FoG Empires - Multiplayer Game Functions

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elxaime
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FoG Empires - Multiplayer Game Functions

Post by elxaime » Mon Jul 06, 2020 5:52 pm

This is regarding a question raised in the FoG forums which was suggested be brought here.

viewtopic.php?f=534&t=99892

As the OP noted, as as a player in MP games myself, I have seen:

- there doesn't appear to be any way to kick inactive players, unless that happens automatically?
- and what if the players all decide to move on to something else - can the host delete the game itself? Or does it just stay there eternally, auto-running turns for idled players until some sort of coding trigger kicks in to delete the game?

Seems there should be some sort of functionality added for FoG: Empires MP. Not sure how this is handled in other games using Slitherine MP servers. Right now, don't see anything.

Many thanks in advance for a reply.

Swuul
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Re: FoG Empires - Multiplayer Game Functions

Post by Swuul » Mon Jul 27, 2020 8:19 am

Bump. Any chance for an official comment?
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pipfromslitherine
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Re: FoG Empires - Multiplayer Game Functions

Post by pipfromslitherine » Mon Jul 27, 2020 4:52 pm

IIRC inactive players have a few turns allowed where the game progresses without then once they hit the time limit, then the system removes them from the game.

Cheers

Pip
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Swuul
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Re: FoG Empires - Multiplayer Game Functions

Post by Swuul » Tue Jul 28, 2020 1:01 pm

pipfromslitherine wrote:
Mon Jul 27, 2020 4:52 pm
IIRC inactive players have a few turns allowed where the game progresses without then once they hit the time limit, then the system removes them from the game.

Cheers

Pip
A player can take a turn every four turn just out of spite, and thus ruin the whole game for others, as the autokick won't activate. We *need* a way to kick out ruinous inactive players from MP games.
There are three kinds of people, those who can count and those who can't.

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