Two things the game needs now!

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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CSSS
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Two things the game needs now!

Post by CSSS » Fri Nov 16, 2012 4:57 am

First excellent job, the game definately catches the feel and flow of WWI! But there MUST be a undo move button. If I mistakenly move one unit out of line I can either reload my save game or whatch my whole front line crumble. This has happened alot to me so please add an undo turn button. Secondly I cant seem to figure out diplomacy? Is it at all influenceable?

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Re: Two things the game needs now!

Post by danijocker90 » Fri Nov 16, 2012 9:11 am

And Hotseat Campaign

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Re: Two things the game needs now!

Post by Myrddraal » Fri Nov 16, 2012 9:21 am

Is it at all influenceable?
Diplomacy can only be influenced by your actions on the field. Some examples:

Sink too many British and French convoys and the American's will join the Entente faster.
Be the first nation to use the gas technology, and all nations which are considering joining your enemies will join faster. Neutral nations favourable to your alliance may also delay their declaration of war.
Declare war on Turkey early and... well, I won't spoil that one for you ;)

You can read a bit about these effects by reading the descriptions in the diplomacy panel.

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Re: Two things the game needs now!

Post by Smirfy » Sat Nov 17, 2012 10:41 am

Had my doubts after the Napoleon game but it turns out this is a great game. One feature I would ask for is the ability to upgrade garrison units to full infantry units, its a bit convoluted disbanding and creating

danijocker90
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Re: Two things the game needs now!

Post by danijocker90 » Sat Nov 17, 2012 12:03 pm

Smirfy wrote:Had my doubts after the Napoleon game but it turns out this is a great game. One feature I would ask for is the ability to upgrade garrison units to full infantry units, its a bit convoluted disbanding and creating
Too expensive or at least they need to be moved to the production panel, as they need to be trained as a Corp or Division not as a Militia. Is like in CEaW GS - the paratroop units.

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Re: Two things the game needs now!

Post by Smirfy » Sat Nov 17, 2012 6:01 pm

Dunno in this game we are talking about disbanding a unit for which you receive production points and manpower and then building a unit that requires production points and manpower. Seems silly to me especially since divisions mostly consisted of anyone who could hold a rifle unlike the paras you mention.

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Re: Two things the game needs now!

Post by TomBombadil711 » Sat Nov 17, 2012 7:06 pm

And a skip replay button.

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Re: Two things the game needs now!

Post by Umeu » Sun Nov 18, 2012 12:59 am

are we going to turn this into the official suggestion thread? :P

i got one, next to having 2 levels of efficiency decrease, lets also have 1 level of increase, troops that have been winning inflicting heavy losses on the enemy without taking many losses of their own get 1 level of efficiency increase to represent boosted morale, experienced field officiers and momentum

and the multiplayer lobby needs a chat section.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677

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Re: Two things the game needs now!

Post by Umeu » Sun Nov 18, 2012 6:51 pm

also give the colonies a bigger state of importance, perhaps by having special troops from the colonies or a draft event like that of the canadians shipping out. but its not just they who went to war, troops from the french colonies also fought alot!
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677

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Re: Two things the game needs now!

Post by stockwellpete » Sun Nov 18, 2012 7:55 pm

Is there a way to get to the game manual while actually "in-play" please? :?

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Re: Two things the game needs now!

Post by Myrddraal » Sun Nov 18, 2012 10:12 pm

The only way I could think of would be to play in windowed mode on a lower resolution, and have the pdf open alongside it.

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Re: Two things the game needs now!

Post by berto » Mon Nov 19, 2012 8:47 am

Myrddraal wrote:The only way I could think of would be to play in windowed mode on a lower resolution, and have the pdf open alongside it.
Or try dual monitors?
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Re: Two things the game needs now!

Post by Jakse » Mon Nov 19, 2012 10:39 am

The game is great fun, but Hot Seat would be a nice addition.

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Re: Two things the game needs now!

Post by danijocker90 » Mon Nov 19, 2012 12:31 pm

Jakse wrote:The game is great fun, but Hot Seat would be a nice addition.
+1

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Re: Two things the game needs now!

Post by Umeu » Mon Nov 19, 2012 4:20 pm

the game needs a fix of submarine warfare, atm you actually have less chance of hitting a submarine after it attacked your ship and you were not on the hex present than when it wouldnt have attacked your ship and had not given away its position.

perhaps make it like a whack a mole game. instead of giving the exact hex away it gives a way a ring of 6 hexes (the actual spot will reset on reload to avoid cheating) and you can move onto one of these 6 hexes to try and destroy it. or something, just not how it is now... it is frustrating to be able to see the sub but not be able to attack =_=

also convoy routes of your own convoys should be mapped out otherwise you can never adequately escore them :S

also the fighter plane interception function is costing me way more airplanes than im taking down and frankly im not happy with that. it seems rather ineffective :S


a nice thing would be different win conditions for the later scenarios, i doubt someone can defeat england and france in just 21 turns :P perhaps something as take and hold paris for the later starts?
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677

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Re: Two things the game needs now!

Post by Umeu » Tue Nov 20, 2012 11:53 pm

another idea :D i keep them coming

support function for certain types of units, they will be able to attach themselves to other units to help these units perform there role.

fighters can attach themselves to bombers/airships to reduce casualties from other fighters/anti air defences
cruisers can attach to convoys, this way they better protect convoys vs subs + follow the convoy until it reaches harbour
armored cars can attach to infantry to increase shock when attacking non entrenched hexes
tanks can attach to infantry to increase shock + assault when attacking
artillery can attach to infantry to provide anti artillery support (function is already in game)
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677

danijocker90
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Re: Two things the game needs now!

Post by danijocker90 » Wed Nov 21, 2012 9:00 am

Umeu wrote:another idea :D i keep them coming

support function for certain types of units, they will be able to attach themselves to other units to help these units perform there role.

fighters can attach themselves to bombers/airships to reduce casualties from other fighters/anti air defences
cruisers can attach to convoys, this way they better protect convoys vs subs + follow the convoy until it reaches harbour
armored cars can attach to infantry to increase shock when attacking non entrenched hexes
tanks can attach to infantry to increase shock + assault when attacking
artillery can attach to infantry to provide anti artillery support (function is already in game)
:?

Fighters actually do escorts
Cruisers, well you have to manually do the escort. It's true that is hard sometimes but that's the point (at least i see that), you have to decide between fight or keep escorting. No radar :roll:
Armored cars and tanks, as i read sometime are Vehicle + Infantery units (stats want to represent that)

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Re: Two things the game needs now!

Post by Umeu » Wed Nov 21, 2012 10:31 am

its not really hard to escort convoys, just inconvenient the way it is now.

fighter only do defensive "escorts" but i was also talking about offensive escorts.

if armored cars and tanks are vehicle + inf they need better stats :P.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677

danijocker90
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Re: Two things the game needs now!

Post by danijocker90 » Wed Nov 21, 2012 12:57 pm

well, in CEaW if you attack with a bomber the fighter escorts you so i think that here too, but i didnt do that for the moment...are too expensive sometimes xD

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Re: Two things the game needs now!

Post by avoran » Wed Nov 21, 2012 1:14 pm

danijocker90 wrote:well, in CEaW if you attack with a bomber the fighter escorts you so i think that here too
I didn't think so... Either way, it would be nice to have a "sentry" feature as in CEAW GS, so your fighters won't escort if you don't want them to. Especially since they're willing to fly even when their strength is very low!
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