GAR MP?

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esde
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GAR MP?

Post by esde » Mon Feb 27, 2017 4:37 pm

Could any kind soul explain to me the logic of GAR units having more MP than INF?
:?

nehi
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Re: GAR MP?

Post by nehi » Mon Feb 27, 2017 8:22 pm

esde wrote:Could any kind soul explain to me the logic of GAR units having more MP than INF?
:?
they have half manpower, so u most likely mean movement points? its a light infantry and they can be easily commanded? who knows

i see no problem here, small garrisons and their upkeep are the real plague 8)
Last edited by nehi on Tue Feb 28, 2017 6:16 pm, edited 1 time in total.

esde
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Re: GAR MP?

Post by esde » Tue Feb 28, 2017 2:45 pm

Movement Points indeed.

Having played CEaW (& its GS variant) for many years, it just feels counter-intuitive for GAR (2nd rank troops) units to be faster than INF (1st rank troops).

I am quite new to CtGW and was quite surprised by this element when I read the unit info panel. I had expected that they would be slower than INF.

Tis what it is, I suppose.

:|

operating
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Re: GAR MP?

Post by operating » Tue Feb 28, 2017 5:45 pm

FASTER? I don't get it? Garrisons and infantry move at the same rate when terrain is taken into consideration. SGs usually cannot move beyond 1 hex from a city's center. And as far as MP goes: I've never seen where MP has been a factor in a game, unless a nation has taken tremendous MP losses and that usually results in a NM loss rating for new units ie., A unit in : black, yellow, orange or red at time of deployment. (usually yellow is never present in a unit being deployed, it would go from black to orange at deployment). Also don't forget that when "any" convoy reaches a home port that the host country receives at least 2 MP (signifying Colonial MP had arrived, that's true for Germany, England and France).

nehi
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Re: GAR MP?

Post by nehi » Tue Feb 28, 2017 6:13 pm

operating wrote:FASTER? I don't get it? Garrisons and infantry move at the same rate when terrain is taken into consideration. SGs usually cannot move beyond 1 hex from a city's center. And as far as MP goes: I've never seen where MP has been a factor in a game, unless a nation has taken tremendous MP losses and that usually results in a NM loss rating for new units ie., A unit in : black, yellow, orange or red at time of deployment. (usually yellow is never present in a unit being deployed, it would go from black to orange at deployment). Also don't forget that when "any" convoy reaches a home port that the host country receives at least 2 MP (signifying Colonial MP had arrived, that's true for Germany, England and France).
u have to be mistaken, garrisons mp 6, infantry mp 7

garrisons are faster, sometimes it looks they have same speed, as just over grass, because it costs 2mp each hex, 6 or 7 modulo 2 is 3 both

especially when changing terrain or moving around enemy units, u can notice garrisons are faster, just a little bit, but they are

operating
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Re: GAR MP?

Post by operating » Tue Feb 28, 2017 6:22 pm

If that's the case, it never bothered me..

Robotron
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Re: GAR MP?

Post by Robotron » Tue Feb 28, 2017 7:48 pm

To be honest I see no reason for a smaller sized unit to be any slower than a bigger sized unit excluding Small Garrisons. Certainly not on a map with such few hexes as in CTGW.

In my mod both Garrisons and Infantry have a movement of 6.

In V4.0 Garrisons will be renamed to "Reserve Corps", Infantry will be renamed to "Army Corps".

Small Garrisons will be renamed to "Static Division" reflecting their movement of 1.

nehi
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Re: GAR MP?

Post by nehi » Tue Feb 28, 2017 8:07 pm

Robotron wrote:To be honest I see no reason for a smaller sized unit to be any slower than a bigger sized unit excluding Small Garrisons
smaller unit (garrison) is slightly faster than bigger (infantry)

u can call it matter of logistics (u cant move larger number of men on narrow road as fast as smaller/half number of men)

sounds perfectly accurate to me
Last edited by nehi on Tue Feb 28, 2017 8:15 pm, edited 1 time in total.

Robotron
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Re: GAR MP?

Post by Robotron » Tue Feb 28, 2017 8:13 pm

@nehi: I was addressing the OP, Sherlock! ;)
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nehi
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Re: GAR MP?

Post by nehi » Tue Feb 28, 2017 8:16 pm

i know, but u shouldnt cheat on logistics problem such way :lol:

i see no reason for twice as large group should move at exactly same speed

Robotron
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Re: GAR MP?

Post by Robotron » Tue Feb 28, 2017 8:20 pm

Balancing reasons.

Reserves might be smaller and easier to move from a logistics point of view but usually they don't have the physical health to outrun standard troops.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
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nehi
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Re: GAR MP?

Post by nehi » Tue Feb 28, 2017 8:50 pm

as they dont carry heavy machine guns, they dont need overrun infantry, they can just walk around them :lol:

Robotron
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Re: GAR MP?

Post by Robotron » Tue Feb 28, 2017 8:54 pm

Since when can't Garrisons receive the "Industrialized Warfare" tech? :P
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
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nehi
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Re: GAR MP?

Post by nehi » Tue Feb 28, 2017 9:02 pm

yeah, thats wrong, that should be removed :lol:

Robotron
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Re: GAR MP?

Post by Robotron » Tue Feb 28, 2017 9:26 pm

Just ask the original developers for an update of the vanilla game then! Good luck! :D
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

operating
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Re: GAR MP?

Post by operating » Wed Mar 01, 2017 5:36 pm

:mrgreen:
Robotron wrote:Just ask the original developers for an update of the vanilla game then! Good luck! :D

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