What is the consensus on Light Lance/Heavy Lance or Impact Pistol/Impact Mtd? I know that I prefer 1/2 /3 points.
Also, what is the view on CS costs?
Search found 270 matches
- Tue Feb 14, 2017 2:26 pm
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
- Tue Feb 14, 2017 2:09 pm
- Forum: FOGR Update
- Topic: Commanded Shot - proposal
- Replies: 97
- Views: 26508
Re: Commanded Shot - proposal
I still want to see something done about CS with regimental guns. However, the basic proposal is fine.
- Tue Feb 14, 2017 2:05 pm
- Forum: FOGR Update
- Topic: Dragoons - proposal
- Replies: 53
- Views: 15569
Re: Dragoons - proposal
That's a 4MU move when within 6MU of the enemy.
- Tue Feb 14, 2017 2:01 pm
- Forum: FOGR Update
- Topic: Dragoons - proposal
- Replies: 53
- Views: 15569
Re: Dragoons - proposal
In play tests I have found them to be very difficult to use successfully. The only reason I now use them in my Swedish army is because they are a cheap BG. Maybe this is historical, but if it sees the omission of dragoons from lists it will be a bad thing. One option is to make them cheaper, the oth...
- Tue Feb 14, 2017 1:51 pm
- Forum: FOGR Update
- Topic: Updates - where we are at
- Replies: 69
- Views: 21042
Re: Updates - where we are at
Without any modifiers, 60% of failed cohesion tests will contain a 1.
- Wed Feb 08, 2017 5:48 pm
- Forum: FOGR Update
- Topic: Play Test
- Replies: 75
- Views: 11700
Re: Play Test
I had another play test last night, using the following: Revised points; Revised CS proposal (latest version), with CS costing 4/8/12/16 points for poor through to elite; Revised armour (with a reduction in re-rolls if your opponent has better armour); Revised artillery to hit; Revised dragoons; and...
- Sat Feb 04, 2017 12:51 am
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
The point I was trying to make is that due to the change in autobreak levels the only real difference between Superiors and Averages now is the reroll(unless you go to BG of 12 or greater). Yet the points(foot) remain the same. So why is that? I believe that the feeling is that currently the points...
- Fri Feb 03, 2017 7:51 pm
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
More thoughts on points would be useful if you have any :D I think that Superior Armoured P/P Determined Horse at 17 points (compared to 21) are a bit too cheap and Average Armoured P/P determine Horse at 14 points (compared to 15) are still too expensive. 18 and 13 might be better or even a differ...
- Fri Feb 03, 2017 7:20 pm
- Forum: FOGR Update
- Topic: Early TYW Swedish armies
- Replies: 13
- Views: 3627
Re: Early TYW Swedish armies
Checking the lists on the Madaxeman Wiki, the trends for existing armies are: 3. Commanded shot almost inevitably have regimental cannon, except in the smaller (<800 point) lists. I believe that something needs to be done to represent this in the proposed CS changes. Additional points for an additi...
- Wed Feb 01, 2017 8:30 pm
- Forum: FOGR Update
- Topic: Commanded Shot - proposal
- Replies: 97
- Views: 26508
Re: Commanded Shot - proposal
I was thinking about the proposal that protected mounted (i.e. those with CS) ignore better armour. This might be a bit much. They don't do this in the current rules. Consider a BG of Avg Arm P/P Hse with CS against a BG of Sup HvyArm P/P Hse. At impact, they are even so the unit with CS gets an ext...
- Wed Feb 01, 2017 8:08 pm
- Forum: FOGR Update
- Topic: Play Test
- Replies: 75
- Views: 11700
Re: Play Test
Played another game to test out CS last night. Early 30YW Swedes v Early Louis XIV French again. French 2 Sup Arm P/P DH 2 Sup Unarm IM/P Cav 2 Sup infantry 4/2 IF/M* with arm pike 2 Avg infantry 4/2 IF/M* with unarm pike 1 musketter company IF/M* 2 BG of 3 Drag 1 BG of 2 Med Arty 1 GC and 2 TC Swed...
- Wed Feb 01, 2017 12:42 am
- Forum: FOGR Update
- Topic: Artillery:Foot ratio - proposal
- Replies: 17
- Views: 7275
Re: Artillery:Foot ratio - proposal
Whilst we are not convinced that the original suggestion is wrong, an alternative one we would consider is 12 bases for 2 or 3 base (med/hvy) artillery BGs and 18 for 4 base ones (otherwise I think 4 base artillery BGs are getting too much of a "discount"). We're going with this one. :cry:
- Wed Feb 01, 2017 12:34 am
- Forum: FOGR Update
- Topic: Better Armour - proposal (updated)
- Replies: 91
- Views: 24998
Re: Better Armour - proposal (updated)
I like it and think that it is more logical now you are proposing to reduce re-rolls for troops fighting those with better armour. We used it in our play test tonight and it worked well.
- Mon Jan 30, 2017 6:20 pm
- Forum: FOGR Update
- Topic: Commanded Shot - proposal
- Replies: 97
- Views: 26508
Re: Commanded Shot - proposal
I forgot as well as my Swedish foot never use it.
- Sun Jan 29, 2017 11:16 am
- Forum: FOGR Update
- Topic: Commanded Shot - proposal
- Replies: 97
- Views: 26508
Re: Commanded Shot - proposal
Other factors to consider are: The CS reduce the movement of mounted; a Reg Gun does not affect the movement of an infantry BG. This is an important consideration as, in my second playtest against the Imperialists, my opponent abandoned hi CS on a number of occasions as he needed to get the extra mo...
- Sat Jan 28, 2017 7:19 pm
- Forum: FOGR Update
- Topic: Dragoons - proposal
- Replies: 53
- Views: 15569
Re: Dragoons - proposal
We had an issue today on moving Dragoons.
What distance should they move when the only troops within 6 MU are routing? At this point in a battle, we would assume that they would mount up and be moving at 5MU until they came across unbroken enemy within 6 MU. However, what is the proposal?
What distance should they move when the only troops within 6 MU are routing? At this point in a battle, we would assume that they would mount up and be moving at 5MU until they came across unbroken enemy within 6 MU. However, what is the proposal?
- Sat Jan 28, 2017 7:14 pm
- Forum: FOGR Update
- Topic: Commanded Shot - proposal
- Replies: 97
- Views: 26508
Re: Commanded Shot - proposal
Horse/DH Poor 4/6 Average 6/9 Superior 9/12 Elite 12/16 Ben suggested reducing Poor DH to 5 and Average to 8 so the premium for DH is nearer 1/3 extra for all. That doesn't seem unreasonable. Following my recent playtest, I would propose the following: Hse/DH or Cav Poor 4/4 Average 8/8 Superior 12...
- Sat Jan 28, 2017 6:45 pm
- Forum: FOGR Update
- Topic: Play Test
- Replies: 75
- Views: 11700
Re: Play Test
The second battle was between my Swedes and another friends Imperialists. There were three of us, so I played as Imperialist to see how the enemy CS could affect my Kuirassiere. Swedes As above Imperialists 3 Sup Hvy Arm P/P Hse 1 Sup Arm P/P Hse 1 Avg Unarm C/P Hse 1 BG of 4 Drag 1 BG of 2 Med Arty...
- Sat Jan 28, 2017 6:31 pm
- Forum: FOGR Update
- Topic: Play Test
- Replies: 75
- Views: 11700
Re: Play Test
We tried 2 battles today. The first was a refight of my earlier battle, using the reduced points for commanded shot and the change that they also got an extra dice in melee if they were even or + and had not mitigated a -. Armies below. Still using original mounted points but latest CS points propos...
- Sat Jan 28, 2017 5:58 pm
- Forum: FOGR Update
- Topic: Cavalry - a package of proposals
- Replies: 22
- Views: 8887
Re: Cavalry - a package of proposals
I think he might mean Camelrybenjones1211 wrote:If you count camalry as Horse does that mean they lose the -1 ct for being shot at by shot.