pipfromslitherine wrote: ↑
Thu Sep 21, 2017 2:55 pm
Guys, we have answered this in considerable detail. The idea that rewriting major chunks of the game, because Apple have stripped out support in the OS, is 'support' three years later is absurd. The game got many free updates, additions, and fixes after release. Almost no other games allow cross platform play, or the downloading of mods. But yes, please question our integrity.
Frankly this kind of abuse certainly does nothing to make us want to keep making iOS games.
I’m just getting to this thread now, but I really wanted to reply to this point. I’ve been very vocal in the past about wanting more iOS support from Slitherine. However, I also do not feel that I am entitled to you guys spending limited resources to update a game that was only rendered obsolete because Apple has become the epitome of an evil, money grubbing corporation.*. IMHO, this is Apple’s fault, not Slitherine’s. That said, it pains me to see the drop off of iOS support from where it was. This got me to thinking about an alternative:
I would love to see games like Battle Academy and many others updated to 64-bit. Since this is costly, why not run some sort of fundraiser? I would gladly contribute and I suspect others would as well. It would be well worth it to have access to these games again. Worst case scenario is that you don’t make your goal and do nothing; best case scenario is you get to update these games for very little, or maybe nothing, and hopefully pick up some more sales on top of that.
Whatever happens, I enjoy your games and while I hate Apple, I am stuck with their abominable hardware for now, so I’d love to have your games to play.
*- I have a hard time believing that it was necessary to scrub 32-but support this early. Is would have been far easier and more equitable to simply cease allowing new 32-bit programs to be added to the store and keep the code that allowed 32-bit functionality for a few more years. This way they’d have pushed developers onto 64-bit without basically destroying millions of dollars of their customers’ purchases.
Alternatively, they could have provided an app to allow access to an older version of iOS in order to run all the older programs. This may have been resource intensive, but iPads have more resources than ever to handle the burden in at least some circumstances. Regardless, Apple has the money to accommodate their user base.... they just chose to throw us all under the bus.