The units.csv you've attached does look messed up, with various data in the wrong columns.
When importing the original unit.csv into Open Office, are you making sure that ONLY semicolon is selected as column separator?
Search found 1683 matches
- Wed Oct 25, 2017 4:36 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Trying to add H6K MAVIS to game
- Replies: 7
- Views: 2076
- Tue Oct 03, 2017 9:46 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Burma Road stalls after Rangoon
- Replies: 13
- Views: 3304
Re: Burma Road stalls after Rangoon
I was hoping it would be related to some specific setting you use, but I tried it with your options.dat now and it still loads perfectly fine for me (the Quit India scenario following Rangoon Falls)... Has anyone else tried loading the saved game from the original post by any chance? There is clearl...
- Sat Sep 30, 2017 11:51 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is it possible to add a floatplane to an IJN Submarine?
- Replies: 4
- Views: 1481
Re: Is it possible to add a floatplane to an IJN Submarine?
Not through the editor. Perhaps it can work as a mod if you edit the units.csv file add a submarine as valid "carrier type" and make sure that submarine unit type has 1 cargo slot. I've not tested this myself though, so no guarantee it works. Having an I-400-class submarine would be cool -...
- Thu Sep 28, 2017 11:04 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Burma Road stalls after Rangoon
- Replies: 13
- Views: 3304
Re: Burma Road stalls after Rangoon
Can you email your options.dat file to contact@the-artistocrats.com?
It's located in My Documents/My Games/Order of Battle - WW2/Settings/
It's located in My Documents/My Games/Order of Battle - WW2/Settings/
- Wed Sep 27, 2017 10:12 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Burma Road stalls after Rangoon
- Replies: 13
- Views: 3304
Re: Burma Road stalls after Rangoon
Using your save game I have not been able to repeat this. Can you confirm that it still happens after restarting the game and loading this save?
- Thu Sep 21, 2017 11:17 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Installing custom scenarios on Mac
- Replies: 6
- Views: 2787
Re: Installing custom scenarios on Mac
You have to put the custom scenario folder into /Users/YourUserName/Order of Battle - WW2/Scenarios.
- Wed Sep 20, 2017 11:12 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Editor: Map cropping
- Replies: 10
- Views: 3979
Re: Editor: Map cropping
It is impossible to add 1 column of hexes on the left because of the way the hex grid is layed out. It always has to be an even number (2, 4, 6, ...)
- Tue Sep 12, 2017 12:28 pm
- Forum: Order of Battle : World War II - AAR
- Topic: Heavy infantry unit does not dig in
- Replies: 2
- Views: 2250
Re: Heavy infantry unit does not dig in
The unit in question does not dig in, no matter how many turns it spends on this tile - idle, not attacked. I'm not sure. Do you have a saved game? On the screenshot the unit does indicate it has done an action (dark nation emblem). Note that using the mortar fire ability counts as an action as wel...
- Mon Sep 11, 2017 1:18 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Focus Camera
- Replies: 3
- Views: 1549
Re: Focus Camera
Enabling that will "warp" the camera to the location instead of "scrolling" to it gradually. I don't think we ever used it in a scenario. Note that ideally for event popups you should use the "target hex" control that comes with this trigger effect, not use a seperate F...
- Mon Sep 11, 2017 1:16 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Elijah's MP Scenarios
- Replies: 16
- Views: 4378
Re: Elijah's MP Scenarios
I think there may be a restriction for new forum users posting links. I've edited Elijah's post to replace the (DOT)s
- Wed Sep 06, 2017 4:26 pm
- Forum: Order of Battle Series
- Topic: Automatic Sonar Sweep
- Replies: 10
- Views: 3045
Re: Automatic Sonar Sweep
Yes the sound & visual effect is only played when manually pinging.
- Wed Sep 06, 2017 10:53 am
- Forum: Order of Battle Series
- Topic: Order of Battle: Burma Road - The new units!
- Replies: 31
- Views: 9612
Re: Order of Battle: Burma Road - The new units!
Hm I checked the data files and for some reason the Firefly went missing. We'll fix this in the next patch!
- Tue Sep 05, 2017 3:59 pm
- Forum: Order of Battle Series
- Topic: Order of Battle: Burma Road - The new units!
- Replies: 31
- Views: 9612
Re: Order of Battle: Burma Road - The new units!
Did you get the Lead Lease specialisation?
- Mon Sep 04, 2017 10:14 pm
- Forum: Order of Battle Series
- Topic: Automatic Sonar Sweep
- Replies: 10
- Views: 3045
Re: Automatic Sonar Sweep
I'm reasonably sure that was in the very first release
We didn't want to force you to ping sonars manually for every DD that hasn't moved/attacked yet at the end of a turn (cos there is no reason NOT to).
We didn't want to force you to ping sonars manually for every DD that hasn't moved/attacked yet at the end of a turn (cos there is no reason NOT to).
- Mon Sep 04, 2017 10:01 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: remove commander?
- Replies: 2
- Views: 982
Re: remove commander?
No, commanders can't be killed or removed permanently once they are unlocked.
It's probably not too difficult to add a "remove commander" trigger effect at some point though.
It's probably not too difficult to add a "remove commander" trigger effect at some point though.
- Mon Sep 04, 2017 9:57 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Check Scenario Variable: Two Variable Name Boxes?
- Replies: 2
- Views: 1177
Re: Check Scenario Variable: Two Variable Name Boxes?
The second box allows you to compared the first variable with a second. It will override the value setting.
- Mon Sep 04, 2017 9:46 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Specialisations
- Replies: 2
- Views: 736
Re: Specialisations
Rationing isn't implemented yet. I believe it was available at some point so I can't remove it completely or that could break some savegames.
I'll fix the text!
I'll fix the text!
- Sun Sep 03, 2017 8:52 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Adding US Army core units
- Replies: 1
- Views: 793
Re: Adding US Army core units
Using multiple cores is not (properly) supported. Put them into the same core
usaCore = marine_corps, usa, usarmy
usaCore = marine_corps, usa, usarmy
- Sat Sep 02, 2017 4:01 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Editor stuff
- Replies: 6
- Views: 1782
Re: Editor stuff
That would break a lot of old "official" scenarios as well. I don't see why we'd want thatin a future version they are likely to be left out altogether and . . . scenario broken, big time.
- Thu Aug 31, 2017 12:01 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Patch 4.1.7
- Replies: 69
- Views: 16344
Re: Patch 4.1.7
Slitherine is going to build a new 4.1.7 patch installer and apply it to Steam soon. In the meantime you can download and apply it manually: - Download the attached zip file - Go to your Order of Battle installation folder - Open the Order of Battle - WW2_Data folder - Extract the contents of the zi...