Big thanks and some suggestions

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steelwarrior
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Big thanks and some suggestions

Post by steelwarrior » Wed Aug 03, 2011 2:38 am

Hi,

really love the game - have missed PG soooooooooooo much :P

I do make all kinds of advertisement in strategy forums in Germany and hope it will be a great success the rates are very good around 80% in all German magazines.

Now I have one really big critique - I play on level 3 and have won Decisive Victories all over and am now ready to invade England in 1940 - but this secnario is not a bonus but a quick death - I loose half of my precious core units before they can even land - sunk by the overpowered british navy - even though this might be true what is the fun to loose half of your army in the middle of the camapign for nothing???

Plus really no support units - no fighters to fight back the as well overpowered british airforce...and no untis which I can let sink instead of my core units...

Please really change it!!!

Like that it destroys my whole motivation to move on...


Other suggestions:

1. Should I wait for England 1942 - ist that easier to invade?

2. More Prestige please - what about prestige for destroying untis...like this I usually have to decide to wether overstrength my untis or use all Slots or use new models...some more would be more fun ;-)

3. Artillery and infantry seems to be far more important then early tanks - thats a bit funny for a PG ;-) or PK

4. Longer Campaign - any Addon being planned?

5. What about using the PG IV system - really liked it...

6. Some role gaming - After Victories and Decisive Victories (DV get more then V) I get a few points which i can invest in me as a General - for example better support abilities (Units have more ammunition); or tank specialist - tanks have bonus stats and more movement points...or infanrry - same like with tanks or fighters and so on...

7. More relaxed gaming - DV also possible with comquering all cties and destroying all enemy untis - this will also influence the next scenario - like lesser units for the enemy...

8. Bigger scenarios - with more units...

9. What is the logic behind extra elite units? Have only DVs untill now but only one elite unit...play on normal level (3)

and again - thank you so much for this game - keep on moving with it!

AgentX
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Post by AgentX » Wed Aug 03, 2011 3:32 am

@steelwarrior, try to skip Sealion '42, if you can. It is much harder than Sealion '40. For some tips, I put a link at the bottom where Sealion '40 strategies are discussed. You should have been steadily building your air force and have 6 fighters by then. With them (and an assist with a fighter bomber or two), you should be able to take out the three planes that are in range on the first turn (put my mockup map below; hope it helps). Also, two Ju88's are invaluable for helping deal with the Royal Navy (you also get two Aux Ju88's, as well). In addition, I make a "Picket Line" with the remaining southern fleet to protect the transports.

http://slitherine.com/forum/viewtopic.p ... ht=sealion

Image
Last edited by AgentX on Wed Aug 03, 2011 3:38 am, edited 1 time in total.
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willgamer
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Re: Big thanks and some suggestions

Post by willgamer » Wed Aug 03, 2011 3:35 am

steelwarrior wrote: Now I have one really big critique - I play on level 3 and have won Decisive Victories all over and am now ready to invade England in 1940 - but this secnario is not a bonus but a quick death - I loose half of my precious core units before they can even land - sunk by the overpowered british navy - even though this might be true what is the fun to loose half of your army in the middle of the camapign for nothing???
I'm an average player. If what you're calling level 3 is colonel, then I can tell you a decisive victory in England '40 is very achievable.

A couple of tips- Wait at least one or two turns before trying to land any troops; You probably need to add more fighters and strat bombers (JU88s) to your core force to neutralize the British navy.

Perhaps you could post you core group composition and some of the more experienced players could comment on it. :)

steelwarrior
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Post by steelwarrior » Wed Aug 03, 2011 3:43 am

I have 3 experienced Fighters 3 tactical Bombers an 8 Infantry 5 Artillery and 5 Tanks ;-) could switch one Artillery to a fighter at the start of the scenario...had all DVs and do not want to start all over again ;-)

AgentX
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Post by AgentX » Wed Aug 03, 2011 3:54 am

steelwarrior wrote:I have 3 experienced Fighters 3 tactical Bombers an 8 Infantry 5 Artillery and 5 Tanks ;-) could switch one Artillery to a fighter at the start of the scenario...had all DVs and do not want to start all over again ;-)
Artillery are too important; I'd switch one of your infantry (7 is more than enough).
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steelwarrior
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Post by steelwarrior » Wed Aug 03, 2011 3:57 am

2 are paratroopers and very experienced - how to switch a unit to a different catagory - never tried it before - do they loose all ther experience?
Have 4 fighters and 1 tacticat Bomber and 3 strategical now...4 artillery, 8 infantry, 5 tanks...

AgentX
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Post by AgentX » Wed Aug 03, 2011 4:01 am

If you disband, you will lose the experience but get the prestige back (during Deployment Phase only). Upgrading lets you keep their experience, but you have to upgrade within the unit types. However, you can also carry more units than slots are available. Just don't place them and they will go to your Reserves for future use.
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steelwarrior
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Post by steelwarrior » Wed Aug 03, 2011 5:49 am

ok - now i won England 41 without any loss of core units - but missed a DV with one turn...can i still go to the US?

AgentX
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Post by AgentX » Wed Aug 03, 2011 6:15 am

steelwarrior wrote:ok - now i won England 41 without any loss of core units - but missed a DV with one turn...can i still go to the US?
Yes, but you'll have to do Sealion again in '42. The campaign path is in the Library. You would currently be on the non-green path (green means you defeated England) since a Marginal Victory means you actually didn't defeat England and they eventually pushed you back off the island. So, you'll have to do the much harder Sealion '42 later. It is brutal and you will need more fighters and bombers to deal with a much larger British air force and navy. If you have a save near the beginning of Sealion '40, you may want to try it again for the Decisive Victory than go on that other path. In order to get to the US on your current path, you have to get a Decisive Victory on Sealion '42; a very hard task.

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starbird
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Post by starbird » Wed Aug 03, 2011 6:52 am

steelwarrior wrote:I have 3 experienced Fighters 3 tactical Bombers an 8 Infantry 5 Artillery and 5 Tanks ;-) could switch one Artillery to a fighter at the start of the scenario...had all DVs and do not want to start all over again ;-)
Dude, I see your problem. You've spend too much on preserve experience, my first time mistake too, and totally not worth it.
Give priority to troop number and level-up first, and you'll find your life much easier. :wink:

My opinion, you better off restart the campaign right now, or the later games might give you much tougher times.
You may consider lowering difficulty level too, there's no shame in it.
I'm on field marshal now, and it seems to me that it's not much different from colonel level -since you'll short on cash on either case, the difference between experience factors does not matter much.

As for sea lion 40, less head-on-rush will do you wonders~ :idea:

Diplomatic
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Post by Diplomatic » Wed Aug 03, 2011 8:02 am

@ steelwarior: I had DV in Sealion 40 (campaign), didn't lose a signle core unit (Colonel). The trick is to deal with the British Navy first and keep your transports out of range not only from the British Navy, but also from the radar towers (spotting of 4). Have at least one experienced and overpowered start bomber + use the 2 JU 88s available (escorted with fighters). You can even use the paratrooper transports as decoys, the AI will certainly attack them. I begin disembarking in turn 3-4. Try to avoid Sealion 42 - it is much harder than Sealion 40, but not impossible.

For the invasion of GB I gathered the following force: 6 tanks, 6 inf, 4 Art, 2 Recon, 3 Fighters, 2 Stukas, 1 Fighter-bomber, 1 Strat-bomber.

@starbird: Since Fall Weiss I use exclusively experienced reinforcements, and it pays off in the later campaign scenarios - I rather have six 3-4 stars tanks than the double of that, however inexperienced. Also historically, the Wehrmacht was more about quality than quantity. Anyway, I guess the strategic possibilities this game offers are endless :)
"Nicht Kleckern sondern Klotzen!" - Heinz Guderian

starbird
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Post by starbird » Wed Aug 03, 2011 9:53 am

@Diplomatic
I would agree with you on it for almost every singal another game, yep EXP definately matters, but not necessarily for Panzer Corps.
Even on Colonel, I would have trouble to keep up with the max troop numbers or to level up to the best units available, say after campaign 3, if I elite-reenforce every time.
And less units mean longer battles, which makes DV harder.
On the other hand, I maximized on almost all best-unit troops all the way through the whole campaign on Field Marshal level with at least a couple of turns to spare before DV for every each campaigh, when I vanilla-reenforced them, and never felt overpowered by AI 5-star veterans.

Just give a try, OK? :wink:

Longasc
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Post by Longasc » Wed Aug 03, 2011 10:17 am

I am also promoting Panzer Corps at every opportunity. It's worth it and for me a dream come true.

I can't tell you how much I am looking forward to see a sequel with the missing PG/AG scenarios!!!

steelwarrior
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Post by steelwarrior » Wed Aug 03, 2011 2:13 pm

Hi,

thanks to all - yeah I thought something like that, that XP is not so important - more on numbers - do you guys never eite-reinforce?
I started also Turn 4 to land on the coast and did not get a DV by one turn ;-)
Thanks for the many answers...

The XP thing would be one of my suggestions for better gameplay - one of the biggest joys for PG was to make your units elite and overpower them - so maybe make elite reinforcements less costlier give more Prestige on higher levels - but make enemy untis stronger or more numerous...it is not that i could not beat the AI on Level 3 but I love to have elite units ;-) - makes them more important to me...

And yes may Panzer Corps be the most succesful Slitherine Game ever and may we have tons of addons and PC 1-11 ;-) within the nex 2 years - please create Addons in that way that we have one very long campaign - somehow it is a too short for me now and please think of Pacific Admiral - for me this was one of the highlights...

hmmm getting always victories now - but always lack 1-2 turns for a DV...

starbird
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Post by starbird » Thu Aug 04, 2011 3:02 am

I feel the same way about elite units - in fact I believe it's a major point for me to paly such games.
Non-elite-reinforcing is not by choice, but out of no choice, and out of deep deep disappointment. :(
I think it's one of very few things that I'm not so sure about Panzer.

And you get me wrong. I wasn't suggesting that you have trouble beating AI.
Since you are sticking to elite units, lowering the level makes just appropriate amount of money to keep up with the game, and more fun to play with.
Or you might as well play Field Marshal, I assure you that you will face about the same challenge and feel much more accomplishing.
What I'm saying is Colonel level is not worth playing.

Any way, good hunting and have fun~ :wink:

steelwarrior
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Post by steelwarrior » Thu Aug 04, 2011 10:30 am

Hey there,

thanks again - lets maybe give a vote for the devs about elite units so they can include it in a patch or Addon ;-)

No misunderstanding about the AI - just wanted to make it clear for the devs ;-) thanks for the tip with the difficulty level

Thanks for the tip - finally beat the England 40 with a DV and 2 turns still left ;-)

Does it make sence to make DVs in scenarios that send you anyway to the same one - no matter if DV or MV?
Cause if you wait longer with putting a unit in the last city you get some extra Prestige per turn ;-)

I just checked the campaign again and for MV at Moscow 41 I can have a few scenarios more ;-) We could do a vote on this one too

This would be a suggestion for the devs too - for DVs always more scenarios - not lesser - at least i love very long campaiaigns...for example a fight against Japan or China at the end for world rulership after defaeting, England, Russia and USA ;-)

SardaukarCRO
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Post by SardaukarCRO » Sat Aug 06, 2011 11:27 am

i think that experience is very very important in PzC. i'm playing USA midwest scenario and the following happened - i had my 4 and a half star Tiger II against the American most powerful tank - the odds shows my Tiger II takes 1 damage, American armor 8. on the other hand, i bought a Maus tank (is it Maus?), and the odds show my Maus (non - experienced) tank takes 5 damage and inflicting only 4 damage. another examples - my fighters inflicts 10 damage to USA bombers (destroying them immediately), Tiger II tanks inflicts 9-10 damage to Shermans, Artillery, Infantry. so, XP is very very important. I've never used "green" replacements throughout my campaign, only elite replacements and never had any problem with prestige (if u can achieve marginal victories and still continue in the campaign like nothing happened - then by all means do it, capture all the cities u can, destroy all units that u can for extra XP....)

starbird
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Post by starbird » Sat Aug 06, 2011 2:15 pm

SardaukarCRO wrote:i think that experience is very very important in PzC. i'm playing USA midwest scenario and the following happened - i had my 4 and a half star Tiger II against the American most powerful tank - the odds shows my Tiger II takes 1 damage, American armor 8. on the other hand, i bought a Maus tank (is it Maus?), and the odds show my Maus (non - experienced) tank takes 5 damage and inflicting only 4 damage. another examples - my fighters inflicts 10 damage to USA bombers (destroying them immediately), Tiger II tanks inflicts 9-10 damage to Shermans, Artillery, Infantry. so, XP is very very important. I've never used "green" replacements throughout my campaign, only elite replacements and never had any problem with prestige (if u can achieve marginal victories and still continue in the campaign like nothing happened - then by all means do it, capture all the cities u can, destroy all units that u can for extra XP....)
Did some experiments, and it seems XP DO changes the basic attributes, it just does not show on user-interface, which I took for granted and never bothered to double check. :(
So it changed everything :?
Many thanks and sorry for the misleading.
Last edited by starbird on Sat Aug 06, 2011 9:07 pm, edited 2 times in total.

SardaukarCRO
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Post by SardaukarCRO » Sat Aug 06, 2011 2:40 pm

if u don't have enough money, i would rather spend prestige points on upgrading units than purchasing new units without any XP.

i had lots of prestige because I was going to a longer campaign, and not decisive victories in all scenarios.

steelwarrior
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Post by steelwarrior » Sat Aug 06, 2011 11:05 pm

Thanks for the many replies...yeah elite rocks

but still PC is unbalanced in that in my opinion - So my vote is for less expensive elite - reinforcements or more Prestige on higher difficulty levels...maybe give Prestige for destroyed enemy units as well...

Maybe give on higher levels the AI more units - because historically and gamplaywise the fun is having a small elite troop of Germany...for SU one can rahter put on quantity then quality - but I beleive even there the major fun is having good core units...

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