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BATTLE DAMAGE TILES

Posted: Tue Jun 11, 2013 2:47 am
by MajorVictory
I was just playing Panzer Corps AC and smashed a large German force. I continued on a few turns and looked back on the map where the huge battle had taken place and thought it would be great to see where the battlefield actually was.

:idea: Maybe in a future update the Devs could put in battlefield damage tiles. Just some smoke, burnt out tank hulks, some craters and some other details that could indicate a major battle happen on that hex. If the battle was in a city or port maybe the buildings could look damaged or smoke could be emanating from the structures. The hex could stay that way the entire scenario, or gradually over a few turns revert back to original tiles.

Just an idea. I think it would add some depth to the map and a little more realism.

Re: BATTLE DAMAGE TILES

Posted: Tue Jun 11, 2013 6:29 am
by danhanegan
Hmm. I don't know how tiles are rendered in panzer corps, but if its like similar games I am familiar with, every terrain hex is represented by a single specific tile in a library. There are probably hundreds of these tiles. Adding a single "battle damaged" version of each one would mean redrawing every tile. Including several different types of battle damage would mean redrawing them several times. That's a pretty ambitious art project.

Now if the game is or can be coded to allow some sort of overlay on the basic terrain tiles, this would be a lot more practical.

I agree that the basic concept is cool.

Re: BATTLE DAMAGE TILES

Posted: Tue Jun 11, 2013 3:46 pm
by KeldorKatarn
Not necessarily. battle damage could be implemented as an "overlay" tile, that is displayed on top of the original tile. Question is if this is a feature that is anywhere near the top of the current list of priorities, and I'd guess it's not :P

Re: BATTLE DAMAGE TILES

Posted: Tue Jun 11, 2013 5:51 pm
by bebro
Massi's terrain mod has "ruins" as overlay tiles. But it's mostly for modders, since the tiles have to be placed in the editor to show up, and they do not change between undamaged/damaged (so it's mostly for scns playing in already "ruined" places, like Stalingrad for example).

Changing to damage-style gfx could be a nice feature for a future PzC style game IMO provided it doesn't prove confusing.

Re: BATTLE DAMAGE TILES

Posted: Tue Jun 11, 2013 6:09 pm
by fsx
If you like, you could add a new layer of tiles.
I think, 3 or 4 more layers are available.
You have to add a new input-field in the Scenario Editor (for the next layer).