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Re: What game would you like to see next?

Posted: Wed Dec 05, 2012 3:50 am
by bam65
I have to admit that I'm so burned out on the European theatre that I would rather see a Pacific theatre campaign before the ones being suggested.

Re: What game would you like to see next?

Posted: Wed Dec 05, 2012 8:40 am
by sitito
bam65 wrote:I have to admit that I'm so burned out on the European theatre that I would rather see a Pacific theatre campaign before the ones being suggested.
+1

Re: What game would you like to see next?

Posted: Wed Dec 05, 2012 10:37 am
by OGWalters
Me too !

Re: What game would you like to see next?

Posted: Fri Dec 21, 2012 7:20 pm
by BlackeyeVuk
Hello guys,

Im fairly new here. So apologies if I do make this post a bit out of place. However I do have some ideas about your games mr. Iain.

Well, its not about scenarios or whatnot, because I'm sure you do most excellent job at recreating history battles. More of a new gameplay you may or would , or should implement or at least try to expend upon, inside of scenarios ofc.

Let me start. (English is not native, bear that in mind please.)
---------------
Panzer Coprs as a game have huge potential to create big community o/w hardcore fans, especially older players if you would expand gameplay , not only content.
For example.

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Better gameplay for military ranks.
People love to start from beginning of something , best with nothing, and have potential to achieve ultimate greatness. To create career from start. From low-end Lieutenant to Field Marshall. But, to control core units according to rank.
However that can't be implement without some thoughts to it. Which leads to new section.

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Better AI - Allies[groups of AIs]
Goes with par for military ranks. If you start with one or two core units because you are low officer and part of thee Army Central for example, rest of thee army has to have some autonomous control inside one scenario. Combining new stuff from Africa Corps, giving limited time to do objective, but more outcomes for rewords at the end, following what as a group you achieved , or worse lose. It would give more meaning to the player to PLAY his role, part, inside that mission. And not just power-gaming everything. Would give far more personally , story, repeatability. That would be seller. Best seller if not. To see you inside of Army Central , that gives orders to several smaller regiments inside, including yours. Ofc, adding bit of random events during mission, that can be in your reach for additional fame and prestige or rewords in units/Captured or Core.

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Expanding / Reworking Prestige system
Again, goes with a par for Better AI and Military Ranks. As you are settled with objectives you have to complete, you get prestige points that acts as resources provided. However, people love numbers, especially here. Killing, completing missions/objectives, anything that can get you prestige, but. Some form of log is needed, so people can track numbers , reward prestige for unit killed. Would be far easier to see how much i received prestige for killing one unit there.
Prime example would be.
1- On the left there is Panzer IIIf with 4 star veterancy . On the right is Panzer IVD with 2 star veterancy.
Panzer IIIf gives you ... I donno 42 prestige. But multiply with 1.4 = 59(58,8) prestige
Panzer IVD gives you... 45 prestige. with 1.2 = 54 prestige. Better choice for me would be Panzer IIIf eh? But then again. Panzer IVD is much more fierce target to leave alone.
And for reworking prestige. That idea is primerly for skirmish with AI or Player.[Multipayer]. Yeees. If you would even rework how prestige is gained for unit kill/objectives.

Example . Skirmish with AI. We both get 2500 prestige . Unit cost for Panzer IIIf would be 50. But reword for killing it would be 0.7 ratio of that number 42. That way armies gradually get smaller if stalemate occur. Those are just ideas. Im no math wizz. Examples and Ideas , that is all.

I have tons of them . But do not have much time to right all down now. I will post more again sometimes.

As for current question. Whatever you create for PC. I will like it.

Re: What game would you like to see next?

Posted: Fri Dec 21, 2012 11:37 pm
by MrsWargamer
The idea sounds nice, I actually have no issues with it.

But, it sounds like a war game converted into a role game actually.

I don't hate role games, play em a lot actually.

But I generally prefer wargames to be just wargames myself.

Once upon a time a few guys tried to give personalites to table top miniatures. They ended up making Dungeons and Dragons and an entire gaming genre was created. 30 and more years later, and the world can thank those guys for an industry that thinks RPG stands for role playing game, and not rocket propelled grenade :)

But once upon a time, about the same time too, guys started making wargames to recreate famous battles using card board counters, and maps with grids drawn on them to regulate the simulation.

Panzer Corps is a board game wargame. I just want it to be a board game wargame. It is handy that I can play it on a computer against a machine of course. Because otherwise, I would be forced to push card board around alone when I had no opponent, and play both sides, and hope that I was actually enjoying myself. Panzer Corps is about the scale of an operational level board game. It is not squad tactical and it is not grand strategy. But it is also not a role game.

I simply don't want to get that interested in the lives of the men inside of the counter.

Re: What game would you like to see next?

Posted: Sat Dec 22, 2012 3:28 pm
by BlackeyeVuk
That is fair point. Maybe create similar game under different name or so. :] . I just like the style of Panzer Corps.

Re: What game would you like to see next?

Posted: Sat Dec 22, 2012 4:27 pm
by robman
Personally--as long as we're thinking outside of the box--I'd like to see a tactical game in the style of Panzer Corps. Sort of a Squad Leader For Dummies. :wink:

Re: What game would you like to see next?

Posted: Sun Dec 23, 2012 1:47 am
by KeldorKatarn
First of all don't confuse rank with difficulty level. in Africa Corps e.g. you already are promoted, like Rommel, and in all campaigns you get control over a larger and larger force over the course of the game, with roughly a Panzer division in Poznan GC39 to probably a full Panzer Corps plus air support in the end (3 divisions + corps troops + about 3 air groups)

The "ranks" in the current game are just nicely named difficulty levels, they are not your rank. You are adressed as a General in most briefings, even if you choose to start as a Colonel. You do already rise through the ranks, from a division commander to roughly an army corps commander, the game just doesn't make a whole of a lot of fuss about it, because it's not what the game is about.

Emphasizing this part is, I have to agree with the other posters, not what a game like this should be about. it should be about the units you command, not about you.

And frankly... thinking about your own career is usually what makes a bad officer to begin with, so I wouldn't even want to roleplay this. A great commander primarily thinks about how to achieve the objectives given to him with minimal losses to his forces. it's all about the men, not about you. So I think this game's focus is exactly right. It is the troops that you see gain experience, that you fear for in every battle, that you feel pain for if they take heavy losses and retreat them to save them form being totally annihilated. I think most PzC players take a lot of roleplaying into this, but it is not worrying about their medals or their rank, but it's the joy of getting one's troops through battle after battle, trying to take minimal losses and seeing them get more and more experienced, being proud of their achievements, growing very fond of them when they gain special abilities, sometimes trusting single specially suited units with important parts of a battle plan because you know "those guys can do that, nobody else can". I think that is the best Panzer Corps commander roleplay you could ever have. Being a good CO, the last thing you'll worry about is your own rank or your own medals. Guys who care about that the most are usually the ones that get their people killed.

Re: What game would you like to see next?

Posted: Sun Dec 23, 2012 8:02 pm
by BlackeyeVuk
Sentimental replay from you. Not very objective I must say.

I didn't say ranks do not exist like you stated. I only put idea here on, how to improve/or add rank system. Which in current form is almost non existent except from storytelling. With no impact on gameplay. And all that cores and divisions only serve purpose from story point of view. Not in really for tactical sound of it.

And frankly .. since when this game emphasize on your man?
1. Its a game. Not a simulator. Therefore i treat it like tool for entertainment. Not glorification of meself for saving few core units. Or for my understanding of General position.
2. Core units have points from 1-10 . 0 represent number on destroyed core. Have you even think for a second what it takes to replace dmg core units.
I guess because i used my Sherman Core unit 200 times to fight off wave upon wave of units doing little dmg in process , BUT be able to replenish them because i have magic button and prestige as resource .
I think you take this to much seriously. And if people bash other people for ideas.. then. Well. Stay happy ,with what you have.

Re: What game would you like to see next?

Posted: Sun Dec 23, 2012 9:49 pm
by KeldorKatarn
I didn't bash anything, I just gave my opinion on what the roleplay aspect of a game like this should be and that I like it as-is best. Just my 2 cents. If I stated in sentimental, well I used to be an officer so maybe I have a different perspecive on things. But I didn't want to bash your idea, just state a different point of view on it. I actually like some of your idea, just not for this kind of game.

Re: What game would you like to see next?

Posted: Thu Jan 03, 2013 11:03 pm
by ryukikass
Hi, this message is for the developers. I have the original Panzer Corps but I stopped about 1/3 through the game because I got bored. I heard Afrika Corps and DLC's vary in mission type so great. I'd like to buy the sequel (Western/Soviet/whatever) if you could incorporate these 3 things as these are features that I really like in higher production games seen on consoles:

1. When my units move, I'd like to see them move in a 3d/isometric fashion (a la Panzer Tactics for the DS). I know it doesn't affect gameplay but the kid in me likes seeing units move and behave kind of like in real life.

2. Instead of having large/convoluted numbers represent anything (fuel, life, etc.), can you have the numbers like top off at simply 10 or decimals up to 10? At least provide an option for it. I know the other players (yes, more hardcore than me) won't like that but I'd really like to think in terms of a cap for a unit and it allows me to compare how my unit will fare against an enemy. As the #'s go into the hundreds, I can't really fathom the units ability against an enemy. I know that sounds dumbed down but it's just a game (a simplistic board game, if you will).

3. Last 2 non-gameplay related requests if possible- have a cutscene/movie in between missions. It feels more like a reward for completing each single player mission. When I only get text summary after a mission, it feels very underwhelming with a "that's it"?!? kind of feeling. And how about more vibrant colors for the maps/tiles/menus? Well, this last one's personal choice. #1 & #2 are more important to me...

I know these things add time/cost to creating a game. Shoot, don't even need to be such a long-campaign game. I find the best games for single player is around 8-12 hours. Any longer, it gets kinda boring and if I wanna play longer, jumping into multiplayer or single-player skirmish modes suit the desire for further playing.

I hope one of the Slitherine person reads this. I really enjoy these historically based turn games...

Re: What game would you like to see next?

Posted: Fri Jan 04, 2013 8:14 pm
by Renaud92
Panzer Corp is very polished and I enjoy a majority of the scenarios. I would like to see an Allied Corp so I can utilize Allied equipment.

Re: What game would you like to see next?

Posted: Mon Jan 07, 2013 11:12 pm
by Sourdust
I would like a Vichy France campaign, where you get your a** kicked sequentially by the Aussies in Syria, the Americans in Algeria, the Japanese in Indochina, the Indians in Madagascar, and finally the Germans in southern france.

Then, I would like a campaign following the Spanish Blue division on the Eastern Front. In this campaign, you fight a tough battle, then sit around for a year or two, and then fight another battle before getting sent home.

Then, a campaign tracing the communist chinese forces fighting against the Japanese and Chinese nationalists. It's like Panzer corps, except without the panzers. And no aircraft. And no artillery. Basically, you only get to have conscript infantry forces. If you accumulate huge amounts of prestige, you might be able to afford a truck.

Finally, a campaign as the Japanese in Manchuria against the Russians in 1945. Scooting around in Type 97 tanks against hordes of JS2 tanks and Sturmoviks would be a refreshing challenge.

Re: What game would you like to see next?

Posted: Wed Jan 09, 2013 8:08 pm
by darkiemond
I voted for Russian campaign. I find it so much more interesting than Allied because of the greater differences between armies.
And I love Russian determination to stop Germans at any cost and how they developed their not so great production into a thundering war machine that finally suffocated Germans.

But the way voting goes I am not going to get my way.

So, I have suggestions for particular types of missions that I would like to see.

1) 'my own human wave' - a set up where you have a lot of weak units vs enemy's strong and basically have to sacrifice a lot in order to make some progress.
Usually, I have technological superiority over the enemy and I'd like to see it the other way around for a change.

2) 'till the last drop' - a set up where you can't possibly win due to being besieged by ever increasing waves of enemies and your objective is just to hold a city for as long as possible.
I realize this goes against the games set up of constantly upgrading core units and you can't afford to lose them all.
But this could be used as a bonus scenario in the grand campaign in case you lose some decisive battle. You core units would be imported, but wouldn't dissapear if they die in this particular battle and you would just get more prestige based on how many turns you last.

This could be a way of helping players who aren't doing so well with extra prestige.
A pretext for this could be, for example, a failed Sea Lion/D-Day operation with some units stranded in enemies territory.

Re: What game would you like to see next?

Posted: Thu Jan 10, 2013 4:50 am
by brdrumz
As I mentioned over on the MATRIX forum, I have an idea that might be "in depth" and creative.

How about starting a campaign system where the user can pick a country (of his or her choosing) say with the option of 15 or 20 countries total. (whatever the normal countries involved or partially involved with WWII)

As ruler of that country, you can start in 1938/1939 and invade any country you wish.
(thus, starting WWII) As you invade and progress, you aquire prestige and experience just like normal. But...other countries also develop and upgrade as well. After defeating and/or taking over a country...you have the option of where to go next.
Overseas, neighboring country, jumping wherever you want for strategic purposes. (Countries you defeat have things you need...such as fuel, steel, iron ore, technology, advanced weaponry) Your country gains power by accumulating such resources to advance your military might! (similar to how CIVILIZATION is played.)

Pending on who you invade, the order in which you choose to invade, determines the strength of the country.
Do you attack Russia early on? - Do you attack USA early on? Do you defeat all the little countries to aquire materials and resources to make your military stronger before you attack a BIGGER country? (it's all up to the player.)
Your objective is to take over the world. What if Poland started the war and invaded Germany?
What if Switzerland was not a neuteral country and invaded Canada? All these choices could be played out.

Now logistically for programmers, this might be a HUGE CAMPAIGN of about 50-60-70 linked scenarios, because the possibilities are all over the board. But it becomes a strategy game with a purpose to defeat certain countries to get their resources for amassing a larger army! As you aquire resources, in a given amount of turns, you can create new weapons or updated technolgies to unlock more power.

Using the same baseline WWII weaponry - you could make a few misc. NEW weapons. (German Foo Fighters)
And make some weapons that were possibly being developed but never used.

A country starts with a small (5-8) core units and can be selected from the beginning by the player.
So if they wanted 8 tanks...they could have 8 tanks. Or 8 Pionere Divisions....or 7 Jet Fighters and 1 Tank.
(whatever)

As you progress, and take over more territory, the game becomes expandable to 25 or 35 Core units.
Maybe give the option to play on two fronts at once...which is what Germany did and then really try to balance your CORE forces and see if you can stave off a resurgent enemy, and attack at the same time. (play offense AND defense.)

The game is played just like Panzer Corps in all sense of the word. Don't change graphics or do too much differently.
But give the USER more options to be whichever country they wish, take the war whever they wish and see if they can rule the world!! By adding (Country Resource Goals) they can update their weapons quicker, or design new ones. They can increase their fleet of Navy Ships or Tanks or whatever they wish to use the resource for.

Good grief! This a long rant....but the idea is non-the-less a BIG ONE!
(just thought I'd share my take on something new.)

Re: What game would you like to see next?

Posted: Thu Jan 10, 2013 12:39 pm
by timek28
Hi.

Following the harsh DLC GC 44, and 45 for Germans, I would like to see things go in opposite direction. I would like to see GC where you conquer Russia, UK and US. Something like the original game but with more scenarios. I really hated how although I was giving my all in attempt to defend Soviets they just kept coming. So the new campaigns would do us some justice. At least us who like to play as Germans and not Allies, since it is more fun to try to rewrite history than replay it.

Also some better UI would not be bad. Plain text inbetween scenarios is complete opposite of great effort put into creating scenarios. At least voiceover like in original game would not be too hard or expensive to do.... Well at least I guess :)

Also Pacific Corps (or however would you call that game) is definatelly something worth considering. Naval battles would be so much fun! Of course someone mentioned that more robust naval battle engine should be created. In Panzer Corps naval battles usually end up annihilating most of the ships (even yours), unless somehow you are able to provide enough strategic bombers with cover. So maybe the complete annihilation method would not be adequate (better would be decreasing strength, or impacting performance of the ship, until the point it sinks), since number of battleships cannot be compared with number of infantry or tanks (10) in each unit.

But it would be a very fresh game, considering the fact that Europen theater is somehow oversaturated now. New units, new types of terrains, Japanise bunkers, jungle traps, opportunity for new tactics etc would be very nice also...

Re: What game would you like to see next?

Posted: Thu Jan 10, 2013 11:51 pm
by RobertCL
Hi,
it is more fun to try to rewrite history than replay it
+1

In the DLC 1943 even if you win at Kursk you are condemned to lose the war because DLCs are the replay of the war, nothing more.
We have to play the standard campaign of Pz Corps if we want to see an invasion of UK and USA (and only a very limited nr of scenarios).

Yes we need alternate history (uchronia) scenarios and campaigns for this game, absolutely.

Re: What game would you like to see next?

Posted: Tue Jan 15, 2013 2:39 pm
by ulerian
Yes I want much more overseas scenarios.
After the USA the Wehrmacht can go for the world.
The allies would be the rest of the (free) world.

Or a cold war campain settled directly after the end of WW2
with the USSR battling the Allies supplied by rest of german forces.

I build some of these scenarios with the Pacific AdmiralĀ“s editor
also a Pacific campain like in Pcacific Asdmiral would be great
with all those "what-if" scenarios (Invading Australia and the USA)

Re: What game would you like to see next?

Posted: Thu Jan 17, 2013 10:19 am
by kaegogi55
Western Allies Campaign

Re: What game would you like to see next?

Posted: Fri Jan 18, 2013 3:41 pm
by DorianIBD
Spanish Civil War Campaign would be great.

You guys already released Western Campaign and Africa which is great but the Spanish Civil War and possibly the Russian-Polish war before WW2 and after WW1 would be great. Also I personally would buy the Russian Campaign, but it really has been covered a lot by the DLCs from the German perspective.

Pacific would be great but there would have to be an entirely new game for that not titled Panzer Corps.