Search found 179 matches

by Odenathus
Fri Feb 16, 2018 10:36 pm
Forum: Field of Glory II: Scenario Design
Topic: Defending a line
Replies: 5
Views: 1164

Re: Defending a line

No joy unfortunately, the BSF accepted the script after some wrestling with the right number of {, but it didn't affect Team 5's actions in the battle, they weren't triggered by Side 0's units entering that area.. Do I dimly remember from our P&S days that these areas can't be single lines, but have...
by Odenathus
Fri Feb 16, 2018 12:48 am
Forum: Field of Glory II: Scenario Design
Topic: Defending a line
Replies: 5
Views: 1164

Defending a line

Hi again I want side 1,Team 5 to defend a line of wagons, so initially set them to 64. The line runs from 39,47 to 39,26. After (if) the line is breached by any of Side 0 except light troops, Team 5 needs to be released to attack them wherever they are on general attack 16, + ignoring light troops 1...
by Odenathus
Thu Feb 15, 2018 4:27 am
Forum: Field of Glory II: Scenario Design
Topic: What effect does lowering the weapon %age have?
Replies: 1
Views: 537

What effect does lowering the weapon %age have?

I notice that the recent IF release has seen the emergence of units with 50% of some weapon categories. I know the calculations are too complicated to explain so simply, but is it broadly that only that %age of the units get the PoA in melee? So a unit with 500 men, only 50% of whom have Swordsmen w...
by Odenathus
Thu Feb 15, 2018 1:45 am
Forum: Field of Glory II: Scenario Design
Topic: Figures from other scenarios
Replies: 1
Views: 612

Figures from other scenarios

What would happen if someone designed an Epic Battle for the Rise of Rome era, but used one or more figures from Immortal Fire? What would players who only owned Rise of Rome see if they downloaded it (could they even?) Those famous blue blobs, or nothing, or it just wouldn't work, period? Some figu...
by Odenathus
Wed Feb 07, 2018 11:44 pm
Forum: Field of Glory II
Topic: 'Animation State'
Replies: 5
Views: 576

Re: 'Animation State'

Cheers to all.
by Odenathus
Wed Feb 07, 2018 4:02 pm
Forum: Field of Glory II
Topic: 'Animation State'
Replies: 5
Views: 576

Re: 'Animation State'

No idea what that is, but probably if that's what causes it. How do I turn it off?
by Odenathus
Wed Feb 07, 2018 3:03 pm
Forum: Field of Glory II
Topic: 'Animation State'
Replies: 5
Views: 576

'Animation State'

Is it my imagination or has this only just started appearing when you mouse over a unit? It doesn't seem to relate to the unit's ability so I can't see what use it is.

Probably tell me it's been there from the release and I've been drunk ever since.
by Odenathus
Sat Feb 03, 2018 3:37 pm
Forum: Field of Glory II: Scenario Design
Topic: AI controlled units in forest visible during deployment
Replies: 4
Views: 710

Re: AI controlled units in forest visible during deployment

Thanks Richard, that's given me the length but not the width, as the bishop probably said to the actress, but I see the principle and will tinker around. I can see that it will work if done properly.

Cheers

Mark
by Odenathus
Sat Feb 03, 2018 1:49 am
Forum: Field of Glory II: Scenario Design
Topic: AI controlled units in forest visible during deployment
Replies: 4
Views: 710

Re: AI controlled units in forest visible during deployment

Hi Richard I'm trying to use this for a Teutoburger Wald scenario: Romans side 0, I want the ambushing Germans hidden (if appropriate) from the start. This scripting does what it says on the tin, i.e. the Germans are invisible from the start, BUT it also seems to prevent the Romans moving at all - y...
by Odenathus
Tue Jan 30, 2018 5:03 pm
Forum: Field of Glory II
Topic: Pushbacks (again)
Replies: 12
Views: 1137

Re: Pushbacks (again)

Interesting tales, but maybe I didn't make my original point very clearly: my beef was with friendly fragmented lights being used to hold their heavier colleagues in place. I understand the reluctance to let light units do it just to cause extra disruption to enemy units fighting other friends, alth...
by Odenathus
Mon Jan 29, 2018 3:18 pm
Forum: Field of Glory II
Topic: Multiplayer Taliban...
Replies: 19
Views: 2166

Re: Multiplayer Taliban...

Live and let live, or...
by Odenathus
Mon Jan 29, 2018 3:13 pm
Forum: Field of Glory II
Topic: Pushbacks (again)
Replies: 12
Views: 1137

Pushbacks (again)

I know we discussed this in relation to units that would otherwise be pushed back holding firm without any penalty if prevented by terrain, but I see that players are using the same technique for friendly units. If you position even a fragmented light behind one of your units in melee, and the latte...
by Odenathus
Sun Jan 28, 2018 3:08 pm
Forum: Pike & Shot
Topic: For gregsha30
Replies: 0
Views: 634

For gregsha30

Hi, accepted your MP Weimar vs Russia game but, when I try to open the first (deployment) turn, it says that the enemy has lost heart and I've won! Maybe a server issue, or could you have failed to deploy any troops in the initial phase? I'll try again in an hour or so but otherwise Houston, we have...
by Odenathus
Thu Jan 25, 2018 2:38 pm
Forum: Field of Glory II
Topic: Raw unit usefulness?
Replies: 55
Views: 4712

Re: Raw unit usefulness?

My two cents would be that Raw troops are balanced about right for cost and effectiveness. As the posts above say, it's how you use them that makes all the difference. Also, from a historical point of view, not winning tournaments or campaigns, several armies did field them so they should be represe...
by Odenathus
Tue Jan 09, 2018 1:22 am
Forum: Commander - Europe at War : Tech Support
Topic: Can't load 4...
Replies: 2
Views: 1258

Re: Can't load 4...

Got it, works fine now, and looks like an excellent upgrade.

I was using our friend Windows 10, but I think we can blame my technical incompetence rather than the system.

Cheers
by Odenathus
Fri Jan 05, 2018 4:54 pm
Forum: Commander - Europe at War : Tech Support
Topic: Can't load 4...
Replies: 2
Views: 1258

Can't load 4...

Capture.JPG
Capture.JPG (26.58 KiB) Viewed 1258 times
does this error message mean anything to anyone techie?
by Odenathus
Wed Dec 27, 2017 9:45 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 7
Views: 832

Re: Banners

Got it now, thanks again to both of you.
by Odenathus
Wed Dec 27, 2017 5:43 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 7
Views: 832

Re: Banners

Thanks again, I'll take another look.
by Odenathus
Wed Dec 27, 2017 1:57 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 7
Views: 832

Re: Banners

Thanks for replying, just recovering from the jolly festivities. For Milvian Bridge I copied my Mantinea, which has two sets of banners, red with a golden eagle clutching a snake and a wreath at the bottom, and blue ditto. As it turns out Constantine's army (side 1) gets the blue and Maxentius' (sid...
by Odenathus
Sun Dec 24, 2017 9:10 pm
Forum: Field of Glory II: Scenario Design
Topic: Banners
Replies: 7
Views: 832

Banners

In my Milvian Bridge scenario I'd like the Constantine Army - side 1 - to use red banners with the chi-ro sign for the generals' units (the smaller unit flags are too fiddly). As it stands the two sides are using blue banners (Constantine, side 1) and red banners (Maxentius, side 0), the ones with t...

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