Search found 281 matches

by Ryben
Sat Oct 01, 2011 10:44 pm
Forum: Panzer Corps
Topic: Extra Content for Panzer Corps Announced!
Replies: 95
Views: 14397

. Also, comparing Slitherine to EA is pretty tasteless considering what Slitherine has just been through legally with EA. Uh, no idea of what you are talking about. Anyway, i was only making a comparisom between a big company and a modest (but full of entusiasm) like this. It has more merit and i f...
by Ryben
Sat Oct 01, 2011 7:48 pm
Forum: Panzer Corps
Topic: Extra Content for Panzer Corps Announced!
Replies: 95
Views: 14397

Making a map is not playing with the editor, putting some units...et voilá! Building a campaign is time consuming, maps need to be created, tested and carefully adjusted. This people...guess what? are game designers! They live of their work. Making and sellng games is their way of life. Imagine that...
by Ryben
Fri Sep 30, 2011 2:10 pm
Forum: Panzer Corps
Topic: StuGs and Marders oh my
Replies: 53
Views: 15042

For the Marder series... How to replicate the Ambush/Retreat doctrine ? Quite hard with the game philosophy. Not sure if this could be modelled in the current engine but a solution could be giving them a very high initiative value if attacked by other units, but lowering dreatically if you are usin...
by Ryben
Fri Sep 30, 2011 1:47 pm
Forum: Panzer Corps
Topic: Your favorite wanted UI improvements for Panzer Corps?
Replies: 24
Views: 4087

Heroes An small icon (like the cross in PG2) on the unit to mark it have heroes attached. Name of cities and key hexes on map This would increase the flavour of the game. Since all cities have the same graphic it´s hard to tell one from another and scenarios looks all the same. This is Prokorovhka ...
by Ryben
Thu Sep 29, 2011 1:25 pm
Forum: Panzer Corps
Topic: Extra Content for Panzer Corps Announced!
Replies: 95
Views: 14397

Speaking of heroes...

Any chance that we could see an icon to denote which units have heroes attached?

Is there going to be any changes in the units stats or adding new units or it is just maps?
by Ryben
Sun Sep 25, 2011 9:52 am
Forum: Panzer Corps : Scenario Design
Topic: H.Balck's AFRICA CORPS
Replies: 314
Views: 85949

I see you have squeezed the turret of a KV1 to make the A9 Cruiser MkI :D
by Ryben
Sun Sep 25, 2011 9:43 am
Forum: Panzer Corps : Scenario Design
Topic: H.Balck's AFRICA CORPS
Replies: 314
Views: 85949

I can see the guns, although it would be better if they had more contrasting colours compared to the terrain/main hull of the tank. At the moment they blend in with the terrain/rest of the tank and at first glance they can be hard to spot due to the camouflage. True, the gun of the Matilda is the s...
by Ryben
Tue Sep 20, 2011 12:30 pm
Forum: Panzer Corps
Topic: Balaton the unwinable battle
Replies: 30
Views: 8111

In the Blitzkrieg period Germans were able to defeat much better equipped allies, you could roam the countryside with PzII and PzIII and win. But, somehow, with later war equipment, the differences between AFV´s are so huge that unless you have Panthers or Tigers you are fried. I guess PzIV adn Stug...
by Ryben
Wed Sep 14, 2011 7:24 pm
Forum: Panzer Corps
Topic: Anti-Tank units in the game
Replies: 34
Views: 7759

Keep them as is with the hex occupancy but let them act as arty does. If in the adjacent hex of the defending unit; they get that supporting fire like artillery does. But like you said – this would only be against hard attackers. I think that´s the easiest way to fix them without messing with new m...
by Ryben
Wed Sep 14, 2011 1:23 pm
Forum: Panzer Corps
Topic: Anti-Tank units in the game
Replies: 34
Views: 7759

Or maybe we should give up and eliminate AT units from the list... ...and change them to "upgrades" for infantry units. The same way 40 infantry is upgraded to 43 infantry units (with better values for hard attack, represent better weapons) maybe we could also make an infantry-gun hybrid u...
by Ryben
Mon Sep 12, 2011 11:20 pm
Forum: Panzer Corps
Topic: Ardennes...victory?
Replies: 5
Views: 1316

Ardennes...victory?

I´ve managed to get a victory in Ardennes scenario and, while i captured Antwerp, in the next scenario (Berlin) i am told that it was useless and find myself defending against both US/UK and the Soviet steamroller (you have to stay alive for 30 turns, an impossible task). What a letdown! I was expec...
by Ryben
Mon Sep 12, 2011 11:03 pm
Forum: Panzer Corps
Topic: Beta patch available
Replies: 49
Views: 13207

Or, if allowing embarking/disembarking on same turn is too powerful, maybe an adjacent AT unit could give support to your own units the same way artillery does. Only at range 1 and against hard targets. If your unit is attacked by a tank, the AT gun could then make a previous round of fire to destro...
by Ryben
Mon Sep 12, 2011 10:59 pm
Forum: Panzer Corps
Topic: Beta patch available
Replies: 49
Views: 13207

What about allowing AT guns to be quickly deployed? This is, allowing to embark/disembark on the same turn.

This way you could quickly deploy them where you need them. Since they have a low initiative they won´t be offensive units but could help to fill a breach in your lines.
by Ryben
Thu Aug 25, 2011 11:24 pm
Forum: Panzer Corps
Topic: France 44: suddenly your units become crap
Replies: 24
Views: 6011

Whoops! i didn´t noticed that Shermans 76 shouldn´t be there. You are right. I have the feeling that they are already working in some extra scenarios to fulfil that gap and reworking on Normandy one. In any case Normandy is a walk in the park compared to what lies ahead (i´m talking about Berlin. I´...
by Ryben
Sat Aug 20, 2011 9:33 am
Forum: Panzer Corps
Topic: The First Patch Rule........Revisited
Replies: 19
Views: 3769

Any hints of what kind of changes it will include?
by Ryben
Fri Aug 19, 2011 1:19 pm
Forum: Panzer Corps
Topic: What a patch should include.
Replies: 51
Views: 7644

A minor detail that could be added is a different marginal victory text in Moscow 1943. Now it´s the same that the 1941 one...damn Stalin! You always got away just a few days before i capture Moscow :D Also some text changes in Kursk map. After you capture Stalingrad and Baku is a bit irritanting re...
by Ryben
Tue Aug 16, 2011 11:17 pm
Forum: Panzer Corps
Topic: What a patch should include.
Replies: 51
Views: 7644

A more detailed casualty list. Take in count not only the units totally destroyed but also the strengh points lost. This could be translated into "real" numbers so 1 inf strengh point = 100 or 1000 soldiers (for example). Put this in a Casualties screen so, in the end of a scenario/campaig...
by Ryben
Tue Aug 16, 2011 11:07 pm
Forum: Panzer Corps
Topic: If Air Defense unit cannot capture cities...
Replies: 45
Views: 6694

In Panzer Corps a battleship could bombard enemy units 50km (5 hexes) inland. Planes could fly for days without refuelling and a 88 flak gun could take them down from 30km away. Are we still discussing about "realism" here? :D PG is a very good "beer&pretzlers" wargame...it t...
by Ryben
Mon Aug 15, 2011 11:56 pm
Forum: Panzer Corps
Topic: France 44: suddenly your units become crap
Replies: 24
Views: 6011

Hmm, this sounds realistic, though maybe not so much fun? LOL! Arguably, the Allies won the war, or at least ended it when they did, because, by the end of the war, the Luftwaffe was all but destroyed. The Allies had total control of the skies. Of course. But since i came to Normandy map after capt...
by Ryben
Sun Aug 14, 2011 6:52 pm
Forum: Panzer Corps
Topic: France 44: suddenly your units become crap
Replies: 24
Views: 6011

I think i´m going to take a rest until a patch is released with some adjustments and maybe a revamped campaign. I was getting a lot of fun until Normandy (90% of my core force was annihilated, no hope to make anything in Ardennes scenario). Panzer Corps is terrific but needs a bit of polish here and...

Go to advanced search