Search found 190 matches

by mboog12
Mon Aug 28, 2017 7:31 am
Forum: Gettysburg: The Tide Turns
Topic: Initiative
Replies: 8
Views: 3612

Re: Initiative

Hi, initiative happens only on selected turns, depending on scenario.
You should check Turn Status to see if it's a turn with initiative or not.
by mboog12
Wed Aug 09, 2017 6:18 am
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: keyboard short cuts please
Replies: 3
Views: 1783

Re: keyboard short cuts please

There aren't that many : Esc to bring the menu, arrows or WASD to move the map. G is used to show the LOS of hexes in range when you have an artillery selected. I think that's all.
by mboog12
Wed Aug 09, 2017 6:06 am
Forum: Gettysburg: The Tide Turns
Topic: How often is it freezing for you?
Replies: 7
Views: 1555

Re: How often is it freezing for you?

Look in c:\Users\<user name>\AppData\LocalLow\Shenandoah Studio\Gettysburg_ The tide turns\ , the saves have the wbts extension.
by mboog12
Tue Aug 08, 2017 6:42 pm
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: Serial Number Location
Replies: 2
Views: 1592

Re: Serial Number Location

Hi guys! If you're playing the steam version then the serial number is 'embedded' in each client. You can login directly in the multiplayer server.
If you're playing the Slitherine version then I think you can see all your serial at this link: https://www.slitherine.com/members/games.asp?Filter=0
by mboog12
Tue Aug 08, 2017 10:01 am
Forum: Gettysburg: The Tide Turns
Topic: How often is it freezing for you?
Replies: 7
Views: 1555

Re: How often is it freezing for you?

The arrows will be fixed with next patch.
Do you still have a save file with the freeze?
by mboog12
Wed Aug 02, 2017 11:24 am
Forum: Gettysburg: The Tide Turns
Topic: Re Tournament
Replies: 9
Views: 1955

Re: Re Tournament

Found the issue with the tournament scoring. It happened in a specific situation where the client would keep the players in a reverse order than the backend server. Working on the fix now. Ironclad, you're right. The game should award 20 points for any CSA player holding more than 5 objectives. I've...
by mboog12
Wed Aug 02, 2017 6:43 am
Forum: Gettysburg: The Tide Turns
Topic: How often is it freezing for you?
Replies: 7
Views: 1555

Re: How often is it freezing for you?

Hi carterjon, could you send me your output_log.txt from your game folder? Should be inside another folder called Gettysburg ttt_Data. This file saves the output from the last game sesion.
You can send it to support@slitherine.co.uk or upload it here in the forums.
by mboog12
Tue Aug 01, 2017 11:04 am
Forum: Gettysburg: The Tide Turns
Topic: Initiative window post movement not recognizing Random
Replies: 6
Views: 1363

Re: Initiative window post movement not recognizing Random

Okey. I'll try to reproduce this on my pc.
by mboog12
Tue Aug 01, 2017 10:53 am
Forum: Gettysburg: The Tide Turns - Technical Support
Topic: cannot load autosave
Replies: 6
Views: 2280

Re: cannot load autosave

Great! Found the issue and fixed it. It will be available in 1.04
by mboog12
Tue Aug 01, 2017 10:18 am
Forum: Gettysburg: The Tide Turns
Topic: Great Game but Improvements needed.
Replies: 8
Views: 3350

Re: Great Game but Improvements needed.

Yea, reading everything you guys post. Many thanks for all your feedback.
I'm compiling all the ideas, but i've prioritised bugs first. So the first few patches will be bug fixes mostly. After I patch the game, then I'll move on to feature requests.
by mboog12
Tue Aug 01, 2017 10:16 am
Forum: Gettysburg: The Tide Turns
Topic: Cavalry Screening freezing
Replies: 3
Views: 693

Re: Cavalry Screening freezing

yep, found this issue and it will be fixed in 1.04
by mboog12
Tue Aug 01, 2017 9:50 am
Forum: Gettysburg: The Tide Turns
Topic: Suggestions
Replies: 4
Views: 844

Re: Suggestions

Hi, i'm currently working on multiplayer issues. Work is slow so far because these kind of issues can be very hard to track. I'm making progress, but it's slower than what I would wish.
by mboog12
Thu Jul 27, 2017 8:25 am
Forum: Gettysburg: The Tide Turns
Topic: Initiative window post movement not recognizing Random
Replies: 6
Views: 1363

Re: Initiative window post movement not recognizing Random

No, I will restart and get to the same point. What are the steps I need to take to send you the saved game? Also I should add I have the latest patch. There is an autosave that saves the game everytime you do something. You can find it in c:\Users\<user name>\AppData\LocalLow\Shenandoah Studio\Gett...
by mboog12
Wed Jul 26, 2017 10:46 pm
Forum: Gettysburg: The Tide Turns
Topic: Initiative window post movement not recognizing Random
Replies: 6
Views: 1363

Re: Initiative window post movement not recognizing Random

Hi, do you still have the save game where it hangs?
by mboog12
Tue Jul 25, 2017 5:30 pm
Forum: Gettysburg: The Tide Turns
Topic: Upload not always working
Replies: 4
Views: 1021

Re: Upload not always working

This is certainly a problem. After testing this upload for a whole day I'm pretty sure this is a side effect of another problem. Something has thrown an error and is blocking other systems in-game. One way to help me find this problem : when this happens to you, exit the game, find the output_log.tx...
by mboog12
Mon Jul 24, 2017 7:08 pm
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1939

Re: Campaign Game Ends at Turn 11 of 31

Yea, that was it. Objectives change in turn 11 and 22. Some get disabled and others are activated.
I think 3 objectives change in turn 11 and 4 in turn 22.
by mboog12
Mon Jul 24, 2017 10:06 am
Forum: Gettysburg: The Tide Turns
Topic: Version 1.03 feedback so far
Replies: 3
Views: 1111

Re: Version 1.03 feedback so far

Hi, regarding IX Corp, this is a reinforcement that can enter the map from 3 different entry hexes. Depending on what destination hex you choose it will enter from one of these 3 hexes. I've tested it and it looks to be working fine. I will check the problem with the strength shown on ai units. If y...
by mboog12
Mon Jul 24, 2017 8:40 am
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1939

Re: Campaign Game Ends at Turn 11 of 31

Chodan wrote:Here's something odd -- playing USA vs AI CSA Round Top is not a victory hex. However, playing a FTF game it is a victory hex.
You sure it was the same scenario? I've tried it and it doesn't seem to differ.
by mboog12
Thu Jul 20, 2017 10:05 am
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1939

Re: Campaign Game Ends at Turn 11 of 31

yes, that's one feature we look to introduce in the next patch, to continue even if the victory conditions were met.
by mboog12
Wed Jul 19, 2017 9:58 pm
Forum: Gettysburg: The Tide Turns
Topic: Victory conditions?
Replies: 5
Views: 1425

Re: Victory conditions?

You're right. Do you still have the same game? If so can you send it via forums or support email?

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