Search found 1253 matches
- Thu Jul 26, 2012 12:08 am
- Forum: Panzer Corps Open Beta
- Topic: AK: Palestine
- Replies: 46
- Views: 6817
Re: AK: Palestine
Briefings mention Arab Volunteers and they are locked so no change in here, but beside this, talking by recollection, wasn't there an Arab Legion as a British unit? You have a very good recollection! There was a British version as well: http://en.wikipedia.org/wiki/Arab_Legion . That's why I gave a...
- Wed Jul 25, 2012 6:27 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Suez Canal
- Replies: 20
- Views: 13546
Re: AK: Suez Canal
I echo cutting the map at Jerusalem, since I rolled into Jerusalem and Haifa and that doesn’t really make sense considering the next scenario is Palestine. After a tough start is becomes an easy scenario, maybe too easy. Alexendria is well defended, and the southern counterattacks are nice, but I wa...
- Wed Jul 25, 2012 4:56 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Palestine
- Replies: 46
- Views: 6817
Re: AK: Palestine
About the graphics for the hangars/pumping stations, I thought they were placeholders for the beta. I think the building for the radar station (minus the antenna) would be just about perfect. Small observation: in the briefing, they are called ‘pumping stations’, but ‘pipeline stations’ in the turn ...
- Tue Jul 24, 2012 5:01 am
- Forum: Panzer Corps Open Beta
- Topic: AK: Palestine
- Replies: 46
- Views: 6817
Re: AK: Palestine
About the Churchill tank you can capture, I missed it the first time because the spot it spawns (27,40) was occupied, I moved out of Sofi before the spot was free. So it only spawns if you have a unit in Sofi and hex (27,40) is unoccupied? Keeping the pumping stations alive is quite a challenge, it ...
- Mon Jul 23, 2012 5:39 pm
- Forum: Panzer Corps Open Beta
- Topic: Beta 3 release notes
- Replies: 8
- Views: 2006
Re: Beta 3 release notes
Hello, I found a couple of small things: In Battleaxe, the message warning you for the flank attack still comes up during the AI turn, pausing it. If I press 'OK', the AI turn plays through with the message still on screen. After the turn splash screen comes up the same message appears again. The me...
- Sun Jul 22, 2012 9:08 pm
- Forum: Panzer Corps Open Beta
- Topic: Germans vs. italians in the core
- Replies: 131
- Views: 16853
Re: Germans vs. italians in the core
For those who are interested, some info about Italian tanks. I was originally going to just write some in-game proposals, but I think designers and modders would be better in converting real-life statistics into the game than me, so I will give the most accurate figures I could find so you can use t...
- Sat Jul 21, 2012 3:36 pm
- Forum: Panzer Corps Open Beta
- Topic: Germans vs. italians in the core
- Replies: 131
- Views: 16853
Re: Germans vs. italians in the core
I have my italian M41 all high exp and overstrength 13-15 and they are highly usefull for flank and rear guarding ( as such they have been used back then) and they do not need babysitting at all when used properly...they are great to mob up remaining annoyances behing the main line and can stand th...
- Sat Jul 21, 2012 12:01 pm
- Forum: Panzer Corps Open Beta
- Topic: Germans vs. italians in the core
- Replies: 131
- Views: 16853
Re: Germans vs. italians in the core
I'm always willing to sacrifice a bit of historical accuracy for a bit of fun, but I still like a reasonable part of my core to be Italian. But I feel some units need to much babysitting. It's fun to use the Italians as much as possible, it is a nice challenge. But I too feel the urge to kick out th...
- Thu Jul 19, 2012 6:55 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Battleaxe
- Replies: 71
- Views: 9725
Re: AK: Battleaxe
Small typo on the start-of-turn screen where your objectives are stated, the marginal victory condition 'Hold all but two objective' should be: 'Hold all but two objective s ' The captured Matilda was there, no problems. Some escarpment hexes have ugly edges. On Battleaxe, (17,1) (22,19) (23,20). Di...
- Thu Jul 19, 2012 5:15 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Ras el Mdauuar
- Replies: 54
- Views: 10649
Re: AK: Ras el Mdauuar
Played several times at Colonel. For a rookie like me very challenging compared to the first scenario, I had to restart the first time, especially after those Matilda's appeared. A marginal victory can be achieved without resorting to buying al kinds of specialised equipment, but an extra artillery ...
- Thu Jul 19, 2012 4:56 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Reconnaissance in Force
- Replies: 37
- Views: 7082
Re: AK: Reconnaissance in Force
I played several times on Colonel, although I load and save regularly. First attempt was DV 14/16, so it's not a very hard level I guess. Overall a nice introduction level, especially the changing of objectives. The Allied airforce is balanced just right, enough to give you trouble if you're careles...
- Thu Jul 19, 2012 12:48 am
- Forum: Panzer Corps Open Beta
- Topic: Map feedback wanted
- Replies: 48
- Views: 4865
Re: Map feedback wanted
A small addition, on Reconaissance in Force, the escarpments at (24,10) and (34,13) have their edges suddenly cut off as if they were to continue into the next hex. No big deal. About the sand (desert) roads: Both the normal ones and the sand variation are plenty clear, but they don't always work we...
- Wed Jul 18, 2012 4:57 pm
- Forum: Panzer Corps Open Beta
- Topic: Changes in Beta 2
- Replies: 6
- Views: 1441
Re: Changes in Beta 2
Hello everybody, I am new to the game (thanks for letting me contribute to the beta, btw!), and I have a question about CTD's I am experiencing when pressing certain hotkeys during deployment. After searching the forums this issue was already reported back in february, with version 1.05 of the vanil...