BATTLE DAMAGE TILES

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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MajorVictory
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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BATTLE DAMAGE TILES

Post by MajorVictory » Tue Jun 11, 2013 2:47 am

I was just playing Panzer Corps AC and smashed a large German force. I continued on a few turns and looked back on the map where the huge battle had taken place and thought it would be great to see where the battlefield actually was.

:idea: Maybe in a future update the Devs could put in battlefield damage tiles. Just some smoke, burnt out tank hulks, some craters and some other details that could indicate a major battle happen on that hex. If the battle was in a city or port maybe the buildings could look damaged or smoke could be emanating from the structures. The hex could stay that way the entire scenario, or gradually over a few turns revert back to original tiles.

Just an idea. I think it would add some depth to the map and a little more realism.
Last edited by MajorVictory on Tue Jun 11, 2013 5:12 pm, edited 1 time in total.

danhanegan
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: BATTLE DAMAGE TILES

Post by danhanegan » Tue Jun 11, 2013 6:29 am

Hmm. I don't know how tiles are rendered in panzer corps, but if its like similar games I am familiar with, every terrain hex is represented by a single specific tile in a library. There are probably hundreds of these tiles. Adding a single "battle damaged" version of each one would mean redrawing every tile. Including several different types of battle damage would mean redrawing them several times. That's a pretty ambitious art project.

Now if the game is or can be coded to allow some sort of overlay on the basic terrain tiles, this would be a lot more practical.

I agree that the basic concept is cool.

KeldorKatarn
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: BATTLE DAMAGE TILES

Post by KeldorKatarn » Tue Jun 11, 2013 3:46 pm

Not necessarily. battle damage could be implemented as an "overlay" tile, that is displayed on top of the original tile. Question is if this is a feature that is anywhere near the top of the current list of priorities, and I'd guess it's not :P

bebro
The Artistocrats
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Re: BATTLE DAMAGE TILES

Post by bebro » Tue Jun 11, 2013 5:51 pm

Massi's terrain mod has "ruins" as overlay tiles. But it's mostly for modders, since the tiles have to be placed in the editor to show up, and they do not change between undamaged/damaged (so it's mostly for scns playing in already "ruined" places, like Stalingrad for example).

Changing to damage-style gfx could be a nice feature for a future PzC style game IMO provided it doesn't prove confusing.

fsx
Warhammer Moderator
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Re: BATTLE DAMAGE TILES

Post by fsx » Tue Jun 11, 2013 6:09 pm

If you like, you could add a new layer of tiles.
I think, 3 or 4 more layers are available.
You have to add a new input-field in the Scenario Editor (for the next layer).

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