Search found 179 matches

by Odenathus
Sat Jun 09, 2018 12:24 pm
Forum: Scenario Design
Topic: Reduced visibility during night time only
Replies: 7
Views: 2487

Re: Reduced visibility during night time only

Only just seen this so probably too late. I think it's built into the game, so the calendar says such and such darkness setting will show from e.g. four a.m. to six a.m., then another setting from six a.m. to eight a.m., then full daylight from eight a.m. to whenever, so you just need to adjust the ...
by Odenathus
Sun Jun 03, 2018 5:26 pm
Forum: Commander - The Great War
Topic: BULGARIA....?
Replies: 28
Views: 9983

Re: BULGARIA....?

With both of my regular opponents we've agreed a house rule that if Bulgaria hasn't mobilised, or at least isn't definitely counting down to mobilising, by the historic date it entered, the Entente DoWs it. Having Rumania certain to enter the war (I've never seen it not in a good twenty-five games) ...
by Odenathus
Mon May 28, 2018 4:43 pm
Forum: Tech Support
Topic: Error message Failed to fetch data from battle state: sizes
Replies: 16
Views: 2844

Re: Error message Line too long...

Funnily enough I've just got this new error message when trying to open a P&S (not Campaigns) MP server game.

Any thoughts or is it contact Slitherine Support?
by Odenathus
Fri May 25, 2018 5:19 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

A few more shots from the SP test for Dresden - you'll see from the casualties panel that some more tweaking is required in favour of the Coalition. 1.While Austrian infantry continue to defend the village of Lobtau, Murat's victorious cuirassiers sweep past. 2. Fierce fighting between French, Austr...
by Odenathus
Mon May 21, 2018 2:22 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

Hi again. We've had various (unresolved!) debates on this and other sites about what constitutes a 'historical' battle: once it diverges from what actually happened is it any longer the Battle of Naseby/Breitenfeld/Waterloo/ect? For me, allowing players a free deployment option, or too much leeway, ...
by Odenathus
Fri May 18, 2018 9:08 pm
Forum: Tech Support
Topic: Error message Failed to fetch data from battle state: sizes
Replies: 16
Views: 2844

Re: Error message Failed to fetch data from battle state: s

Cheers Pip, I'll give those a try.
by Odenathus
Fri May 18, 2018 2:43 pm
Forum: Tech Support
Topic: Error message Failed to fetch data from battle state: sizes
Replies: 16
Views: 2844

Error message Failed to fetch data from battle state: sizes

Hi, played a couple of turns of a random battle using P&S via the MP server, all fine. Now, trying to open latest turn, I get the error message Failed to fetch data from battle state: sizes do not match: state 179!=call: 4 (0 ) Running Windows 10, all other P&S Campaigns and several other games work...
by Odenathus
Wed May 16, 2018 11:44 am
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

Hi Lancier One of the features of this engine (which I very much like) is that it's designed to give quite an 'antique print' look to the units. This works well for the period for which it was intended, i.e. Pike and Shot, where most infantry carry pikes. These have to be deleted for scenarios after...
by Odenathus
Sun May 06, 2018 2:10 am
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

Cheers, nice to know they're appreciated: I'm working on Dresden, 1813, now, but I need to paint Austrian and Prussian (and perhaps Saxon) units.
by Odenathus
Mon Apr 23, 2018 9:35 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

2) Junot's Westphalians and Pontiowski's Poles assault the Bagration Fleches: the AI has thrown in the Moscow Opolchenye (miltia) in an effort to hold them. 3) Davout's corps has taken Borodino village and is facing off against the Raevski Redoubt, but now faces a counter-attack by Lavrov's Russian ...
by Odenathus
Sat Apr 21, 2018 12:36 am
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

The Imperial Guard marches through the Grand Battery along the New Moscow Road to support Davout's assault on the Russian Guard Jaegers defending Borodino.
by Odenathus
Wed Apr 18, 2018 1:30 am
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

Since Napoleonics seems reasonably popular, although the game isn't really designed for it, I'll try Borodino next. In fact it's in playtesting now, MP and SP (French) versions.
by Odenathus
Mon Mar 19, 2018 12:36 am
Forum: Field of Glory II: Scenario Design
Topic: Defending a line
Replies: 5
Views: 1166

Re: Defending a line

That was it Paul, Richard solved via a direct e-mail. Ta.
by Odenathus
Sun Mar 18, 2018 4:24 pm
Forum: Field of Glory II
Topic: Late Roman infantry bows
Replies: 38
Views: 3386

Re: Late Roman infantry bows

I've wondered about 'integral' bowmen who can't shoot. Is it Appian who has them in his ideal formation, but shooting overhead? I can't see how letting such a unit have limited firepower would spoil the overall system.
by Odenathus
Sat Mar 17, 2018 2:15 pm
Forum: Field of Glory II: Tech Support
Topic: Specific scenario running slowly + bugs
Replies: 10
Views: 831

Re: Specific scenario running slowly + bugs

Thanks both. I've modded flags in several other MP scenarios and haven't had this issue, and the repeating javelins must (?) indicate that there's something else going on. I've played another MP vs Hendrikus and it ran OK, so I think he must have a reasonable PC. Mine's an x64-based PC using Intel C...
by Odenathus
Fri Mar 16, 2018 8:45 pm
Forum: Field of Glory II: Tech Support
Topic: Specific scenario running slowly + bugs
Replies: 10
Views: 831

Specific scenario running slowly + bugs

Hi, not sure this qualifies as a technical support issue, but is there any sort of checker than be run over my scenario Teutoburger Wald? I thought that it was running slowly when I was playtesting it, but put it down to my own PC being below par. However I've just played a full game with Hendrikcus...
by Odenathus
Mon Mar 12, 2018 11:16 pm
Forum: Field of Glory II
Topic: Magnificent DLC
Replies: 22
Views: 2910

Re: Magnificent DLC

I'm going to be the fly in the ointment and say that I'd prefer the series to move forward in time, if only because the troop types and battles are more fully documented. I know we've the Bible, and bits from archaeology, but surely Assyrians and Babylonians, let alone the lads from Elam and Moab an...
by Odenathus
Sun Mar 11, 2018 3:24 am
Forum: Pike & Shot
Topic: Battle winner when turns run out
Replies: 3
Views: 856

Re: Battle winner when turns run out

There is an option for the designer to specify the winner in the event of neither side reaching the required casualty conditions. So, for example, if you know that historically one side advanced and achieved a mighty victory, you might well include a condition that in the event of a draw that side i...
by Odenathus
Sat Feb 24, 2018 4:53 pm
Forum: Scenario Design
Topic: On skirmish editing
Replies: 2
Views: 1460

Re: On skirmish editing

You're very welcome to use any of my units if they're useful. I prefer 'historical' battles, but it would save time from having to draw new ones. No Austrians though, sorry!
by Odenathus
Sat Feb 24, 2018 4:50 pm
Forum: Scenario Design
Topic: Works in progress
Replies: 56
Views: 12087

Re: Works in progress

I'm going to have a crack at Salamanca 1812, next. A lot of the units can be borrowed from Vitoria. Quite an interesting battle, I'll try for MP and SP both sides if it's practical.

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