Search found 259 matches

by maguro
Mon Mar 11, 2019 1:21 am
Forum: Panzer Corps : Scenario Design
Topic: Role of Converted Tank Engineering Vehicles
Replies: 19
Views: 1437

Re: Role of Converted Tank Engineering Vehicles

Admittedly, I know very little about panzer iii conversations. I think you’re reasoning that a pioneerpanzer would be necessary due to better armor over half-tracks etc. makes sense, and would suggest that it was potentially in the line of fire. Again, just a guess. If you have a link to more accura...
by maguro
Sun Mar 10, 2019 10:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Role of Converted Tank Engineering Vehicles
Replies: 19
Views: 1437

Re: Role of Converted Tank Engineering Vehicles

Excellent icons, thank you. So, you think it should be used as a transport for Pioneers/bridge engineers? If you are thinking to use it as a transport, PHCAS's 251/7 is a better option IMHO. Then again, there's no iron law saying you can't use it that way. Thanks again for the idea. It looks like a...
by maguro
Sun Mar 10, 2019 10:31 am
Forum: Panzer Corps : Scenario Design
Topic: Some random units if anyone wants them
Replies: 135
Views: 25154

Re: Some random units if anyone wants them

Posted these on another thread but thought I'd post them here as well. The assault ramp is taken from the PHCAS 251/7 if my memory is correct. Someone please let me know if I am wrong.
Pioneerpanzer_III.png
Pioneerpanzer_III.png (44 KiB) Viewed 1656 times
Pioneerpanzer_III_2.png
Pioneerpanzer_III_2.png (54.33 KiB) Viewed 1656 times
by maguro
Sun Mar 10, 2019 10:28 am
Forum: Panzer Corps : Scenario Design
Topic: Role of Converted Tank Engineering Vehicles
Replies: 19
Views: 1437

Re: Role of Converted Tank Engineering Vehicles

Here's another with assault bridge ramps.
Pioneerpanzer_III_2.png
Pioneerpanzer_III_2.png (54.33 KiB) Viewed 1312 times
by maguro
Sun Mar 10, 2019 7:42 am
Forum: Panzer Corps : Scenario Design
Topic: Role of Converted Tank Engineering Vehicles
Replies: 19
Views: 1437

Re: Role of Converted Tank Engineering Vehicles

Here's a quick mod of a vanilla Panzer IIIN if you want.
Pioneerpanzer_III.png
Pioneerpanzer_III.png (43.99 KiB) Viewed 1328 times
by maguro
Sun Mar 10, 2019 6:38 am
Forum: Panzer Corps : Scenario Design
Topic: Role of Converted Tank Engineering Vehicles
Replies: 19
Views: 1437

Re: Role of Converted Tank Engineering Vehicles

Hi Konigstiger88, I think you bring up a good question. There are probably a lot of different opinions out there concerning how to implement a unit like you are referring to, or whether it's worth adding at all. Just my 2 cents but I don't see why a pioneerpanzer III couldn't represent some kind of ...
by maguro
Thu Mar 07, 2019 3:00 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #9
Replies: 202
Views: 64925

Re: Panzer Corps 2 - Dev Diary #9

All great additions to me. I especially like the neutral player option and had been wishing it were available in PzC for a while now.

Visually, relative to the rest of terrain changes (improvements IMO), the marshland terrain type is such a huge improvement.

Thanks for the update!
by maguro
Mon Mar 04, 2019 12:13 am
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 3411

Re: Air units in PC2

This brings up th4 possibility of fighter/bomber switching. Me110s and P47s among others were used in both roles. A P47 with two 500lb bombs could do a lot of damage to ground units, but if caught by a fighter carrying bombs could have problems. I have modded using switchable air units between Figh...
by maguro
Sun Feb 24, 2019 11:18 pm
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 955

Re: How to add multiple unit sounds in efx.pzdat?

Maths wrote:
Fri Feb 22, 2019 8:31 pm
I'm trying to expand the French Army by adding new units... and maybe create a What If ? path if France hadn't surrendered in 1940
I like your campaign idea. A fresh take on the game and I’m not sure anyone has tried it. Keep us updated on how it’s going :)
by maguro
Wed Feb 20, 2019 12:16 pm
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 955

Re: How to add multiple unit sounds in efx.pzdat?

No prob,

btw, just curious about what sound mods everyone is using. I'm thinking about making some new movement sounds for game if time permits.
by maguro
Wed Feb 20, 2019 10:51 am
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 955

Re: How to add multiple unit sounds in efx.pzdat?

And if none of that makes sense, I'm sure Maguro can clarify it better. Nope, I think you pretty much nailed it, cw58. In fact, you reminded me that I wrongly called the animations folder the "efx folder" in my earlier post. My unit is working well, its movement sound is ok but impossible to see ne...
by maguro
Sun Feb 17, 2019 11:30 am
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 955

Re: How to add multiple unit sounds in efx.pzdat?

I didn't know if explanation would be easy to follow but glad it helped in the end!
by maguro
Sun Feb 17, 2019 7:24 am
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 955

Re: How to add multiple unit sounds in efx.pzdat?

Sorry, I forgot to mention, (if you haven’t done so already) once you start playing around with these files, you’ll want to have everything backed up in case there’s a problem.
by maguro
Sun Feb 17, 2019 7:15 am
Forum: Panzer Corps : Scenario Design
Topic: How to add multiple unit sounds in efx.pzdat?
Replies: 12
Views: 955

Re: How to add multiple unit sounds in efx.pzdat?

Hi Isnoop, Having added a few sounds manually, I can say that attack and movement sounds work in a slightly different way. When you add a movement efx, just drop the mp3 for that effect in the movement folder, located in the audio folder of the game. Make sure the efx name of the mp3 matches what yo...
by maguro
Wed Feb 13, 2019 1:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Mods Question?
Replies: 6
Views: 630

Re: Mods Question?

If my memory is correct, Steam might be a bit tricky with mods but then again my steam experience is only with other games, not PzC. I've installed mods on IL-2 which I had from steam. I basically copied a new instance of the game to my desktop or new folder (can't remember which and I don't think i...
by maguro
Wed Feb 13, 2019 12:54 pm
Forum: Panzer Corps : Scenario Design
Topic: An idea for support aircraft
Replies: 12
Views: 1283

Re: An idea for support aircraft

You won't get any argument from me on the efficacy of tactical air support. I too have seen the 2-3% kill rate stat. This "support aircraft" idea is something you can choose to implement or not. Like all mods in PzC, the beauty is that the choice to use it is yours. Implement what suits your prefere...
by maguro
Wed Feb 13, 2019 7:14 am
Forum: Panzer Corps : Scenario Design
Topic: An idea for support aircraft
Replies: 12
Views: 1283

Re: An idea for support aircraft

I'm glad you like the idea. Later, I'll try out some eagle wings post whatever I come up with.
by maguro
Tue Feb 12, 2019 11:51 am
Forum: Panzer Corps : Scenario Design
Topic: An idea for support aircraft
Replies: 12
Views: 1283

Re: An idea for support aircraft

Here is another concept - the "shield". Obviously, this indicates the air unit is defending an area/adjacent unit. I'm having a tough time finding an image that blends well and still thinking about how best to do the "colorized zone" concept.
US_P47D.png
US_P47D.png (27.55 KiB) Viewed 1171 times
by maguro
Tue Feb 12, 2019 10:40 am
Forum: Panzer Corps : Scenario Design
Topic: An idea for support aircraft
Replies: 12
Views: 1283

Re: An idea for support aircraft

Great example. I could see P-47s and Typhoons circling around waiting for an attack order.
by maguro
Mon Feb 11, 2019 10:42 am
Forum: Panzer Corps : Scenario Design
Topic: An idea for support aircraft
Replies: 12
Views: 1283

Re: An idea for support aircraft

I agree. The wifi icon is out of place. My idea was that it represents communication with ground units but the icon itself hasn't been the main focus until now. I'm entirely I can do a nice looking colorized zone but I'll give it a try.

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