Type of hero probability

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captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Type of hero probability

Post by captainjack »

Dnipropetrovsk: 1968 Kills, 3rd hero (spotting) - see screenshot.

I rerolled and didn't get a hero at all, so I'm about to start Kremenchug to have a go at all the nice transports, having proved a point.

I checked the combat results table for indirect attacks to see the effect of the attack heroes (+2 initially then an extra +3).
It varies a bit but the best effect is just under 1 extra kill per attack at +5 and roughly an extra 0.4 kills per attack for the +2.
Most scenarios have about 20 to 25 turns, so maybe 15 to 20 opportunities to attack (allowing for bad weather and refuelling), so maybe an extra 10 kills per scenario at +5 (42 and 43) and about 7 or 8 in 40 and 41. Assume 10 scenarios per campaign, so 160 extras in 40/41 and maybe 300 in 42/43 (about 450 extras all up). I'd still have had over 1500 kills without the attack heroes, so good attack heroes are helpful but not essential. Decent defence heroes (+2D or better) would have helped retaining overstrength, and move hero would have allowed a few extra attacks on good targets that were just out of reach, and allowed a few more attacks by reducing the small number of times I couldn't reach an airfield in a single turn.
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3rd strat hero.PNG
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faos333
Colonel - Fallschirmjäger
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Re: Type of hero probability

Post by faos333 »

so you got a 3rd strategic bomber hero? It seems so, I can not tell by the image posted ....
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PeteMitchell
Major-General - Tiger I
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Re: Type of hero probability

Post by PeteMitchell »

The encircled/highlighted plane on the pic has three little balls at the bottom of the strength plate, each ball represents one hero, isn't it?
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goose_2
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Re: Type of hero probability

Post by goose_2 »

captainjack wrote: Sat May 29, 2021 4:14 am Dnipropetrovsk: 1968 Kills, 3rd hero (spotting) - see screenshot.

I rerolled and didn't get a hero at all, so I'm about to start Kremenchug to have a go at all the nice transports, having proved a point.

I checked the combat results table for indirect attacks to see the effect of the attack heroes (+2 initially then an extra +3).
It varies a bit but the best effect is just under 1 extra kill per attack at +5 and roughly an extra 0.4 kills per attack for the +2.
Most scenarios have about 20 to 25 turns, so maybe 15 to 20 opportunities to attack (allowing for bad weather and refuelling), so maybe an extra 10 kills per scenario at +5 (42 and 43) and about 7 or 8 in 40 and 41. Assume 10 scenarios per campaign, so 160 extras in 40/41 and maybe 300 in 42/43 (about 450 extras all up). I'd still have had over 1500 kills without the attack heroes, so good attack heroes are helpful but not essential. Decent defence heroes (+2D or better) would have helped retaining overstrength, and move hero would have allowed a few extra attacks on good targets that were just out of reach, and allowed a few more attacks by reducing the small number of times I couldn't reach an airfield in a single turn.
Wow When this started I thought it would take some serious savescumming, but you have shown it just takes perseverance and persistence.
goose_2
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captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1908
Joined: Thu Sep 13, 2012 7:42 am

Re: Type of hero probability

Post by captainjack »

Sorry if anyone missed the three hero dots in the image. I was struggling to post the image and got distracted from mentioning it.

I was surprised that it wasn't slower and more difficult. Though the selected heroes definitely helped, it was mainly down to deliberately selecting the right kind of high-kill targets and there were definitely some occasions where an ammo strip, suppression of heavy enemy or city neutralisation would have been more sensible, but once you're on a mission...

I got 191 kills in Kremenchug - all from transports, with one turn missed while mobile AA started to shoot up the fighters over the fleet, and two cloudy half-damage days. These didn't matter as I still got to hit every ship. I was mainly one-shotting the 11 and 12 strong ships (and took 14 off one conscript transport) but there was some finishing off 1 or 2 strength points for ground troops and the fighter escort. It took a bit of planning to completely block the ships from landing so I could have my shooting gallery. The railways were useful for bringing in units quickly and the wehr reserve from the nearby city filled the last few gaps. Only one unit got ashore while I was closing things up. I didn't miss them and a few reformed units gained back their first star - Prokhorovka wasn't pretty so this was useful.
TSPC37730
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Re: Type of hero probability

Post by TSPC37730 »

captainjack wrote: Sat May 29, 2021 4:14 am Dnipropetrovsk: 1968 Kills, 3rd hero (spotting)
I must tip my hat to the better Panzer General!
heinzrondorf
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Re: Type of hero probability

Post by heinzrondorf »

captainjack wrote: Sun May 30, 2021 6:35 am Sorry if anyone missed the three hero dots in the image. I was struggling to post the image and got distracted from mentioning it.

I was surprised that it wasn't slower and more difficult. Though the selected heroes definitely helped, it was mainly down to deliberately selecting the right kind of high-kill targets and there were definitely some occasions where an ammo strip, suppression of heavy enemy or city neutralisation would have been more sensible, but once you're on a mission...

I got 191 kills in Kremenchug - all from transports, with one turn missed while mobile AA started to shoot up the fighters over the fleet, and two cloudy half-damage days. These didn't matter as I still got to hit every ship. I was mainly one-shotting the 11 and 12 strong ships (and took 14 off one conscript transport) but there was some finishing off 1 or 2 strength points for ground troops and the fighter escort. It took a bit of planning to completely block the ships from landing so I could have my shooting gallery. The railways were useful for bringing in units quickly and the wehr reserve from the nearby city filled the last few gaps. Only one unit got ashore while I was closing things up. I didn't miss them and a few reformed units gained back their first star - Prokhorovka wasn't pretty so this was useful.
Great work, and thanks for sharing your progress. I really enjoyed reading it!
faos333
Colonel - Fallschirmjäger
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Re: Type of hero probability

Post by faos333 »

captainjack,

Congrats for the 3rd hero on the strategic bomber, very well done, you deserve a special medal for that ...... your determination was amazing !
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1908
Joined: Thu Sep 13, 2012 7:42 am

Re: Type of hero probability

Post by captainjack »

At least some credit must got to Faos333for showing me some alternative routes for 43 East scenarios, so I was able to learn new approaches for these while my aggressive He177 was on his killing spree (possibly using the He177 as a dive bomber).
TSPC37730
Sergeant First Class - Elite Panzer IIIL
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Re: Type of hero probability

Post by TSPC37730 »

Update from Vyazma for the 21st recon:

Do. Your. Job.

21stRecon2ndHeroSnip.jpg
21stRecon2ndHeroSnip.jpg (134.85 KiB) Viewed 1325 times


Status at the end of the scenario:

1st recon: +5A, 854 kills
21st recon: +3A, +1S, 748 kills
2nd SB: +3A, 591 kills
15th SB: +3D, 528 kills
PeteMitchell
Major-General - Tiger I
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Re: Type of hero probability

Post by PeteMitchell »

I really wonder how many kills one could get with Recon Rudel? :)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1908
Joined: Thu Sep 13, 2012 7:42 am

Re: Type of hero probability

Post by captainjack »

Looks like Team recon is headed for a pair of three-hero units during 42. Well done. With two strat bombers, there aren't quite enough ships to go round, but one third and one secod hero would be a reasonable goal by end 43.
PeteMitchell, surely you"re not volunteering your killer Recon Rudel for your nsxt playthrough?
On my earlier comment on experimental SE recon, I'd given the Dingo +1 spot and +2 move (and a fuel boost)., not +2 spot. The extra move made the most difference, but I had also given the dingo and Daimler AC 4WDrive after watching some footage of them on an exercise. I really should do more work on my British mod.
PeteMitchell
Major-General - Tiger I
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Re: Type of hero probability

Post by PeteMitchell »

I would love to give it a try, just dont have much time right now :(
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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