Tis done.Malidor wrote:Please offer this feedback in a place where Olivier will find it (if you haven't already crossposted this elsewhere)
Search found 1862 matches
- Tue Apr 29, 2008 3:25 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Simple Army List calculator
- Replies: 6
- Views: 1925
- Tue Apr 29, 2008 1:36 am
- Forum: Rules Questions
- Topic: Charging troops already in melee
- Replies: 6
- Views: 1717
- Tue Apr 29, 2008 12:51 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: It's on again! Sassanids vs Rome rematch. List + questions ?
- Replies: 4
- Views: 1290
- Sun Apr 27, 2008 7:42 pm
- Forum: Rules Questions
- Topic: Overlap/Fighting Questions
- Replies: 23
- Views: 5728
1. Overlap combat is still close combat and your opponents routed. You can pursue if you meet the conditions under Initial Pursuit, first and second bullets on p101. You will need to wheel to engage (p108, bullet 3). 2. <Edit> 3. First, the diagram on p72 and the normal turning rules indicate the ov...
- Sun Apr 27, 2008 7:13 pm
- Forum: Field of Glory AAR's
- Topic: BHGS CHALLENGE AAR No 4 – NUMIDIANS MEET THE PONTICS(Photos)
- Replies: 15
- Views: 7773
Nice work with the photos - it makes crystal clear all the different forces bearing down on your position and the tactical interplay. I'm sure the Spanish gloated over having exclusive pickings of the Pontic camp ahead of their rapacious light horse comrades. Clive made pretty much a frontal attack ...
- Sun Apr 27, 2008 6:51 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Simple Army List calculator
- Replies: 6
- Views: 1925
Olivier's is nicely done, but I found one bug. Heavy Weapon is both Impact and Melee, but it only counts points for it if put in the impact POA box, not the Melee POA box. I understand from an earlier RBS post that HW is exclusive as both an Impact and Melee POA, so if put in either box it should pr...
- Sun Apr 27, 2008 6:09 am
- Forum: Army Design
- Topic: Medieval Africa Sub-Sahara
- Replies: 23
- Views: 8573
I'm not the only one who finds all army lists and the facts behind them to be very interesting, and I'm sure your contribution would be quite welcome since this is the forum provided as a resource for army design. The Authors appear ubiquitous on these forums so you can expect they'll read it as wel...
- Sat Apr 26, 2008 2:09 am
- Forum: Field of Glory AAR's
- Topic: Punic Wars Mini Campaign -first battle- (pics,long)
- Replies: 25
- Views: 14657
- Sat Apr 26, 2008 2:01 am
- Forum: Army Design
- Topic: Immortal Fire - Classical Greek List - Elite Upgrade?
- Replies: 1
- Views: 1318
- Fri Apr 25, 2008 8:42 am
- Forum: Field of Glory AAR's
- Topic: Punic Wars Mini Campaign -first battle- (pics,long)
- Replies: 25
- Views: 14657
Thanks for all the compliments :) The program I am using for the maps is a very versatile tool, it is called Microsoft Word :) I will find a place to post a pdf with the full campaign rules Very nicely done. Microsoft Word is the one graphics application I should manage - could you kindly post a fi...
- Wed Apr 23, 2008 10:44 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Capability Incompatibilities?
- Replies: 19
- Views: 5898
Re: Capability Incompatibilities?
Thanks, Richard. It's very helpful to understand the design. Impact Foot can only have Swordsmen melee capability. (or nothing, theoretically, but we don't have any of those yet). What about Non-Swordsmen Impact Foot as representing troops with a fierce initial onset but much weaker in sustained mel...
- Wed Apr 23, 2008 8:18 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Capability Incompatibilities?
- Replies: 19
- Views: 5898
Capability Incompatibilities?
While waiting for Amazon to restock companions, I have an army list design related question. My question is what capabilities are mutually exclusive either because they are inherently incompatible or they would not be allowed for design reasons? The stated design philosophy is that weapons which may...
- Mon Apr 21, 2008 7:40 pm
- Forum: Army Design
- Topic: Nobades/Blemmyes
- Replies: 13
- Views: 3607
- Mon Apr 21, 2008 6:52 pm
- Forum: Rules Questions
- Topic: impact
- Replies: 11
- Views: 2690
- Mon Apr 21, 2008 1:05 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Too close to Table Edge, how do I get out of this one?
- Replies: 7
- Views: 1635
I agree, only when you turn 90, you will end up two bases wide and two deep as you must end up as wide or wider (by the min necessary) as your formation was deep before the turn. Your knights will then charge in your next impact phase. Martin If you check p44 you will see that depth is measured in ...
- Mon Apr 21, 2008 12:53 pm
- Forum: Rules Questions
- Topic: Basing Generals
- Replies: 12
- Views: 3189
- Mon Apr 21, 2008 4:20 am
- Forum: Rules Questions
- Topic: Interesting wrinkle rout/evade moves
- Replies: 1
- Views: 701
I think you are right. I don't see any contradiction since you apply the 2 points in whatever order they arise. The routers can't continue routing by interpenetrating or shifting, so they continue their rout path without deviation, bursting through friends and halting before enemies as they go (it c...
- Sun Apr 20, 2008 10:54 pm
- Forum: Rules Questions
- Topic: Keeping track which BGs can be bolstered
- Replies: 10
- Views: 2545
Re: Keeping track which BGs can be bolstered
To keep the cues different in kind and minimize errors, I think I'll try marker color for cohesion level and number of markers for recency. This should make it easy to eyeball the field at the start of each Impact Phase for duplicate markers.
- Sun Apr 20, 2008 7:33 pm
- Forum: Rules Questions
- Topic: What Happens to Commanders When Their BG is Destroyed
- Replies: 9
- Views: 2239
I think your commanders are needlessly falling on their swords. p109 mentions a single 10-12 commander roll by pursuers in contact at the end of any pursuit move. (Easy to forget - I've added a note on this case to the normal commander roll paragraph on p99) p50 is in the Manoeuvre Phase section but...
- Sun Apr 20, 2008 6:43 pm
- Forum: Rules Questions
- Topic: Keeping track which BGs can be bolstered
- Replies: 10
- Views: 2545
Re: Keeping track which BGs can be bolstered
I was thinking of markers that can be flipped over but I suspect your 2 / 1 method is a simpler visual cue and thus more reliable.
If commander is actually with the BG.Montagu wrote:In the JAP phase, any BGs with only 1 marker (if they have a commander in range) gets to try to rally/bolster.GL!