Commander: The Great War 1.4.0 Public Beta

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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lordzimoa
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Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Thu Dec 19, 2013 5:16 pm

Hello Everyone,

New updated second Commander: The Great War Open Beta patch and hotfix are now available at Matrix:

First install Patch V1.4.0, afterwards install the Hotfix V1.4.1 over this patch.

http://www.matrixgames.com/forums/tm.as ... =&#3501274



Below is a list of changes for this build.

V1.4.0 – February 7, 2014 Patch
V1.4.1 - February 10, 2014 Hotfix

Main changelog:

Various bug and stability fixes, based on feedback and reports we got from testers on the first 1.4 Open Beta patch dated from December last year.

So what has been changed with the Open Beta Patch 1.4.1

1 : Entente has less PPs. ( plus the Entente War Effort Increases In Stages )

2 : Central Powers have more PPs.

3 : Garrisons now take 2 turns to build.

4 : Infantry now take 4 turns to build.

5 : Britain Transport capacity reduced to 2. ( still double any other nation )

6 : Artillery,Rail & Transport now costs more to increase their capacity.

7 : Port & Green Area Defence, now much more of a deterrant too attacking forces.

8 : Fighter aircraft from the start off the war, are little more than Air Recon.

9 : Research has been slowed slightly,even when focused.

10 : Brugge & Small Garrison in Belgium removed from the game.

11 : Infantry unit in Belgium reduced to a Garrison unit.

12 : 2 German Garrison units near Metz fortress, are now Infantry units.

13 : Bulgaria now does join the war.

14 : Canadian Corps now arrive in Britain as per the Event Message.

15 : German Baltic Convoy message,now correctly reports that Russia has blockaded German Ports in the Baltic.

16 : Italy not as strong as before.

Various other changes.


Notes:

- MP play is now restricted to Beta server.
- Please all who participate in further testing, start new MP challenges and Single Player games to test stability.


P.S.
ORIGINAL: operating

In case anybody is interested, it should be pointed out, that once you go from 1.30 to 1.40 beta all your MP games are wiped out, GONE! (at least, in my case that's what happened, or it might be because I had to get a new computer, not sure). There is no trace of "any kind" of MP activity, present or past. I feel like an ass, for I had about 15 MP matches going on.
Don't worry, that is not true at all ;)

All your games are still here, you just don't see them because beta-testers play on test server. Once 1.4 is officially released, game will be using production servers and you will see your games again.

Since it is not possible to have 2 installations of the game (1.3 and 1.4 beta at the same time), if you want to continue your current MP games I suggest you re-install your game and update to 1.3 only.


Previous older December 1.4 Open Beta patch changelog:

Below is a list of changes for this build.

V1.4.0 – December 19, 2013

Gameplay changes / balancing:

o New land unit Small Garrison added to the game.
o First Russian Revolution date changed from February 1916, to February 1917.
o USA war entry merchant convoy losses reduced.( USA WAR ENTRY NOW MORE LIKELY )
o City name change Southampton renamed Portsmouth.(This was the main British Naval base during WORLD WAR 1)
o Additional Fortresses added to the map include : Metz,Novo-Georgievsk,Arad.
o The following cities have been upgraded to Capitals : Dublin,Helsinki,Algiers,
o The following additional Cities have been added to the map : Brugge,Larissa,Kraljevo,Veliko Tarnovo.
o Added Cuxhaven,Stettin,Tallin,Oran,Toulon,Cattaro,Suez,Port Said,Gaza,Beirut,Aquba,Kuwait ports.
o Significantly increased Port defensive & offensive bonuses.
o French Infantry unit in North Africa based in Algeirs, added to the map.
o Turkey,Serbia,Bulgaria,Romania now have Artillery.
o Disbanding your Countries Battlefleets incurrs a minus 30 morale penalty.
o Ship defense increased, Battleships are now much more damage resistant.
o Russian Battleship now based in Petrograd.
o Cruisers now have bombardment capability.
o All Scenario Fleet sizes increased.
o Battleship, Cruiser build times increased.
o Anti-Submarine technology upgrade effects reduced.( Submarine warfare is now a viable option )
o Submarine Production costs lowered,Build time lowered,Line of sight increased,Attack & Defence increased, meaning they are now a potential war winning weapon.
o Bomber,Artillery effectivness reduced

Various other bug fixes….

avoran
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Re: Commander: The Great War 1.4.0 Public Beta

Post by avoran » Sat Dec 21, 2013 12:44 pm

Can this be installed directly over the release version (1.12)? If not, what other updates should be installed first?
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Re: Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Sun Dec 22, 2013 9:01 am

Just install direct over the release version 1.12

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Re: Commander: The Great War 1.4.0 Public Beta

Post by avoran » Sun Dec 22, 2013 9:44 am

I don't have a release 1.21 - I have release 1.12 plus updates 1.14 and 1.30
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Re: Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Sun Dec 22, 2013 12:11 pm

Sorry was typo, the release one is 1.12, just install your original game and this Beta patch. No other updates are needed.

All our updates and patches are comprehensive, we don't do incremental updates or patches.

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Re: Commander: The Great War 1.4.0 Public Beta

Post by avoran » Sun Dec 22, 2013 12:22 pm

Great, thanks :)
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Re: Commander: The Great War 1.4.0 Public Beta

Post by EnverPasha » Wed Dec 25, 2013 12:58 am

I'm not sure what players think of this- but is it historically realistic that a country can build massive amounts of cavalry in such a short amount of time? I've played opponents that have used the 'cavalry option' with building huge amounts of cavalry in Egypt at the start of the british game which just seems historically unrealistic and then dropping them all up and down the Ottoman coast, while also building massive amounts of cavalry in Russia and charging into any holes they can find. It seems to me to me a historic problem with the game. I wonder if a limit should be put on the amount of cavalry and recon cars that can be built.

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Re: Commander: The Great War 1.4.0 Public Beta

Post by JimWC » Thu Dec 26, 2013 3:37 pm

Has any thought been given to limiting the number of units the Brits can plop down in Egypt? I guess these represent Commonwealth forces, but it's kind of unrealistic that all of the British forces can appear, without planning or premeditation, in Egypt.

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Re: Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Fri Feb 07, 2014 7:17 pm

New updated second Commander: The Great War Open Beta patch is now available here:

http://www.matrixgames.com/forums/tm.as ... =&#3501274

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Re: Commander: The Great War 1.4.0 Public Beta

Post by johnnybravo » Sun Feb 09, 2014 9:07 pm

!!! Proper patch 1.4 beta is here: https://dl.dropboxusercontent.com/u/391 ... 0patch.exe

Please install it over previous (screwed) patch.

avoran
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Re: Commander: The Great War 1.4.0 Public Beta

Post by avoran » Mon Feb 10, 2014 1:57 pm

I get an error message when trying to install it - "ctgw.exe - unknown version"
I have not done anything to the game files since the 1.3 official update :)
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Re: Commander: The Great War 1.4.0 Public Beta

Post by johnnybravo » Mon Feb 10, 2014 2:01 pm

avoran wrote:I get an error message when trying to install it - "ctgw.exe - unknown version"
I have not done anything to the game files since the 1.3 official update :)
Yup, that is the problem, you need to install BOTH 1.4 beta patches prior to this one. Mind the consequences of using beta patch tho.

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Re: Commander: The Great War 1.4.0 Public Beta

Post by avoran » Mon Feb 10, 2014 2:43 pm

Where do I find them? If I go to the matrixgames page in the first post in this thread, the file there doesn't work for me either.
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Re: Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Mon Feb 10, 2014 4:15 pm

Hello Everyone,


First install Patch V1.4.0, afterwards install the Hotfix V1.4.1 over this patch.


We have a new Public Open Beta ready for testing. Download it in our Members Club. http://www.matrixgames.com/members/priv ... sp?gid=385

Hotfix V1.4.1 (for Open Beta Patch V1.4.0) is here:

https://dl.dropboxusercontent.com/u/391 ... 0patch.exe


First install Patch V1.4.0, afterwards install the Hotfix V1.4.1 over this patch.
You can find it at Matrix, follow link to the Matrix members club, you need to register if you are not already.

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Re: Commander: The Great War 1.4.0 Public Beta

Post by alex0809 » Mon Feb 10, 2014 6:14 pm

So, how's the map editor coming along?

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Re: Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Mon Feb 10, 2014 8:36 pm

Until all ports are finished, this is on a side track to be honest... still on our own wishlist though, to produce a good editor.

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Re: Commander: The Great War 1.4.0 Public Beta

Post by alex0809 » Mon Feb 10, 2014 9:45 pm

Alright, thanks for the answer. I hope it will get released eventually, for me this would increase the value of the game immensely.
I have noticed already that this game is extremely moddable (and rather easily, too), but of course without the ability to edit allegiance of hexes there is not all that much you can actually do...

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Re: Commander: The Great War 1.4.0 Public Beta

Post by lordzimoa » Tue Feb 11, 2014 8:18 am

Added a more complete changelog for the Open Beta V1.4.1, see first post.

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