Search found 358 matches

by fsx
Sun Feb 15, 2015 10:08 am
Forum: Tech Support
Topic: Morale and cover bug in v1.04
Replies: 2
Views: 1642

Re: Morale and cover bug in v1.04

It is now on the issue list for Alex.
by fsx
Sat Feb 14, 2015 1:14 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: V1.04 bugs
Replies: 12
Views: 4178

Re: V1.04 bugs

It looks like the sequence in the victory conditions is wrong.
by fsx
Fri Feb 13, 2015 7:05 am
Forum: Mods and Scenario Design
Topic: [MOD Vanilla++] Beta Test
Replies: 1
Views: 4157

Re: [MOD Vanilla++] Beta Test

Sorry, but I made a mistake as I included the english text in th 1st scenario. You will see some wrong messages.
I will fix it as soon as possible.
by fsx
Fri Feb 13, 2015 6:24 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Unit control panel
Replies: 13
Views: 4437

Re: Unit control panel

I will communicate your exaltation about this feature to Alex (Shargin - lead programmer).
Sorry, but I could (would) not talk directly about beta tests before the patch was official released.
by fsx
Mon Feb 09, 2015 10:58 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Unit control panel
Replies: 13
Views: 4437

Re: Unit control panel

Ich glaube, mit etwas Nachdenken kannst Du Dir die Antwort aus meinem Post selbst erarbeiten.
I think, if you read my post again, you could find the answer.

:idea:
by fsx
Mon Feb 09, 2015 10:37 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Unit control panel
Replies: 13
Views: 4437

Re: Unit control panel

Micha wrote:Hello,
please tell me Patience what for ? For the next update or pressing the spacebar 10 min long , lol.Thanks for help.
Micha
Patience = press the spacebar once in a day and wait 1 second each time. Repeat this action until somthing strange happens after this action (UI switches off).
by fsx
Mon Feb 09, 2015 8:37 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Unit control panel
Replies: 13
Views: 4437

Re: Unit control panel

Micha wrote:
BHunterSEAL wrote:Try Spacebar
Nothing happens. Sad , a big part of the the Screen is lost. In Panzergeneral games they found a much better solution.
A little bit of patience, please... :o
by fsx
Mon Feb 09, 2015 8:34 am
Forum: Warhammer® 40,000® Armageddon™
Topic: MOD [vanilla++] - new version available
Replies: 0
Views: 898

MOD [vanilla++] - new version available

Feb 09th new files for the mod available. Please, look at: http://www.slitherine.com/forum/viewtopic.php?f=326&t=55731 some screenshots of the new objectives: http://www.slitherine.com/forum/viewtopic.php?f=326&t=55332#p518377 AAR for one of the modified scenarios: http://www.slitherine.com/...
by fsx
Wed Feb 04, 2015 8:40 am
Forum: Panzer Corps Open Beta
Topic: Bug - Map:Battleaxe
Replies: 34
Views: 12221

Re: Bug - Map:Battleaxe

I looked at the scenario. And the savegame. My Battleaxe.pzscn in the subfolder "data" is from Sept 28th 2012. In turn 6 the city of Sidi Azeiz is changed to a secondary victory hex. But I did not saw this in the savegame. Here is the city a normal hex. Perhaps an earlier version of Panzer...
by fsx
Tue Feb 03, 2015 8:26 am
Forum: Tech Support
Topic: Garbled terrain and unit graphics
Replies: 17
Views: 8016

Re: Garbled terrain and unit graphics

I would agree, if only this was a consistent issue. However, it's not specific for a particular screen, but only seems to happen after prolonged play sessions. My guess would go towards slow memory corruption. The next steps after this weird background are gradually disappearing map objects like I'...
by fsx
Mon Feb 02, 2015 8:05 am
Forum: Tech Support
Topic: Garbled terrain and unit graphics
Replies: 17
Views: 8016

Re: Garbled terrain and unit graphics

Shrike wrote:Got the colorful background again.
It looks like a "missing picture". As we see in tests when a graphics file is missed. Instead of the missed graphics I see such a colorful icon or background.
by fsx
Thu Jan 29, 2015 7:20 pm
Forum: Mods and Scenario Design
Topic: [MOD Vanilla++] Beta Test
Replies: 1
Views: 4157

[MOD Vanilla++] Beta Test

It is the beta version of a MOD based on the original/official version of WH40K. If you are a member of the current Slitherine Beta Test, the Slitherine Beta Test should have the higher priority. Main Concepts: * making a MOD based on the vanilla version: Using maps, units, graphics from the origina...
by fsx
Thu Jan 29, 2015 1:23 pm
Forum: Mods and Scenario Design
Topic: [MOD Vanilla++] Download, Searching members for a small team
Replies: 10
Views: 7345

Re: [MOD Vanilla++] Download, Searching members for a small

I have edited all of the files in the attached. I didn't add any new messages (wouldn't know how to trigger them), but I have rewritten most/all of them for greater clarity, grammar and ambiance. I struggled with Scenario #5 since it is by far the most complex, I never understood the scenario trigg...
by fsx
Tue Jan 27, 2015 5:31 pm
Forum: Mods and Scenario Design
Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
Replies: 35
Views: 37708

Re: Mod: Tyranids full faction add on v0.1 (first 34 variant

Rmarsden wrote:Screenshots? Me want see!
Look at: viewtopic.php?f=326&t=55060 :o
by fsx
Mon Jan 26, 2015 8:59 pm
Forum: Mods and Scenario Design
Topic: [MOD Vanilla++] Download, Searching members for a small team
Replies: 10
Views: 7345

Re: [MOD Vanilla++] Download, Searching members for a small

1a_1.jpg
1a_1.jpg (111.37 KiB) Viewed 6983 times
2a_1.jpg
2a_1.jpg (103.64 KiB) Viewed 6983 times
3a_1.jpg
3a_1.jpg (103.59 KiB) Viewed 6983 times
4_1.jpg
4_1.jpg (109.99 KiB) Viewed 6983 times
Work in progress:
6a_1.jpg
6a_1.jpg (113.57 KiB) Viewed 6983 times
But its not so easy:
6a_2.jpg
6a_2.jpg (81.57 KiB) Viewed 6983 times
by fsx
Sun Jan 25, 2015 10:57 am
Forum: Mods and Scenario Design
Topic: [MOD Vanilla++] Download, Searching members for a small team
Replies: 10
Views: 7345

Re: [MOD Vanilla++] Download, Searching members for a small

I have been enjoying this on Challenging difficulty, it is much trickier than the base game. Conservation of forces is important and there's some nice risk/reward dynamics, similar to the Panzer Corps campaign--"Should I risk it all and go for Moscow in 10 turns? Or play it safe?" Thank y...
by fsx
Fri Jan 23, 2015 10:49 pm
Forum: Panzer Corps : Scenario Design
Topic: Some graphics for Soviet Corps
Replies: 0
Views: 985

Some graphics for Soviet Corps

I found some graphics made for a Soviet Corps. But the Mod was never made,
by fsx
Fri Jan 23, 2015 10:16 pm
Forum: Panzer Corps : Scenario Design
Topic: DMP Ostfront - HGS Wintergewitter
Replies: 2
Views: 1976

Re: DMP Ostfront - HGS Wintergewitter

Guckst Du da: http://www.streitmacht.com/viewtopic.php?f=185&t=933#p24686 Auftrag: Wenn die Weisungslage es erlaubt, erobern Sie alle Ziele, mindestens 15 Sekundäre und eskortieren Sie die Stäbe der 4ten Panzerarmee, 6ten-Armee zum Südbahnhof. Da findet die Bespechung statt und danach können all...
by fsx
Fri Jan 23, 2015 9:02 pm
Forum: Warhammer AAR
Topic: AAR - modified scenario Obedience to Orders - Spoilers
Replies: 10
Views: 8008

Re: AAR - modified scenario Obedience to Orders - Spoilers

Turn 16 The Titan captures the Victory Hex. The secondary objectives are reached. turn16_vh.jpg The player won the scenario. If he had not captured some other flag-hexes, he could do it now. As long as Steel Hammer is alive, the scenario goes on. turn16_win.jpg The map after the victory turn17_end....
by fsx
Fri Jan 23, 2015 8:50 pm
Forum: Warhammer AAR
Topic: AAR - modified scenario Obedience to Orders - Spoilers
Replies: 10
Views: 8008

Re: AAR - modified scenario Obedience to Orders - Spoilers

Turn 10 Now we could attack with Steel Hammer. turn10_spot.jpg Turn 12 The Company Command had captured the 2nd hex and moves now to the other two. turn12_spot.jpg Turn 14 My Salamander Scout detect strong enemy forces. I stop some hexes away. turn14_att.jpg My Company Command captures the 3rd Vict...

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