The scoring system has a maximum of 100 victory points and is composed of 5 elements:-
1. 60 Victory Points for kills and army size adjustments
2. 10 Victory Points for base survival
3. 10 Victory Points AP kills
4. 10 Victory Points AP preservation
5. 10 Victory Points for breaking enemy army reduced to 5 Victory Points if your own army is broken
1. The core of this is scoring one Victory Point for each enemy base removed from play. This includes:-
a. 1 Victory Point for sacking the enemy camp
b. 1 Victory Point for each enemy general killed
c. 1 Victory Point per enemy base that evades off-table
d. 1 Victory Point per enemy base removed as a casualty due to shooting or close combat
e. 1 Victory Point per enemy base in broken Battle Groups at the end of the game
f. 1 Victory Point per enemy Regimental Gun Marker removed due to BG break
In addition there are adjustments based on the size of the enemies army and the number of points your army is worth.
a. You gain 1 Victory Point for each base less than 100 bases in your opponent's army. The number of bases is the total of combat bases including Regimental Gun Markers, plus Generals and plus one for the camp.
b. You gain a quarter of a Victory Point for each point not used from the competition points allowance.
c. You lose 4 Victory Points for each point your army is over the competition points allowance
2. You gain 1 Victory Point for each 5% (or part thereof) of the number of bases in your army, over 50%, that survive.
% bases lost Points scored
At least 5% but less than 10% 9
At least 10% but less than 15% 8
At least 15% but less than 20% 7
At least 20% but less than 25% 6
At least 25% but less than 30% 5
At least 30% but less than 35% 4
At least 35% but less than 40% 3
At least 40% but less than 45% 2
At least 45% but less than 50% 1
At least 50% 0
NB it is possible to be broken and still score Victory Points if the lost units are small.
3. Proportion of Enemy Attrition Points lost compared with the Enemy Army Break Point. This is calculated in the same way as the current scheme but will be calculated to the full spreadsheet number resolution and displayed to two decimal places.
4. Proportion of Own Attrition Points surviving compared with your Army Break Point. This is calculated in the same way as the current scheme but will be calculated to the full spreadsheet number resolution and displayed to two decimal places.
5. Score 10 Victory Points if you break the opponents army. This is reduced to 5 Victory Points if both armies break in the same phase.
The logic is to encourage aggressive play with armies that have a proportion of less costly troop types.
Fielding a small army made up of expensive troop types will give your opponent bonus points before you start.
Rewarding slightly undersized armies and allowing a couple of points over, at a cost, makes army design a little easier.
The arithmetic looks complicated but would be entirely handled by the organiser's spreadsheet.
It requires a little additional bookkeeping before and after play.
As part of your army list submission you must state the total number of bases in your army. This can be handled by using a formula like the following for the Badcon spreadsheet:
At the end of the game in addition to recording the Attrition Points lost for each army the number of bases lost needs to be recorded.
I have created a spreadsheet that scores an individual game (https://www.dropbox.com/s/uvh2y3toljopb ... .xlsx?dl=0
). Feel free to have a play around. I have locked it so the formulas do not get mangled but there is no password. The full competition organiser spreadsheet will need to be modified but it is a relatively simple task to do so.