Search found 187 matches

by GaryChildress
Mon Oct 20, 2008 4:25 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Enemy At the Gates: Mini AAR
Replies: 17
Views: 3174

Enemy At the Gates: Mini AAR

[EDIT: Thread has been renamed. Decided to change it into a mini AAR instead of debate the force balance any more. I think Johan is probably right about the game being more balanced after patch 1.06. ] The latest patch 1.06 for CEAW introduced a number of new French garrison units into the game at t...
by GaryChildress
Sat Oct 11, 2008 4:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: COMMANDER, Pacific at War.
Replies: 23
Views: 5065

I vote for a Pacific version as well! 8)
by GaryChildress
Thu Oct 09, 2008 10:34 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Strategic HQ units
Replies: 4
Views: 1425

Have you tried leaders - they do a part of what you're looking for already? I like the leader component to the game, however, I thought leaders just gave a bonus to the unit they are attached to. Do they give one to neighboring units as well? I was thinking something along the lines of being able t...
by GaryChildress
Wed Oct 08, 2008 7:40 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
Replies: 107
Views: 69730

EDIT: PBEM Opponents found. Many thanks!
by GaryChildress
Wed Oct 08, 2008 7:31 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: best axis starting build order
Replies: 13
Views: 3269

In my best game to date I used all PPs for research for the first several turns. I usually end up with 1 General lab (focus on Industry, that is my first purchase) 1 armor, 1 air and 1 infantry lab for the Germans. I completely neglected the navy. Once I get my research established, then I buy an ar...
by GaryChildress
Wed Oct 08, 2008 7:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Strategic HQ units
Replies: 4
Views: 1425

Strategic HQ units

First off...thanks for a great game Slitherine and Matrix! I thought I would make my first post on these forums a poll, just for fun. I have a suggestion for a future patch if anyone else likes the idea and that is to add a strategic HQ unit or something to that effect in the game. Basically an HQ u...

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