Search found 107 matches

by Solaristics
Sat Dec 19, 2009 1:08 am
Forum: Field of Glory Digital
Topic: Error in rules?
Replies: 4
Views: 581

Error in rules?

Below is an extract from the game rules. Shouldn't the fractions be reversed, i.e. fragmented = x 1/2? Modify the number of attacks for battle groups current cohesion level Fragmented or very disordered : Quantity attacks = attacks x 2 / 3 OR Disrupted or disordered : Quantity attacks = attacks x 1 ...
by Solaristics
Fri Nov 20, 2009 10:19 pm
Forum: Field of Glory Digital
Topic: Question about difficulty levels in 1.01
Replies: 6
Views: 964

The relation is in the fact that more casualties to a unit increase the chance of it breaking. Sure, but I'm looking for something more specific. The cohesion loss per casualty percentage point for the Cathaginians is 1.08 and 1.16 and for the Romans 0.62 and 0.93 (based on the above data). I'm won...
by Solaristics
Thu Nov 19, 2009 8:52 pm
Forum: Field of Glory Digital
Topic: Question about difficulty levels in 1.01
Replies: 6
Views: 964

[quote="Tpek"]The break points have no relation to the number of casualties. [quote]

Thanks, but I understand that. But I expect there is some correlation, loose or otherwise, to a unit taking casualties and its losing cohesiveness.
by Solaristics
Thu Nov 19, 2009 8:28 pm
Forum: Field of Glory Digital
Topic: Question about difficulty levels in 1.01
Replies: 6
Views: 964

I just played the scenario again but from the other side. Cathaginians (me)/25100/4747 (19%) 22/22 Romans 28500/7749 (27%) 25/35 [strongly favoured] Lost my first game, which is cool ;). Not sure what conclusions to draw about army and player cohesiveness here. I guess it depends how casualties are ...
by Solaristics
Thu Nov 19, 2009 5:19 pm
Forum: Field of Glory Digital
Topic: Question about difficulty levels in 1.01
Replies: 6
Views: 964

Question about difficulty levels in 1.01

I was playing Tunis 255BC as Romans with the AI strongly favoured using v1.01. I like the changes to the difficultly levels, as it adds more tension to the battles, but looking at the battle results, I'm surprised how fragile the AI cohesion is given the casualties it takes, i.e. Side/Initial army/c...
by Solaristics
Thu Nov 19, 2009 10:07 am
Forum: Field of Glory : Tech Support
Topic: AI bug?
Replies: 3
Views: 948

Ah, yes, the very next thing that happens when I reload is that an elephant attacks, and then the game appears to proceed as normal (I'll see for how long tonight).
by Solaristics
Thu Nov 19, 2009 9:55 am
Forum: Field of Glory : Tech Support
Topic: AI bug?
Replies: 3
Views: 948

AI bug?

Hi, I came across the following error message in v1.01:

"Sorry, an order given by the AI failed. Order: End the phase. Message: Elephant must attack."

The battle became unplayable at this point. I have the debug file if you want it.

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