Bialystok-Minsk_Soviet Corps Campaign

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Kriegsheld
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Corporal - Strongpoint
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Bialystok-Minsk_Soviet Corps Campaign

Post by Kriegsheld » Wed Jul 21, 2021 10:03 pm

I decided to play the Soviet Corps campaign on Panzercorps Wehrmacht. I'm shocked at the results I get consistently. The German units are not that much stronger than the Russian ones. Many times, the Russians are stronger, including Initiative, yet the Russians consistently get bad combat results. They don't even get anything near what the combat results estimator says. It feels like the editor of this campaign wrote something into the settings that disadvantage the Russians. I'm seeing this most clearly in the Bialystok scenario. Even the Russian fighters when they have a 10 strength to 5 strength advantage and the planes are pretty similar are getting ridiculously lousy results. And the KV1 tanks can hardly even dent the much weaker PZIIIs. I've tried saving and restarting to see if I was just getting an unfortunate modifier, but all it does on occasion is to deliver less ridiculous bad results for the Russians. Can anyone tell me what is going on with this campaign? Thanks.

faos333
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Re: Bialystok-Minsk_Soviet Corps Campaign

Post by faos333 » Wed Jul 21, 2021 10:48 pm

"It feels like the editor of this campaign wrote something into the settings that disadvantage the Russians" I have not played it, but from what you said it feels like it :-)
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.2 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

turn4441
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Sergeant - 7.5 cm FK 16 nA
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Re: Bialystok-Minsk_Soviet Corps Campaign

Post by turn4441 » Thu Jul 22, 2021 5:11 pm

The biggest issue is a lack of experience. Even though you are given numerous auxiliary units in that scenario, they all have zero experience while all the German units start at 100 and so, get a +1 to initiative, attack, and defense. The Soviet fighters are not nearly as good the German ones and with no experience, they don't fare well. Some of your tanks may have a star of experience, but as it is only the 4th scenario and some of your units will be new, many won't have much experience at this point. And then, of course, there is the random number generator. Check the attack logs before (ctrl-click) and after (L) to see why the results are what they are. If it's too annoying, you can always use dice chess or other setting.

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