Steel Panthers MBT

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MikeAP
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Steel Panthers MBT

Post by MikeAP » Sat Aug 03, 2013 10:16 am

I have a fantastic idea for a game.

Remake Steel Panthers.


:D

VPaulus
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Re: Steel Panthers MBT

Post by VPaulus » Sat Aug 03, 2013 11:39 am

:lol:

Gary Grisby and his wish list for future titles:
The Future: War in the … and beyond
• War in the East 2.0 - a remake of War in the East using the War in the West engine and new map system (another building block foe the mega game).
• War in the West 1940 (France/Norway/Med)
• War in the West 1941-43 (Mediterranean)
• War in Europe - the largest game ever conceived!
• World at War: A World Divided – iPad
• Tactical WWII game ala Steel Panthers - Gary mentioned Steel Panthers was the game he most enjoyed creating in his career.
There's hope. :)

MikeAP
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Re: Steel Panthers MBT

Post by MikeAP » Sat Aug 03, 2013 12:18 pm

Gary Grisby owns the rights to SBP?

VPaulus
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Re: Steel Panthers MBT

Post by VPaulus » Sat Aug 03, 2013 1:27 pm

MikeAP wrote:Gary Grisby owns the rights to SBP?
Don't really know about that. But he's surely The One which is capable of making a new SPB.

VPaulus
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Re: Steel Panthers MBT

Post by VPaulus » Sat Aug 03, 2013 1:35 pm

Erik Rutins replied this in Matrix forum: :)
It's going to happen, but we can't put a timeline on it yet.

I'm as excited as you all are.
http://www.matrixgames.com/forums/tm.asp?m=3377904

bobk
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Re: Steel Panthers MBT

Post by bobk » Wed Mar 18, 2015 1:54 pm

Ugg, please don't remake it in a top down view. If you are going to bring it up to date, how about an isometric view, like the Talonsoft Battleground games. Destructable terrain, the same great editor, but a streamlined combat system to speed things up.
One thing I hated about the original was moving every single unit, and all the reaction fire. Need to be on an deserted island to be able to finish a large scenario. Don't get me wrong, I like the complexity, and hate anything realtime, but the system needs modernized.

MikeAP
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Re: Steel Panthers MBT

Post by MikeAP » Wed Mar 18, 2015 3:51 pm

bobk wrote:Ugg, please don't remake it in a top down view. If you are going to bring it up to date, how about an isometric view, like the Talonsoft Battleground games. Destructable terrain, the same great editor, but a streamlined combat system to speed things up.
One thing I hated about the original was moving every single unit, and all the reaction fire. Need to be on an deserted island to be able to finish a large scenario. Don't get me wrong, I like the complexity, and hate anything realtime, but the system needs modernized.
Agreed on all points.

I really like the Battle Academy rules. 2 fires, 2 react fires. This prevents turns from being 30 minutes.

bobk
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Re: Steel Panthers MBT

Post by bobk » Wed Mar 18, 2015 5:49 pm

Hey Mike, great minds think alike I guess :-)
Battle academy does zip right along, and looks good too, but it seems kind of easy to me. Not that I am a great player, and my opinion is based on the demo only. My experience was; you move several units up, bad guy pops up and fires, you shoot 2 or 3 x's, he is suppressed, then you move another unit in and destroy him, all in one turn. Seemed impossible to put up any kind of decent defense.
I did enjoy Company of Heroes, but I had to constantly pause it to keep up. My perfect game would be the graphics of COH or those Air Land battle games, with the play system of the Combat Mission series.

pipfromslitherine
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Re: Steel Panthers MBT

Post by pipfromslitherine » Wed Mar 18, 2015 7:06 pm

bobk wrote:Hey Mike, great minds think alike I guess :-)
Battle academy does zip right along, and looks good too, but it seems kind of easy to me. Not that I am a great player, and my opinion is based on the demo only. My experience was; you move several units up, bad guy pops up and fires, you shoot 2 or 3 x's, he is suppressed, then you move another unit in and destroy him, all in one turn. Seemed impossible to put up any kind of decent defense.
I did enjoy Company of Heroes, but I had to constantly pause it to keep up. My perfect game would be the graphics of COH or those Air Land battle games, with the play system of the Combat Mission series.
Your tactic works well provided you have more men than the defenders, that they don't stay hidden in ambush, and that they don't kill your units when they first fire :)

Generally flanking and using the correct units in cover are the decisive tactics.

Cheers

Pip
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bobk
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Re: Steel Panthers MBT

Post by bobk » Fri Apr 17, 2015 12:25 am

Quite! Purchased the iOS bundle of BA during the Easter sale, really enjoying it on the iPad. Guess you can't judge a game (completely) from a demo.

Strider
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Re: Steel Panthers MBT

Post by Strider » Tue Nov 17, 2015 10:15 pm

Last word on this was back in 2013.

Is it still on GG's list? Any news?

IainMcNeil
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Re: Steel Panthers MBT

Post by IainMcNeil » Wed Nov 18, 2015 6:00 pm

Lets just say he isn't working on any other games on that list :)

Strider
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Re: Steel Panthers MBT

Post by Strider » Wed Nov 18, 2015 10:11 pm

I don't know what to say.... wow :D

I don't think I'll be alone in that feeling either.

That original game saw more of my time than any other computer game I have played.

Thanks Iain

Strider
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Re: Steel Panthers MBT

Post by Strider » Wed Nov 18, 2015 10:25 pm

Iain,

The Matrixgames site has crashed (shortly after your teaser reply...).

That's too much of a coincidence surely..... :D

MrsWargamer
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Re: Steel Panthers MBT

Post by MrsWargamer » Thu Dec 31, 2015 8:52 pm

I'll likely find a husband before Gary gets around to re inventing Steel Panthers :)

Oh well, I was wrong about World in Flames, they actually finally put it on sale. Not saying I'm in love with it totally though.

I don't want a game called Steel Panthers and yet really not the same thing. I want something that looks 'exactly' like Steel Panthers yet installs and runs on a current computer without needing to beg a geek to fix it so it actually runs correctly. I try not to bug my son for too many rescues.
I CAN be reached
email me at sukunai.ni.yori@hotmail.com

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