Search found 107 matches

by Solaristics
Sat Oct 21, 2017 11:42 am
Forum: Field of Glory II
Topic: Thermopylae 279 BC scenario
Replies: 3
Views: 371

Re: Thermopylae 279 BC scenario

Eventually they used the same pass that the Persians used in 480 BC to outflank the Greeks They had 200 years to build a wall, create barricades, or rig a landslide to close that pass during times of war. Not closing the exhaust vent on the Death Star doesn't look so unbelievable after all (putting...
by Solaristics
Fri Oct 13, 2017 4:37 pm
Forum: Field of Glory II
Topic: FofG II for MAC?
Replies: 9
Views: 1007

Re: FofG II for MAC?

Tokhuah wrote:This is disappointing. There is not reason for me to follow this project or come to this forum ever again. No need to respond because I will never see it anyway.
Don't go!
by Solaristics
Fri Oct 13, 2017 4:36 pm
Forum: Field of Glory II
Topic: FofG II for MAC?
Replies: 9
Views: 1007

Re: FofG II for MAC?

No hope to have a version for MAC? I'm sure you probably know this, but just in case you don't, OSX's Bootcamp allows you to install Windows on a mac. Apple have made the whole process very simple these days, and I've been doing this for over 10 years. It means you have to buy a copy of Windows, so...
by Solaristics
Thu Aug 24, 2017 11:18 am
Forum: Battlestar Galactica Deadlock
Topic: Battlestar Galactica Deadlock - Battle Trailer II
Replies: 1
Views: 470

Battlestar Galactica Deadlock - Battle Trailer II

I'm still confused where this game sits on the simulation-arcade game spectrum. From the trailer, I see lots of Bay-esque exploding, but no attempt to shoot down slow moving missiles that are tracking predictably. This leads me to think it is a lot more arcade game than simulation, as from a simulat...
by Solaristics
Fri Aug 11, 2017 12:19 pm
Forum: Battlestar Galactica Deadlock
Topic: Twitch question: Anti-missile missiles for ship defence
Replies: 5
Views: 804

Re: Twitch question: Anti-missile missiles for ship defence

Damn am I salty. http://m.memegen.com/0dwme4.jpg Yeah, got to agree, while I really appreciate the time people are taking to play through and record their sessions - something I could never be bothered to do - either they aren't doing the game justice as something that models sensible naval tactics...
by Solaristics
Thu Aug 10, 2017 8:28 am
Forum: Battlestar Galactica Deadlock
Topic: Twitch question: Anti-missile missiles for ship defence
Replies: 5
Views: 804

Twitch question: Anti-missile missiles for ship defence

I wanted to ask this question on the Twitch stream yesterday, but my old iPad wasn't up to the task. Anti-missile missiles are the cornerstone of modern naval warfare defence but they don't appear present in the game. From watching the various preview replays on YouTube a high percentage of missiles...
by Solaristics
Tue Jul 18, 2017 4:03 pm
Forum: Field of Glory II
Topic: Field of Glory 2 Developers Diary - A.I.
Replies: 26
Views: 9862

Re: Field of Glory 2 Developers Diary - A.I.

It's good to see such attention to detail concerning the AI, and your design philosophy concerning it. My purchase decisions for wargames pretty much hinge on how much emphasis designers put into this area.
by Solaristics
Sun Jun 11, 2017 12:45 pm
Forum: Afghanistan '11
Topic: First impressions ... Afghanistan '11: Logistics tycoon
Replies: 5
Views: 1801

Re: First impressions ... Afghanistan '11: Logistics tycoon

But a Distant Plain is played on an Afghanistan map, not a small region containing a handful of villages. Can't compare it like that. I understand that, but my point was COIN is not equivalent to logistics, which was your contention. Also, playing games on this scale doesn't require logistics to be...
by Solaristics
Sun Jun 11, 2017 10:18 am
Forum: Afghanistan '11
Topic: First impressions ... Afghanistan '11: Logistics tycoon
Replies: 5
Views: 1801

Re: First impressions ... Afghanistan '11: Logistics tycoon

I am really not sure what you are saying here. I though this indeed WAS a logistics game. And the challenge in Afghanistan WAS a logistic challenge mainly. You know, Counter Insurgency, guerrila warfare. Counter-insurgency and logistics are not synonymous. Sure, logistics is a critical part of all ...
by Solaristics
Fri Jun 09, 2017 9:44 am
Forum: Afghanistan '11
Topic: First impressions ... Afghanistan '11: Logistics tycoon
Replies: 5
Views: 1801

First impressions ... Afghanistan '11: Logistics tycoon

I've been playing the game for a week or so now, and I have mixed feelings. I love the game in principle, but in practice the logistics aspect is too prominent for me to really enjoy the game. I think some of these aspects need to be streamlined somehow. I spend far too much time in-game going back ...
by Solaristics
Tue Jun 06, 2017 7:22 pm
Forum: Afghanistan '11
Topic: When might we expect convoys?
Replies: 4
Views: 1050

Re: When might we expect convoys?

I'm assuming since 1.09 was released today without convoys that this is proving a hard feature to implement stably and will be delayed for a while?
by Solaristics
Fri May 26, 2017 12:27 pm
Forum: Afghanistan '11
Topic: When might we expect convoys?
Replies: 4
Views: 1050

Re: When might we expect convoys?

Every Single Soldier wrote:Very soon is all I can say ... :shock:
Image
by Solaristics
Tue May 23, 2017 9:26 am
Forum: Afghanistan '11
Topic: When might we expect convoys?
Replies: 4
Views: 1050

When might we expect convoys?

I'm holding off purchasing because I was put off by the supply micro in V65. I understand the dev is working on convoys for A11, which I'm assuming automate resupply missions, so I'm wondering when we might expect this feature to be available.
by Solaristics
Fri Mar 24, 2017 9:35 am
Forum: Afghanistan '11
Topic: How tedious are logistics in this game?
Replies: 8
Views: 1321

Re: How tedious are logistics in this game?

I really liked the Vietnam game, but eventually put it aside after a few plays because I found the logistics mechanics quite tedious after a while. Sure, it's realistic, but it's boring. The dev mentioned that this was going to be streamlined in Afghanistan, but from the video it is hard to tell if...
by Solaristics
Fri Mar 03, 2017 10:36 am
Forum: Afghanistan '11
Topic: How tedious are logistics in this game?
Replies: 8
Views: 1321

How tedious are logistics in this game?

I really liked the Vietnam game, but eventually put it aside after a few plays because I found the logistics mechanics quite tedious after a while. Sure, it's realistic, but it's boring. The dev mentioned that this was going to be streamlined in Afghanistan, but from the video it is hard to tell if ...
by Solaristics
Sat Apr 09, 2016 10:52 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How does the surrender mechanism work?
Replies: 1
Views: 1556

Re: How does the surrender mechanism work?

Well, answered my own question: capture Paris, hit next turn, then run another turn and the surrender offer is made.
by Solaristics
Sat Apr 09, 2016 10:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How does the surrender mechanism work?
Replies: 1
Views: 1556

How does the surrender mechanism work?

Hi, I've been messing around with the morale loss France gets when Paris falls as part of some modding I'm doing, but no matter how high I set it I can't trigger a surrender. The parameter is in the game_events.lua, ChangeFactionMorale(france, -[positive integer]), and I've tired a range of numbers,...
by Solaristics
Sat Apr 09, 2016 11:53 am
Forum: Commander - The Great War
Topic: How does blockading work?
Replies: 12
Views: 2758

How does blockading work?

I couldn't see this in the manual or patch notes or after a search on the forum. Playing CP and under blockade. How has it been created and how do I lift it?
by Solaristics
Mon Mar 14, 2016 5:30 pm
Forum: Polaris Sector
Topic: Is the 4x genre stagnating? Join the discussion.
Replies: 11
Views: 2702

Re: Is the 4x genre stagnating? Join the discussion.

I've been playing 4X games since they were invented, and I've pretty much given up on the genre because of the lack of learning and innovation. I've got less and less gameplay out of the ones I've bought in the last couple of years, to the point now I just don't buy them. I've got my eye on Polaris ...
by Solaristics
Fri Feb 26, 2016 8:11 pm
Forum: Field of Glory Digital
Topic: What is the actual status of this game?
Replies: 23
Views: 4303

Re: What is the actual status of this game?

stockwellpete wrote: There is an open beta version available to everyone
Could you direct me to that please?

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