Search found 105 matches

by pizzagrenadier
Wed Mar 04, 2015 8:11 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: v0.3 of pizza's Tau full faction add on mod is out !!
Replies: 10
Views: 5010

v0.3 of pizza's Tau full faction add on mod is out !!

direct link to the release thread in the modding section of this forum:

viewtopic.php?f=326&t=62868

For the Greater Good!! :mrgreen: :D
by pizzagrenadier
Wed Mar 04, 2015 7:46 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 28689

Mod: pizza's Tau full faction addon v0.3 (now 94 variants)

The space communists have finally arrived to fight for the Greater Good!! :shock: :D the tyranids mod and tau mod are completely compatible with each other, and when new official base game patch drops, i will update both mods at the same time. UPDATE 5: v0.3 release! compatible with 1.08 official pa...
by pizzagrenadier
Tue Mar 03, 2015 5:30 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30349

Re: Mod: Tyranids full faction addon v1.04a (70 variants)

Now when i try to save the avail1 etc files ( i opened it with notepad) it says I dont have permission to save in that location. windows 7. please help hmm, sounds like it has to do with your admin rights on your computer. i personally haven't encountered this problem on my computer, ( i use window...
by pizzagrenadier
Tue Feb 17, 2015 6:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: question for iain or kerensky :)
Replies: 7
Views: 1701

Re: question for iain or kerensky :)

that's awesome news kerensky! can't wait for the mod support update! thank you guys.:D
by pizzagrenadier
Tue Feb 17, 2015 3:36 am
Forum: Warhammer® 40,000® Armageddon™
Topic: question for iain or kerensky :)
Replies: 7
Views: 1701

Re: question for iain or kerensky :)

Out of curiosity, how is a mod or Total Conversion such as yours affected by this? You don't rename those folders... do your custom entry units make any death sounds? Do Tyranids randomly make vehicle explosions sounds? ok i did some more digging, it works like this : basically the death sounds are...
by pizzagrenadier
Mon Feb 16, 2015 6:36 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Any more factions?
Replies: 3
Views: 1413

Re: Any more factions?

also don't forget about the full faction add mods like the tyranids, which you can play attached to both imperium and ork. :D
by pizzagrenadier
Mon Feb 16, 2015 6:34 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: question for iain or kerensky :)
Replies: 7
Views: 1701

Re: question for iain or kerensky :)

i see, thank you kerensky for the answer. this is unfortunate, because for mods like tyranids , we will have to turn off the death sound all together in order not to break immersion. it's easy to do , just rename the 2 folders that contain the death sound , "Death" "Destruction" in Armageddon/Audio....
by pizzagrenadier
Sun Feb 15, 2015 8:57 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: question for iain or kerensky :)
Replies: 7
Views: 1701

question for iain or kerensky :)

dear devs, thanks for the awesome new patch!! i have a question regarding the new death sound feature. which .whdat file makes the call to activate the death sound when a unit dies? i was looking thru the game directories and couldn't find any .whdat files that do that. i must have missed something....
by pizzagrenadier
Fri Feb 13, 2015 6:21 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30349

Re: Mod: Tyranids full faction addon v1.04a (70 variants)

Richard1 wrote:Thanks for doing this, Pizzagrenadier, I was wondering about this. :)

np, :D i will keep this mod updated to keep up with new official patches.

this game is the closest to the tabletop experience in a digital form, i will be playing this for a long time ! 8) :wink:
by pizzagrenadier
Fri Feb 13, 2015 1:02 am
Forum: Warhammer® 40,000® Armageddon™
Topic: v1.06b of Tyranids full faction add on mod is out !!
Replies: 11
Views: 4345

Re: v1.04a of Tyranids full faction add on mod is out !!

v1.04a compatibility patch is out for the newly released official base game v1.04 patch. !!

cheers ! :D
by pizzagrenadier
Fri Feb 13, 2015 1:00 am
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30349

Re: Mod: Tyranids full faction addon v1.04a (70 variants)

v1.04a compatibility patch is out! check the first post for updated info.

Woot! :D
by pizzagrenadier
Mon Feb 09, 2015 1:11 am
Forum: Mods and Scenario Design
Topic: Tyranids unit graphics all done, still needs harridan photos
Replies: 36
Views: 18079

Re: Tyranids unit graphics all done, still needs harridan ph

7th pack is all done! see first post for updated info.

finally mission accomplished!! :D 8)
by pizzagrenadier
Sun Feb 08, 2015 10:57 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 30349

Re: Mod: Tyranids full faction addon v1.03a (70 variants)

v1.03a of the mod is out! check first post for updated info.

cheers!! :D
by pizzagrenadier
Thu Feb 05, 2015 6:39 pm
Forum: Mods and Scenario Design
Topic: tyranids stats crunching and idea thread (community project)
Replies: 39
Views: 11848

Re: tyranids stats crunching and idea thread (community proj

You could, if you want more diversity, do several different hybrid units based on their generation. For example a mixed bunch of 1st and 2nd gens, who are much like cheaper, weaker purestrain. Then a mixed late-generation unit as well, comprising a mix of 2nd to 4th generations. You might not want ...

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