DLC: Captured Units

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turn4441
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Re: DLC: Captured Units

Post by turn4441 » Sun Mar 10, 2019 1:25 pm

I hadn't thought about that, but an easy quick fix is to simply fill in the campaign name in each row where a scenario has multiple rows and then you can filter and see all the information by a specific campaign instead of just the first row pertaining to a scenario. Or I could do it for you (attached ver. VIIIb). I also corrected the mistake of having 2 campaign names for the vanilla scenarios (was both PC39-45 and PK). Now it's just PC39-45, not sure what I was thinking then.
Attachments
Panzer Corps Reference ver. VIIIb.xlsx.zip
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PeteMitchell_2
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Re: DLC: Captured Units

Post by PeteMitchell_2 » Sun Mar 10, 2019 2:04 pm

Oh wow, this is just great!

Thanks a lot for preparing (and maintaining/enhancing) this overview!

turn4441
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Re: DLC: Captured Units

Post by turn4441 » Sun Mar 10, 2019 5:52 pm

A couple of other small errata I noticed:

Row 95 about Kiev of the vanilla campaign has the wrong color fill (it is the same as GCEast campaigns), should be lighter
Row 171 Tunisian Bridgehead: it's campaign is listed as AK but should be AFC instead.

PeteMitchell_2
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Re: DLC: Captured Units

Post by PeteMitchell_2 » Sat Mar 16, 2019 11:05 am

turn4441 wrote:
Sun Mar 10, 2019 5:52 pm
A couple of other small errata I noticed:

Row 95 about Kiev of the vanilla campaign has the wrong color fill (it is the same as GCEast campaigns), should be lighter
Row 171 Tunisian Bridgehead: it's campaign is listed as AK but should be AFC instead.
FYI, I was given a recon plane in US Corps 44-45 at Omaha Beach, it’s not really a captured unit nor does it really have a hero… so not sure you capture these in your list? However for completeness, maybe still worth capturing?

turn4441
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Re: DLC: Captured Units

Post by turn4441 » Sat Mar 16, 2019 2:14 pm

I haven't played that far so I wasn't aware of it. It is odd that there is no mention of it being given to you as part of your core and also carrying over to future missions, but apparently, it does so. However, given that it has no attack capabilities, the AI's penchant for attacking recon units, and the fact that many players probably don't notice it until it's attacked as it's way on the edge of the map and you're not told about it, it's life expectancy may be brief. If you can get to the next mission in full health it is worth 190 to disband. Doubt I'd keep it as a spotting range of 3 with no other utile attributes and a need for constant babysitting isn't all that special. Not sure it's worth attaching the file, but I will anyway, now ver. VIIIc.
Attachments
Panzer Corps Reference ver. VIIIc.xlsx.zip
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PeteMitchell_2
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Re: DLC: Captured Units

Post by PeteMitchell_2 » Sat Mar 16, 2019 3:35 pm

Thanks, ah... I thought you had played through them all already?

Yeah not sure why they don't mention it... the interesting thing is it has recon move so I might actually keep it for a few more scenarios, i.e. as it can spot ahead and can come back a bit again... of course it requires an escort fighter if exposed. Well, I am actually more concerned about the deployment slot. In the Omaha Beach scenario there are no enemy planes.

turn4441
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Re: DLC: Captured Units

Post by turn4441 » Sat Mar 16, 2019 5:34 pm

Nope, there are a lot I haven't gotten to, mostly because I was stupid/careless/impatient when I started with the game, feeling I needed to finish each scenario as quickly as possible (partly due to the vanilla game turn constraints) learned to play better so I started over, and then the same thing yet again and on harder levels each time but with better strategy/play concepts. Also, I enjoy following the timeline (I'm basically in mid-43 and about 200 scenarios in and hence the form of it in my reference file) so you are using/facing the same units or playing the same battle, but from different sides and, as I mentioned previously, I tend to bog down on the longer/larger scenarios, especially in the east. Although I'm retired, I have way too many other things to do (or want to do or am told to do) besides playing games and 3-4 hour slogs take too long. I'm lucky if I have an hour to play every day or so. Going from a relatively brisk Salerno Landing (US) back to catch up GC43East and playing Ponyri is a bit tedious. Having to kill 166 units (with many still leftover) over 20 turns was a pain after a measly 69 over 14 turns at Salerno, not to mention the 12 newly spammed tanks (and several AA/ATs) over the last 2 turns that magically appear when your troops are weary and low on ammo. Anyway, I basically compiled the scenario info from other lists in the forums and filled in what wasn't available mostly by using the scenario editor and the scenario files, but some were from playing.

PeteMitchell_2
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Re: DLC: Captured Units

Post by PeteMitchell_2 » Sat Mar 16, 2019 5:58 pm

turn4441 wrote:
Sat Mar 16, 2019 5:34 pm
Also, I enjoy following the timeline (I'm basically in mid-43 and about 200 scenarios in and hence the form of it in my reference file) so you are using/facing the same units or playing the same battle, but from different sides and, as I mentioned previously, I tend to bog down on the longer/larger scenarios, especially in the east.
This is a very interesting approach, so you play all the different campaigns in parallel so to speak? Maybe I should try this as well sometime... this seems a good history lesson as well then! :D

turn4441
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Re: DLC: Captured Units

Post by turn4441 » Sat Mar 16, 2019 8:07 pm

All except Sealion, which I'll do later, if I ever finish. It's enjoyable but also a slog.

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