New Siltherine/Ageod engine

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New Siltherine/Ageod engine

Post by marek1978 » Sun Mar 27, 2016 12:04 pm

Hey, is it going to be operational or rather strategic game system?
Is it going to be used for horse and musket warfare or rather panzer one?
I keep my finger crossed for something that will fit XVII/XVIII/XIX century warfare.
It would be great to play 1806 campaign or napoleon in russia or Blenheim campaign...

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Re: New Siltherine/Ageod engine

Post by BiteNibbleChomp » Sun Mar 27, 2016 11:46 pm

If you want to play Napoleonic stuff, consider Victory and Glory or Commander Napoleon at War

Creator of American Civil War mod for Strategic Command WWI!
Discuss here:

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Re: New Siltherine/Ageod engine

Post by Lancier » Mon Oct 01, 2018 9:08 am

New Siltherine/Ageod engine
Pocus wrote: PON is clearly the most 'development oriented' game that we ever did.

2nd to this one, at Ageod, will be our brand new game in making

For our first game (with the new engine) it can't be too confidential. On the other hand, we don't want to overreach and do something involving things like strategic bombing

There won't be more games with the previous engine, unless people who already did some 'Third Party' games like Leibstandarte (Miguel) or Altaris (Ben) want to make more.

Answering here as this thread is more focused on gameplay: yes, the next game/engine is still simultaneous turn based. This is still AGEOD, you know
Colbert ✯ TWC Co-founder

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