Search found 105 matches

by pizzagrenadier
Mon Apr 06, 2015 4:41 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30419

Re: Mod: Tyranids full faction addon v1.05b (70 variants)

VoidDragon wrote:How to add both Tau and Tyranids at once?
hmm? just install them ??

or are you talking about scenario editor? i haven't tinkered with it yet about any scenarios.
by pizzagrenadier
Thu Apr 02, 2015 6:26 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30419

Re: play against the tyranids

I don't suppose it's possible to paste the 2000s in the single player campaign to play AGAINST the tyranids? I would much prefer to do that than play as the Tyranids. Is it possible or too difficult? that goes into the territory of editing the actual scenarios. simply pasting the 2000 ID numbers wo...
by pizzagrenadier
Tue Mar 24, 2015 5:46 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28776

Re: Mod: pizza's Tau full faction addon v0.1b (first 76 vari

HI Just to let u know I now have the tau working, they are brilliant! I read install instructions wrong, that copy/pasting of files was unnecessary for me as im not using them in campaign, just in the editor for scenarios. thanku for your great work on these mods. :) np, glad it works for you now! :D
by pizzagrenadier
Sun Mar 22, 2015 5:44 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Total Balance Overhaul, Tyranid Tau Compatible
Replies: 18
Views: 14596

Re: Total Balance Overhaul, Tyranid Tau Compatible

wow that's a huge amount of work and balancing!! :shock: thanks for the hard work!! :D

btw Dayta did all the stats crunching for the tyranids and tau mods, and that's no small feat, you should thank him. :wink:
by pizzagrenadier
Thu Mar 19, 2015 11:31 pm
Forum: Mods and Scenario Design
Topic: Revised unittypes and weapons
Replies: 9
Views: 9038

Re: Revised unittypes and weapons

very interesting changes!!

thank you ! :D
by pizzagrenadier
Thu Mar 19, 2015 11:29 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28776

Re: Mod: pizza's Tau full faction addon v0.1b (first 76 vari

vulcan's wrath dlc campaign compatibility patch is out! check the first post for updated info.
by pizzagrenadier
Thu Mar 19, 2015 11:29 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30419

Re: Mod: Tyranids full faction addon v1.05b (70 variants)

vulcan's wrath dlc campaign compatibility patch is out! check the first post for updated info.
by pizzagrenadier
Thu Mar 19, 2015 9:50 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28776

Re: Mod: pizza's Tau full faction addon v0.1a (first 76 vari

hmm glennthom, i think you may have helped me discovered a small unintentional issue. when you said that the tau units were invisible, i assumed you meant that you could actually see the stats of the units, but not graphics. now i realized that you maybe meant that the tau units were completely miss...
by pizzagrenadier
Thu Mar 19, 2015 5:21 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28776

Re: Mod: pizza's Tau full faction addon v0.1a (first 76 vari

when i copy and past into unitavail. files do i paste at the bottom below the existing numbers? thankyou for any help! yes, that's the way to do it. however i don't think your problem has anything to do with unitavail files, because you said the units are invisible, which means that they are alread...
by pizzagrenadier
Fri Mar 13, 2015 5:05 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30419

Re: Mod: Tyranids full faction addon v1.05a (70 variants)

np, feel free to ask any questions or report any bugs. :D
by pizzagrenadier
Thu Mar 12, 2015 5:53 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30419

Re: Mod: Tyranids full faction addon v1.05a (70 variants)

cashgrany wrote:when I place a Tyranids field unit it can not move. help.
are you talking about sporocyst? it is an immobile unit, after deployment, it can not move, it's a unit for defense.
by pizzagrenadier
Thu Mar 12, 2015 4:10 am
Forum: Warhammer® 40,000® Armageddon™
Topic: v0.3 of pizza's Tau full faction add on mod is out !!
Replies: 10
Views: 5038

Re: v0.1a of pizza's Tau full faction add on mod is out !!

haha this gif is awesome kerensky!! :shock: :D

i think i'm gonna steal it and put it in my tau release thread! :mrgreen: :mrgreen:
by pizzagrenadier
Wed Mar 11, 2015 11:58 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28776

Re: Mod: pizza's Tau full faction addon v0.1a (first 76 vari

v1.05a compatibility patch is out! check the first post for updated info.
by pizzagrenadier
Wed Mar 11, 2015 11:57 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30419

Re: Mod: Tyranids full faction addon v1.05a (70 variants)

v1.05a compatibility patch is out! check the first post for updated info.
by pizzagrenadier
Tue Mar 10, 2015 5:10 pm
Forum: Mods and Scenario Design
Topic: Death Korps of Krieg and other additions W.I.P
Replies: 28
Views: 18907

Re: Death Korps of Krieg W.I.P

so awesome! thank you ! :D
by pizzagrenadier
Thu Mar 05, 2015 8:33 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28776

Re: Mod: pizza's Tau full faction addon v0.1 (first 76 varia

Wow! You're a working machine ;) - just finished tyranids and already on the next one O_O hehe, just chipping away at the task for an hour or so everyday, it is a lot of work, but eventually one day you realize it's all done! :shock: :D One suggestion, make the shadows 80% opacity, they look more n...

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