Search found 250 matches

by Jhykronos
Mon Jan 16, 2017 6:44 pm
Forum: FOGR Update
Topic: Dragoons - proposal
Replies: 53
Views: 7699

Re: Dragoons - proposal

the "cheese" happens in a handful of mostly-mounted armies, and its their ability to move with mounted, shoot at enemy mounted at long range, and then evade long distances in open terrain on very open battlefields that is where the "problem" is seen. On a point cost per shooting dice basis, they ar...
by Jhykronos
Mon Jan 16, 2017 6:38 pm
Forum: FOGR Update
Topic: Better Armour - proposal (updated)
Replies: 91
Views: 12072

Re: Better Armour - proposal (updated)

Much as you won't like it I think the solution has to be mounted only. The global fix only appears to work by messing with infantry interactions which appear to be OK. I disagree. See: However, it did make me consider taking my Swiss as unarmoured rather than armoured and using the points on someth...
by Jhykronos
Mon Jan 16, 2017 6:22 pm
Forum: FOGR Update
Topic: Bows
Replies: 109
Views: 15533

Re: Bows

Re-Visiting this thread, as the issue was brought up in the points thread. OK, as things stand, we have the following: For foot: Arquebus (1 point): 3" Range, no long range, full death rolls, reduced POA vs Mounted Bow (1 point): 4"/6" Range, reduced death rolls, reduced POA vs Armor Musket (3 point...
by Jhykronos
Fri Jan 13, 2017 11:26 pm
Forum: FOGR Update
Topic: Determined Horse at Impact
Replies: 23
Views: 2523

Re: Determined Horse at Impact

I say this knowing how difficult the rule would be to write but maybe we need something like the Divisional move rule - any BG not honouring is automatically Severely Disordered. (You could choose to restrict this to Impact Phase if you so choose...) Problem is (especially with cavalry) BGs don't n...
by Jhykronos
Fri Jan 13, 2017 11:24 pm
Forum: FOGR Update
Topic: Points Values - the whole damn lot
Replies: 86
Views: 13236

Re: Points Values - the whole damn lot

Cavalry are seen as over-priced currently so they were always going to get cheaper. What we need to know is whether you think the suggested new values are OK, or too low? I think they might be OK, but only if my apprehension about swarms of 28-point unarmored horse archer units turns out to be unfo...
by Jhykronos
Fri Jan 13, 2017 10:09 pm
Forum: FOGR Update
Topic: Determined Horse at Impact
Replies: 23
Views: 2523

Re: Determined Horse at Impact

The issue of deploying wide is a rather unfortunate one inherent in FoG :( I have sometimes wondered if DH BGs should not in fact be 2s not 4s because of it :shock: Heh, now there's a can of worms for numbers of battlegroups and the Renaissance equivalent of the Dominate swarm. But my Bronze-Age ch...
by Jhykronos
Fri Jan 13, 2017 10:00 pm
Forum: FOGR Update
Topic: Better Armour - proposal (updated)
Replies: 91
Views: 12072

Re: Better Armour - proposal (updated)

As far as the rule in general... it adds a little convolution, but I think it gets us the exact outcome we are trying to achieve. I would suggest including a couple of examples of the rule in action with the update. In fact, maybe it would be good to have an examples section in the update just in ge...
by Jhykronos
Fri Jan 13, 2017 9:39 pm
Forum: FOGR Update
Topic: Determined Horse at Impact
Replies: 23
Views: 2523

Re: Determined Horse at Impact

The issue, if I remember correctly, was as much that there is very little reason for Det Horse to deploy wide and shallow currently. If they hit multiple Horse opponents in a single rank they will take enough hits, even if winning, to probably lose a base, then they lose by attrition pretty quickly...
by Jhykronos
Fri Jan 13, 2017 8:59 pm
Forum: FOGR Update
Topic: Better Armour - proposal (updated)
Replies: 91
Views: 12072

Re: Better Armour - proposal (updated)

Here's an example of what I'm talking about for the melee chart : |If they would otherwise beat an overall disadvantage after all POAs of both sides have been totalled and netted out| |Protected Cavaliers, Protected Horse, or Protected Determined Horse | + | Against any mounted | |-or- | | | |Better...
by Jhykronos
Fri Jan 13, 2017 8:30 pm
Forum: FOGR Update
Topic: Light Artillery - proposal
Replies: 12
Views: 2742

Re: Light Artillery - proposal

Akbar wrote:I'd still want increase range to 12, apart from that I agree.
Light artillery covers, what? Eighth cannon, six-pounders, Ming Rockets, Camel Guns... I guess it all begs the question, what was the historical effective range of those things?
by Jhykronos
Fri Jan 13, 2017 8:26 pm
Forum: FOGR Update
Topic: Points Values - the whole damn lot
Replies: 86
Views: 13236

Re: Points Values - the whole damn lot

A bit off topic for the scope of this release, but with muskets costing +3 and arquebuses costing +1, it leaves a nice, convenient spot for a "Caliver" classification that I always thought that Rennaissance rules could really use.
by Jhykronos
Fri Jan 13, 2017 8:21 pm
Forum: FOGR Update
Topic: Better Armour - proposal (updated)
Replies: 91
Views: 12072

Re: Better Armour - proposal (updated)

I think some of the examples have shown that the reroll option won't do the job on its own, so we've had another think. This one is somewhat inelegant but we think it may provide the fix we're looking for without breaking anything else. So, the next suggestion is (and if people like it I know we'll...
by Jhykronos
Fri Jan 13, 2017 8:08 pm
Forum: FOGR Update
Topic: Better Armour - proposal (updated)
Replies: 91
Views: 12072

Re: Better Armour - proposal (updated)

Equally, I would ask what your evidence is, that having heavier armour makes it easier for me to hit an opponent rather than tougher for him to injure me! :D Don Bugger all :D This is about getting the right effect - sometimes you end up with something that is a bit illogical but we feel that the "...
by Jhykronos
Fri Jan 13, 2017 5:13 pm
Forum: FOGR Update
Topic: Duty and Glory - proposal
Replies: 13
Views: 2945

Re: Duty and Glory - proposal

If we end up saying 'stuff you guys, bad luck, go whinge to someone who cares, you'll lose players (and FoG:R isn't being run at CanCon this year due to lack of players, so, I think we've got to be careful here IMHO). Not a bad point, but I would suggest that there are two other factors that also d...
by Jhykronos
Fri Jan 13, 2017 4:53 pm
Forum: FOGR Update
Topic: Points Values - the whole damn lot
Replies: 86
Views: 13236

Re: Points Values - the whole damn lot

OK, I got a chance to test build some lists for the army I own that is most affected by the new points (Poles 1620-1650). I wrote a program a while back to randomly generate armies based on weighted options. Anyway, after 10 tries and at 800 points, I got the following results: Using the Early Commo...
by Jhykronos
Fri Jan 13, 2017 4:43 pm
Forum: FOGR Update
Topic: Points Values - the whole damn lot
Replies: 86
Views: 13236

Re: Points Values - the whole damn lot

One thing that is still a pretty terrible buy, IMO, is the Schutzen option on the TYW German lists. Light Foot Suprior Musket at 10 points per stand... that's 20 points per shooting die.
by Jhykronos
Fri Jan 13, 2017 12:29 am
Forum: FOGR Update
Topic: Points Values - the whole damn lot
Replies: 86
Views: 13236

Re: Points Values - the whole damn lot

With regards to the general points changes for troops they seem about right to me. The only thing I would like to see is a points difference for Fully Armoured Gendarmes over Heavily Armoured Gendarmes. The latter should be a point cheaper. Heavily armored move faster, Fully armored get the higher ...
by Jhykronos
Thu Jan 12, 2017 11:52 pm
Forum: FOGR Update
Topic: Determined Horse at Impact
Replies: 23
Views: 2523

Re: Determined Horse at Impact

The suggestion is made that Determined Horse should have some sort of inherent advantage (usually just at Impact) over Horse - something, presumably, not covered in the PoAs. I think a lot of this may fall in the old (discarded in modern rules like FOG-R) paradigm of "Trotters" vs "Gallopers", and ...
by Jhykronos
Thu Jan 12, 2017 11:45 pm
Forum: FOGR Update
Topic: Dragoons - proposal
Replies: 53
Views: 7699

Re: Dragoons - proposal

I note the routed Dragoons but - surely in pursuit (admittedly not that frequent) they'd also be back on their horses ? So might suggest [if routing or pursuing]. In the line above? Pursuing with Dragoons probably won't happen too often. I thought routing made sense to get the full move, but maybe ...
by Jhykronos
Thu Jan 12, 2017 11:42 pm
Forum: FOGR Update
Topic: Duty and Glory - proposal
Replies: 13
Views: 2945

Re: Duty and Glory - proposal

So, worry less about history and worry more about making armies more playable? History says that the typical army in this period ran 20-40% horse. The first pass on the lists didn't get this right, so the proposal is to correct it(*). With exceptions that are also based on history. But yes, in a wa...

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