavalry Corps attacking an Austrian Army Corps at hex 100, 34. I have tried to fix the crash, but I have no idea
All the answers are YES, the crash happened in turn 42, while IA (Entente) attacking near Udine. An Italian Cavalry Corps attacking an Austrian Army Corps at hex 100, 34. I have tried to fix the crash, but I have no idea
- Thu Sep 24, 2020 4:49 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Tech crash
- Replies: 6
- Views: 1461
Tech crash
Hi pals, any idea about this crash? [18:38:57][8472]game/game_research.lua:861(global HasUnitTech) game/game_research.lua:861: attempt to index field 'luaData' (a nil value) [18:38:57][8472]Resume: false, std::exception: 'Lua Error:game/game_research.lua:861(global HasUnitTech) game/game_research.lu...
- Wed Sep 23, 2020 1:53 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Repairing units
- Replies: 2
- Views: 1211
Re: Repairing units
The repair penalty is not for simply being on enemy hexes, but for being on enemy hexes in difficult terrain , namely dunes, deserts, swamps, mountains, rough. function GetRepairCost(unit) in game_repair.lua Ok, I thought it was a general penalty for being in enemy territory :mrgreen: Thanks Robotr...
- Wed Sep 23, 2020 9:01 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Repairing units
- Replies: 2
- Views: 1211
Repairing units
Hi again, ¿any idea about where is the function which penalizes repairing units in enermy original hexes?
- Wed Sep 16, 2020 4:36 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Where the hell this unit gets out?
- Replies: 12
- Views: 2166
Re: Where the hell this unit gets out?
Ok, undestood Robotron, thanks a lot
- Wed Sep 16, 2020 10:42 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Where the hell this unit gets out?
- Replies: 12
- Views: 2166
Re: Where the hell this unit gets out?
And a third chapter for the thread... I'm looking for the script where "GallipoliStraits" event is triggered. I can't find it neither events, diplomacy or popups files. Any idea about it?
- Sun Sep 06, 2020 12:12 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3239
- Views: 384932
Re: NEW UPDATE 11.1! AUG1st 2020
Attached to this post is a script fix. It will deal with the crash which is caused by the AI having no friendly coast on which to land. Apply this just like a normal update: copy it over the DATA folder in the game's main folder. Hi Robotron, this file is an advanced update? We can apply it over ou...
- Sun Aug 30, 2020 5:34 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3239
- Views: 384932
Re: NEW UPDATE 11.1! AUG1st 2020
Otherwise, I don't have any problem to send Goeben and Breslau to Turkey :) Tell me if you need more information or if I can help you ! At last I found my error. I thought it was possible to send Goeben to Turkey without using "Kaiser's gold" event, but I was wrong, you must use it before...
- Sun Aug 30, 2020 3:42 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Where the hell this unit gets out?
- Replies: 12
- Views: 2166
- Sun Aug 30, 2020 2:00 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Where the hell this unit gets out?
- Replies: 12
- Views: 2166
Re: Where the hell this unit gets out?
Let me please a second chapter for "Where the hell this unit gets out?" thread. If I've changed all the "spawns" linked to battlecruiser Goeben from "26" to "6" as you can see below (in "game_events" and "game_diplomacy"), why the unit stil...
- Sat Aug 29, 2020 2:37 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Army upkeep in other theatres
- Replies: 13
- Views: 2219
Re: Army upkeep in other theatres
Yes, I know how "ConsumeProductionPoints" command works with the "-", no matter, the script probably seems a bit weird but it works the way I want :D ------ ChristmasTruce() Mud() OffMapUpkeep() ----<<<<------ this will trigger your function Storm() RussianPorts() ---- And this g...
- Sat Aug 29, 2020 12:41 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Army upkeep in other theatres
- Replies: 13
- Views: 2219
Re: Army upkeep in other theatres
I'm repeating myself: Do not use it. This is already included in the modified Getupkeep function. I'm not sure if I missunderstood you, I know both scripts you have done solve the Russian Far East issue, so I don't have to use both as you have written them. What I say is I will use bot but modifyin...
- Sat Aug 29, 2020 11:55 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Army upkeep in other theatres
- Replies: 13
- Views: 2219
Re: Army upkeep in other theatres
You are supposed to use either one or the other. Not both! :? If you use both, then PP for upkeep will be deducted twice! :roll: The first short function will just reduce PP but the higher upkeep will NOT show on the management screen. Do not use it. The second, modified version of function GetUpke...
- Sat Aug 29, 2020 9:19 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3239
- Views: 384932
Re: NEW UPDATE 11.1! AUG1st 2020
I've been thinking about the lack of a video clip to play on the Campaign selection screen for PotzBlitz. You might like to know I did a YT clip 10 years ago for a visualization of a conceptual radio play called "Deutsche Krieger" ("German Warriors") by award-winning Austrian pr...
- Sat Aug 29, 2020 9:08 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Army upkeep in other theatres
- Replies: 13
- Views: 2219
Re: Army upkeep in other theatres
It's difficult to explain accuratelly, but finally I'll use both scripts, the "upkeep" script for nations wich all PP are represented in the map, and the "ConsumeProductionPoints" for the rest. The "upkeep" script works fine, but not the other. I'm not sure where in &qu...
- Fri Aug 28, 2020 9:49 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Army upkeep in other theatres
- Replies: 13
- Views: 2219