Search found 396 matches

by CoolDTA
Wed Mar 20, 2019 4:07 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Invisible fighter escort?
Replies: 15
Views: 700

Re: Invisible fighter escort?

You mean the good old Kampfgruppe by SSI? Yes in the 1980's for the Amiga (below), I spent countless hours playing it mostly against the computer, totally mesmerised..:) I did, too, though with C-64. And also its sister games Battlegroup (western front) and Mech Brigade (Cold War). Ah, those golden...
by CoolDTA
Tue Mar 19, 2019 7:57 pm
Forum: Order of Battle Series
Topic: Explanation of all traits
Replies: 29
Views: 1990

Re: Explanation of all traits

I suppose no unit has "Landmine immunity", right? It may be used in conjunction with the Brit. "Metal Detector" spec internally somehow. It makes engineers mine-immune then - even their transports, I think (?). Sounds like a good idea. Maybe with an Allied DLC one day... Re. "Unreliable": Imo it sh...
by CoolDTA
Tue Mar 19, 2019 5:11 pm
Forum: Order of Battle Series
Topic: Explanation of all traits
Replies: 29
Views: 1990

Re: Explanation of all traits

I suppose no unit has "Landmine immunity", right? I think it'd have been the favourite among the Soviet Shtrafbats. ;)
by CoolDTA
Tue Mar 19, 2019 12:52 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Invisible fighter escort?
Replies: 15
Views: 700

Re: Invisible fighter escort?

PoorOldSpike wrote:
Tue Mar 19, 2019 10:25 am
PS- I used to play Kampfgruppe against a Brit territorial army guy and trusted him until I caught him blatantly cheating. His pathetic excuse was "I have to cheat because you usually win".
Well, that excuse is kind of flattering. :D

You mean the good old Kampfgruppe by SSI?
by CoolDTA
Tue Mar 19, 2019 12:46 pm
Forum: Order of Battle Series
Topic: Best use of engineers
Replies: 24
Views: 2092

Re: Best use of engineers

Anything with Precision Strike is probably the best method because just like you said ground units would be out of commission for a long time when hunting such a straggler.
by CoolDTA
Mon Mar 18, 2019 2:03 pm
Forum: Order of Battle Series
Topic: Best use of engineers
Replies: 24
Views: 2092

Re: Best use of engineers

I agree with the rules, but it seems in same rare cases a unit does retreat through the hexes adjacent to the attacking enemy unit as long as it doesn't end up in one (= retreat of two hexes). It is more than possible I remember it wrong :oops: , but I'll keep on eye on it should the thing ever happ...
by CoolDTA
Mon Mar 18, 2019 9:48 am
Forum: Order of Battle Series
Topic: Best use of engineers
Replies: 24
Views: 2092

Re: Best use of engineers

Almost completely forgot about it: That was my solution to the "order of attack/battle": :wink: Thanks for coming back to this. :) Is it 100% sure the enemy won't retreat two hexes when the third unit attacks? It is just that sometimes a two hex retreat (through the attacker's zoc but not ending to...
by CoolDTA
Mon Mar 18, 2019 9:44 am
Forum: Order of Battle Series
Topic: Is E-100 spesialization still bugged?
Replies: 26
Views: 2005

Re: Is E-100 spesialization still bugged?

GabeKnight wrote:
Mon Mar 18, 2019 9:31 am
Yeah, that might be good advice when you're talking to your mother, but otherwise, I don't know... :wink: :D
And I'm a bit bad at following good advice. :oops:
by CoolDTA
Sun Mar 17, 2019 1:43 pm
Forum: Order of Battle Series
Topic: Is E-100 spesialization still bugged?
Replies: 26
Views: 2005

Re: Is E-100 spesialization still bugged?

You can actually buy the Maus in the final mission, but only after playing about halfway through of the scenario (it is available on the 10th of May) and if you happen to have an extra 9 CPs hanging around. :| Since my mom always said, if you don't have anything nice to say, don't say anything at al...
by CoolDTA
Sun Mar 17, 2019 12:44 pm
Forum: Order of Battle Series
Topic: Is E-100 spesialization still bugged?
Replies: 26
Views: 2005

Re: Is E-100 spesialization still bugged?

Imo Gabe's choice of putting the E-100 available for the final mission only is the correct one. That's where you see the American monsters also (T29, T95).
by CoolDTA
Sun Mar 17, 2019 12:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 357
Views: 30038

Re: The "Gabe-Mod" (v7.1.6)

OT-34 should be in the stock e-file - after all more than a thousand were made. But noooo, let's rather have sthg of which only two were made. :roll:

Great flame tanks, Gabe! :D
by CoolDTA
Fri Mar 15, 2019 8:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 357
Views: 30038

Re: The "Gabe-Mod" (v7.1.6)

Can't say that I have neither, but with experience you don't need ski sticks actually. I find them to be a bother personally. So basically you've got two free hands while skiing... You ski crosscountry without the poles? Really? Don't start me with that. I'm actually a huge StarTrek fan and I could...
by CoolDTA
Fri Mar 15, 2019 7:19 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 357
Views: 30038

Re: The "Gabe-Mod" (v7.1.6)

Have you ever seen a soldier with ski transporting or using a Panzerfaust ? Skiing with a panzerfaust should not be easy :lol: Can't say I have and it sure would be no mean feat to do that. :shock: - it's questionable, if the AI will target the new class in existing scenarios as it's new. This coul...
by CoolDTA
Fri Mar 15, 2019 3:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 357
Views: 30038

Re: The "Gabe-Mod" (v7.1.6)

I agree with Mr. T: anyone aiming for historically accurate Finnish Ski Troops should lose the helmets and use fur hats or field caps instead. If not, then it does not matter. https://www.kuvakokoelmat.fi/pictures/small/HK19/HK19890421_1600.jpg But the most hilarious thing is how the skis are sort o...
by CoolDTA
Tue Mar 12, 2019 11:22 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 357
Views: 30038

Re: The "Gabe-Mod" (v7.1.6)

Nice! :D And there was (and is) a rail connection between Mersa Matruh and Alexandria (present for instance in Strategic Command), so... In the Afrika Korps logistics: "Did you see these crazy orders from Feldmarschall Gabe? Now we have to ship his damned rail artillery to Tripoli and haul it from t...
by CoolDTA
Tue Mar 12, 2019 11:12 am
Forum: Order of Battle Series
Topic: No 'Unrestricted Submarine Warfare' Specialization .png
Replies: 18
Views: 1112

Re: No 'Unrestricted Submarine Warfare' Specialization .png

This 'Unrestricted Submarine Warfare' -specialization seems to be very similar to 'Wire Guided Bomb' so it should be very easy to add "codewise". Disclaimer: this is said by a person with zero coding capabilies. :D
by CoolDTA
Tue Mar 12, 2019 11:06 am
Forum: Order of Battle Series
Topic: Endsieg.......Arracourt??
Replies: 24
Views: 1492

Re: Endsieg.......Arracourt??

Halvralf wrote:
Mon Mar 11, 2019 9:26 pm
Bru for President!!!!
Where can I vote? :D
by CoolDTA
Fri Mar 08, 2019 2:47 pm
Forum: Order of Battle Series
Topic: No 'Unrestricted Submarine Warfare' Specialization .png
Replies: 18
Views: 1112

Re: No 'Unrestricted Submarine Warfare' Specialization .png

It is this and I don't think it works. Just like Halvralf, didn't find it in Kriegsmarine. spec_unrestricted_submarines_title = Unrestricted Submarine Warfare spec_unrestricted_submarines_descr = According to naval rules of engagement, submarines must allow merchantmen to abandon ship before attacki...
by CoolDTA
Fri Mar 08, 2019 2:21 pm
Forum: Order of Battle Series
Topic: Is E-100 spesialization still bugged?
Replies: 26
Views: 2005

Re: Is E-100 spesialization still bugged?

GabeKnight wrote:
Fri Mar 08, 2019 1:11 pm
But you're not talking about the German one, with the "Me_262", are you?
It worked in beta, I'm sure of it. Recieved it 1-2 scens earlier with the spec.
No, not specifically. Does it then work in, say, Burma Road also? If yes, then I happily stand corrected. :)
by CoolDTA
Fri Mar 08, 2019 12:42 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 1401

Re: Artillery rebalance (post 7.1.6)

At some point, you can't use an exact linear conversion of meters to hex, otherwise arty like the German 17K18 should have range~13-15hex and the K5 railway gun with 60+km range would be something like 26-30 hex (it's actually done with range=18 in the Anzio scen), which does not work well in this ...

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