exit zone explained

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Design, Panzer Corps Moderators, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Design, Panzer Corps Moderators, Slitherine Core, Panzer Corps Design, Panzer Corps Moderators, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Design, Panzer Corps Moderators, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
Japoivvb
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Sun Jan 16, 2011 6:15 pm

exit zone explained

Post by Japoivvb » Mon Sep 27, 2021 8:20 pm

Hi,

maybe it is explained in other topic, honestly I could not find the proper one, but I do not know how to use exit zone, in theory just move an unit to exit zone hex and it will be moved to reserve enabling to deploy a new one, but it does not work for me. e.g.

https://www.dropbox.com/s/v0m4p4fos8dav ... e.png?dl=0

dalfrede
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1238
Joined: Wed Mar 15, 2017 7:48 pm

Re: exit zone explained

Post by dalfrede » Mon Sep 27, 2021 10:19 pm

I would note that there are 2 exit hexes in the editor, one for you and one for the AI.
The top one appears to be correct, but you may try the other to be sure.

Nico's revised GC includes exit hexes in all scenarios except Berlin.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

terminator
General - Carrier
General - Carrier
Posts: 4801
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: exit zone explained

Post by terminator » Tue Sep 28, 2021 6:39 am

I think you have to add a Trigger to each exit zone, the exit zone in the Editor is only a graph ?
Last edited by terminator on Tue Sep 28, 2021 6:40 am, edited 2 times in total.

glaude1955
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 424
Joined: Tue Sep 01, 2015 6:55 am

Re: exit zone explained

Post by glaude1955 » Tue Sep 28, 2021 6:39 am

Did you check the "Reform Units" box when setting up your scenario at the very beginning?

Japoivvb
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Sun Jan 16, 2011 6:15 pm

Re: exit zone explained

Post by Japoivvb » Wed Sep 29, 2021 9:26 pm

my fault, I was opening in editor Nico's revised GC which it is not what i am playing, sorry, it works.

captainjack
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1839
Joined: Thu Sep 13, 2012 7:42 am

Re: exit zone explained

Post by captainjack » Sun Oct 03, 2021 3:45 am

See if this helps
viewtopic.php?f=147&t=91124

Post Reply

Return to “Panzer Corps”