Search found 358 matches
- Sun Feb 15, 2015 10:08 am
- Forum: Tech Support
- Topic: Morale and cover bug in v1.04
- Replies: 2
- Views: 1642
Re: Morale and cover bug in v1.04
It is now on the issue list for Alex.
- Sat Feb 14, 2015 1:14 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: V1.04 bugs
- Replies: 12
- Views: 4178
Re: V1.04 bugs
It looks like the sequence in the victory conditions is wrong.
- Fri Feb 13, 2015 7:05 am
- Forum: Mods and Scenario Design
- Topic: [MOD Vanilla++] Beta Test
- Replies: 1
- Views: 4157
Re: [MOD Vanilla++] Beta Test
Sorry, but I made a mistake as I included the english text in th 1st scenario. You will see some wrong messages.
I will fix it as soon as possible.
I will fix it as soon as possible.
- Fri Feb 13, 2015 6:24 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Unit control panel
- Replies: 13
- Views: 4437
Re: Unit control panel
I will communicate your exaltation about this feature to Alex (Shargin - lead programmer).
Sorry, but I could (would) not talk directly about beta tests before the patch was official released.
Sorry, but I could (would) not talk directly about beta tests before the patch was official released.
- Mon Feb 09, 2015 10:58 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Unit control panel
- Replies: 13
- Views: 4437
Re: Unit control panel
Ich glaube, mit etwas Nachdenken kannst Du Dir die Antwort aus meinem Post selbst erarbeiten.
I think, if you read my post again, you could find the answer.
I think, if you read my post again, you could find the answer.
- Mon Feb 09, 2015 10:37 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Unit control panel
- Replies: 13
- Views: 4437
Re: Unit control panel
Patience = press the spacebar once in a day and wait 1 second each time. Repeat this action until somthing strange happens after this action (UI switches off).Micha wrote:Hello,
please tell me Patience what for ? For the next update or pressing the spacebar 10 min long , lol.Thanks for help.
Micha
- Mon Feb 09, 2015 8:37 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Unit control panel
- Replies: 13
- Views: 4437
Re: Unit control panel
A little bit of patience, please...Micha wrote:Nothing happens. Sad , a big part of the the Screen is lost. In Panzergeneral games they found a much better solution.BHunterSEAL wrote:Try Spacebar
- Mon Feb 09, 2015 8:34 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: MOD [vanilla++] - new version available
- Replies: 0
- Views: 898
MOD [vanilla++] - new version available
Feb 09th new files for the mod available. Please, look at: http://www.slitherine.com/forum/viewtopic.php?f=326&t=55731 some screenshots of the new objectives: http://www.slitherine.com/forum/viewtopic.php?f=326&t=55332#p518377 AAR for one of the modified scenarios: http://www.slitherine.com/...
- Wed Feb 04, 2015 8:40 am
- Forum: Panzer Corps Open Beta
- Topic: Bug - Map:Battleaxe
- Replies: 34
- Views: 12221
Re: Bug - Map:Battleaxe
I looked at the scenario. And the savegame. My Battleaxe.pzscn in the subfolder "data" is from Sept 28th 2012. In turn 6 the city of Sidi Azeiz is changed to a secondary victory hex. But I did not saw this in the savegame. Here is the city a normal hex. Perhaps an earlier version of Panzer...
- Tue Feb 03, 2015 8:26 am
- Forum: Tech Support
- Topic: Garbled terrain and unit graphics
- Replies: 17
- Views: 8016
Re: Garbled terrain and unit graphics
I would agree, if only this was a consistent issue. However, it's not specific for a particular screen, but only seems to happen after prolonged play sessions. My guess would go towards slow memory corruption. The next steps after this weird background are gradually disappearing map objects like I'...
- Mon Feb 02, 2015 8:05 am
- Forum: Tech Support
- Topic: Garbled terrain and unit graphics
- Replies: 17
- Views: 8016
Re: Garbled terrain and unit graphics
It looks like a "missing picture". As we see in tests when a graphics file is missed. Instead of the missed graphics I see such a colorful icon or background.Shrike wrote:Got the colorful background again.
- Thu Jan 29, 2015 7:20 pm
- Forum: Mods and Scenario Design
- Topic: [MOD Vanilla++] Beta Test
- Replies: 1
- Views: 4157
[MOD Vanilla++] Beta Test
It is the beta version of a MOD based on the original/official version of WH40K. If you are a member of the current Slitherine Beta Test, the Slitherine Beta Test should have the higher priority. Main Concepts: * making a MOD based on the vanilla version: Using maps, units, graphics from the origina...
- Thu Jan 29, 2015 1:23 pm
- Forum: Mods and Scenario Design
- Topic: [MOD Vanilla++] Download, Searching members for a small team
- Replies: 10
- Views: 7345
Re: [MOD Vanilla++] Download, Searching members for a small
I have edited all of the files in the attached. I didn't add any new messages (wouldn't know how to trigger them), but I have rewritten most/all of them for greater clarity, grammar and ambiance. I struggled with Scenario #5 since it is by far the most complex, I never understood the scenario trigg...
- Tue Jan 27, 2015 5:31 pm
- Forum: Mods and Scenario Design
- Topic: Mod: Tyranids full faction addon v1.06b (70 variants)
- Replies: 35
- Views: 37708
Re: Mod: Tyranids full faction add on v0.1 (first 34 variant
Look at: viewtopic.php?f=326&t=55060Rmarsden wrote:Screenshots? Me want see!
- Mon Jan 26, 2015 8:59 pm
- Forum: Mods and Scenario Design
- Topic: [MOD Vanilla++] Download, Searching members for a small team
- Replies: 10
- Views: 7345
Re: [MOD Vanilla++] Download, Searching members for a small
But its not so easy:
- Sun Jan 25, 2015 10:57 am
- Forum: Mods and Scenario Design
- Topic: [MOD Vanilla++] Download, Searching members for a small team
- Replies: 10
- Views: 7345
Re: [MOD Vanilla++] Download, Searching members for a small
I have been enjoying this on Challenging difficulty, it is much trickier than the base game. Conservation of forces is important and there's some nice risk/reward dynamics, similar to the Panzer Corps campaign--"Should I risk it all and go for Moscow in 10 turns? Or play it safe?" Thank y...
- Fri Jan 23, 2015 10:49 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Some graphics for Soviet Corps
- Replies: 0
- Views: 985
Some graphics for Soviet Corps
I found some graphics made for a Soviet Corps. But the Mod was never made,
- Fri Jan 23, 2015 10:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: DMP Ostfront - HGS Wintergewitter
- Replies: 2
- Views: 1976
Re: DMP Ostfront - HGS Wintergewitter
Guckst Du da: http://www.streitmacht.com/viewtopic.php?f=185&t=933#p24686 Auftrag: Wenn die Weisungslage es erlaubt, erobern Sie alle Ziele, mindestens 15 Sekundäre und eskortieren Sie die Stäbe der 4ten Panzerarmee, 6ten-Armee zum Südbahnhof. Da findet die Bespechung statt und danach können all...
- Fri Jan 23, 2015 9:02 pm
- Forum: Warhammer AAR
- Topic: AAR - modified scenario Obedience to Orders - Spoilers
- Replies: 10
- Views: 8008
Re: AAR - modified scenario Obedience to Orders - Spoilers
Turn 16 The Titan captures the Victory Hex. The secondary objectives are reached. turn16_vh.jpg The player won the scenario. If he had not captured some other flag-hexes, he could do it now. As long as Steel Hammer is alive, the scenario goes on. turn16_win.jpg The map after the victory turn17_end....
- Fri Jan 23, 2015 8:50 pm
- Forum: Warhammer AAR
- Topic: AAR - modified scenario Obedience to Orders - Spoilers
- Replies: 10
- Views: 8008
Re: AAR - modified scenario Obedience to Orders - Spoilers
Turn 10 Now we could attack with Steel Hammer. turn10_spot.jpg Turn 12 The Company Command had captured the 2nd hex and moves now to the other two. turn12_spot.jpg Turn 14 My Salamander Scout detect strong enemy forces. I stop some hexes away. turn14_att.jpg My Company Command captures the 3rd Vict...