ThorHa wrote:I am sorry to say - you invented a solution for a non existing problem. As difficulties can be chosen from dlc to dlc, for the "steamroller" players the solution was very obvious - raise difficulty. Either from the start or in between. It might have been necessary to create a combined "Rommle/Manstein" difficulty, but that is all that was necessary.
Professionally and personally I hate "solutions" if there is not a problem. Because the only reliable result is the creation of a real problem.
Regards,
Thorsten
You don't have to be sorry, not everyone sees things the same way, that would be boring.

I got the impression that Rudankort thought it was a serious issue. And if he sees a problem (and the logic behind is, well, logical) and wants it fixed than I'll try to add to the discussion, but it is his call in the end, I'm just a mod after all. Rudankort put forward some very firm limitations: the existing scenarios, units & AI could not be changed. This also limited the options to fix this issue, of course. But this fix does in fact raise the difficulty, similar to but better than the 'Player Prestige' setting, I think. But I also think it needs tweaking.
The problem as I understand it was that the difficulty was actually decreasing past a certain point; if a good player managed to assemble a power core a tipping point would be reached and the game would get a lot easier, while an average player (like me) would have a much harder time even at lower difficulty settings. You can read the thread here:
viewtopic.php?f=121&t=41657 Just read his posts to get an idea of the problem he wanted to solve. The idea was to move that tipping point further along, to keep the difficulty more evenly distributed.
I agree with the saying: 'if something isn't broken than it doesn't need fixing'. Although my work requires that I detect and anticipate potential problems that clients might encounter, and if a client has a certain focus I'll have to look into it, regardless of my personal opinion... BTW, Rudankort often reacts to suggestions by people on the forum with: "What problem will this solve?" So he does not come across as someone who likes to create problems.
Maybe it is a good idea to start a thread about the softcap to give Rudankort feedback about the softcap as soon as the focus is back again on Soviet Corps (right now all time seems to go to the upcoming WH40K Armageddon game). He is quite keen on (constructive) feedback, and like I said, it isn't all set in stone.