Search found 137 matches

by Kossatx
Sat Jul 28, 2018 2:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Why this mod of french african army event don't works?
Replies: 2
Views: 787

Why this mod of french african army event don't works?

Hi people, I've mod a little this event, but it don't works and I don't know why :| The idea is to eliminate three garrison units, replace them with small garrisons, and then deploy an infantry unit in hex 76, 55. But when is played (by human or CPU), the three garrisons remain and are not eliminate...
by Kossatx
Thu Jul 26, 2018 8:57 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1397
Views: 101020

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Robotron, in which file of your mod are coded the messages about conquering cities and fortresses? I can't find them :(
by Kossatx
Thu Jul 26, 2018 9:48 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Why Emden cruiser returns?
Replies: 4
Views: 797

Why Emden cruiser returns?

Hi again! I have mod the german navy including two armoured cruisers. When Germany enters the war, in turn 3, if I move any of these cruisers to a port, it triggers the event "Emden cruiser returns". I have searched any event which would trigger this in game_events.lua, but the only event relationat...
by Kossatx
Wed Jul 25, 2018 8:16 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Embarking in coastal cities without ports?
Replies: 0
Views: 580

Embarking in coastal cities without ports?

Hi! Someone knows if is it possible to mod the game in order to make possible the embarking option for units in coastal cities without ports? I would like to mod the game in this way, because I think ports should only represent great military ports, but there is a problem with removing ports in isla...
by Kossatx
Tue Jul 24, 2018 8:06 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit rail move points?
Replies: 7
Views: 887

Re: How to edit rail move points?

Robotron wrote:
Tue Jul 24, 2018 6:07 pm
This only applies to units using the "rail"-type chassis, namely railguns and armoured trains, and only when doing normal moves.

Ok, I have tested it and as you say don't affects to rail move :?
by Kossatx
Tue Jul 24, 2018 6:09 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1397
Views: 101020

Re: POTZBLITZ V5.35 (BETA), NOV 23th

No. But I might include a choice-event for the Entente player covering such an eventuality. From what I've read the Spanish military at that time was next to worthless though. As you say, the spanish army was weak at this time, but his navy would have been a pretty gift for the Entente if Italy had...
by Kossatx
Tue Jul 24, 2018 5:46 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to mod port bonus range?
Replies: 2
Views: 584

Re: How to mod port bonus range?

Robotron wrote:
Tue Jul 24, 2018 2:43 pm
Open game_supply.lua

look for the function called: "function AddPortSupply(alliance, hex)"

look for the line that reads:
hexes = game.map:GetHexesInRange(hex, 2)

change "2" to whatever number you want to change the range of the home water combat bonus.
Thanks a lot Robotron! :D
by Kossatx
Mon Jul 23, 2018 9:15 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1397
Views: 101020

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Robotron, does your mod represent the pact between the Entente and Spain that would have brought closer Spain to the Entente if Italy had joined the CP?
by Kossatx
Sun Jul 22, 2018 7:19 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit events?
Replies: 7
Views: 835

Re: How to edit events?

Also in game_events.lua file, there is other file with events in Potzblitz mod?
by Kossatx
Sun Jul 22, 2018 7:16 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit events?
Replies: 7
Views: 835

Re: How to edit events?

Probably I'm wrong, but I think this could be a way to improve the naval AI performance in the game, and even in your mod. dont think so, as long as ai priority is to protect convoys and transports I agree with you, but that's only a priority for light cruisers, I think the main allied fleet could ...
by Kossatx
Fri Jul 20, 2018 8:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to mod port bonus range?
Replies: 2
Views: 584

How to mod port bonus range?

Hi! A few years ago I changed the port bonus range, but now I can't remember how I did it :? I thought it was in the game.lua file, but I don't find it there. Anyone can help me?
by Kossatx
Fri Jul 20, 2018 8:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit rail move points?
Replies: 7
Views: 887

Re: How to edit rail move points?

I think if not directly, indirectly can be modded how far an unit can strategic rail move. In the chasis.lua can be modified how many mp the rail move spent in each terrain type.
by Kossatx
Fri Jul 20, 2018 1:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit events?
Replies: 7
Views: 835

Re: How to edit events?

That is NOT a "simple event"! :shock: It's easy enough to write such an event, question is whether you would be overwhelmed by the amount of information I'd have to give you beforehand so you can "read" the script. :?: Anyway, let's just do it but I need some more information first: Does the Emden ...
by Kossatx
Sat Jul 14, 2018 9:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit technologies?
Replies: 2
Views: 612

Re: How to edit technologies?

Thanks again for your help and your job Robotron. I'm using your mod for my little modding works. I think the best option is, as you say, to raise or lower the basedefense values for units I want to change.
by Kossatx
Sat Jul 14, 2018 9:19 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit events?
Replies: 7
Views: 835

Re: How to edit events?

Thanks again Robotron! I'm using your mod and I enjoy a lot with it, great job! I was thinking about random landings, like Gallipoli, but in different places in order to improve the CPU options. For example: - If CPU plays Entente. - If CPU has 1 light cruiser in the North Sea. - If the proportion o...
by Kossatx
Sat Jul 14, 2018 8:45 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit rail move points?
Replies: 7
Views: 887

Re: How to edit rail move points?

@Kossatx: what exactly do you mean? Q: how MANY units can be moved by rail per turn via a strategic rail move? A: for players: this is easily done, for AI it's impossible to fix, it's hard-coded to "unlimited" per design choice of the guy who coded the main executable file of the game (not the lua ...
by Kossatx
Mon Jul 09, 2018 2:20 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit technologies?
Replies: 2
Views: 612

How to edit technologies?

Hi again! I would like to mod some technologies in order to diferenciate how they affect to different units. For example, I would like "industrial warfare" add +4 base defense to infantry and arabinfantry, but only +3 to garrison, cavalry and arabcavalry. Anyone knows how can I do it? industrial_war...
by Kossatx
Mon Jul 09, 2018 2:15 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit rail move points?
Replies: 7
Views: 887

Re: How to edit rail move points?

nehi wrote:
Mon Jul 09, 2018 12:39 pm
if u mean for ai, as far as i remember, robotron said its unfixable

if u mean for humans, he should now, so try to write him pm
Thanks for your answer!
by Kossatx
Mon Jul 09, 2018 10:01 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit rail move points?
Replies: 7
Views: 887

How to edit rail move points?

Hi! In which file can I edit the rail move points? The armored train can be edited in the units file, but where can I edit the rail move points?
by Kossatx
Thu Jul 05, 2018 9:53 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to edit events?
Replies: 7
Views: 835

How to edit events?

Hi! I would like to learn to mod events, anyone knows a tutorial about commands to edit events?

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