Combat Equation

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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proline
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Re: Combat Equation

Post by proline » Wed Mar 11, 2015 3:37 am

captainjack wrote:I'm near certain that the British SE units also have fortkiller - given what they specialised in that makes sense.
Yeah, it would be good to know what special abilities the SAS has (if that's who you are talking about). They aren't in my copy of the equipment list.

ThvN
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Re: Combat Equation

Post by ThvN » Wed Mar 11, 2015 6:47 am

The SAS are paratroopers, so they have the fortkiller trait. The Commando unit doesn't really have special traits, just good stats. But it is a bit strange that the US Rangers have fortkiller and the Commando doesn't.

proline
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Re: Combat Equation

Post by proline » Wed Mar 11, 2015 11:51 pm

ThvN wrote:The SAS are paratroopers, so they have the fortkiller trait. The Commando unit doesn't really have special traits, just good stats. But it is a bit strange that the US Rangers have fortkiller and the Commando doesn't.
Also strange that in PG Rangers had parachute capability as I recall and in PzC they don't.

captainjack
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Re: Combat Equation

Post by captainjack » Thu Mar 12, 2015 3:24 am

LRDG and the SAS were originally ground troops used for sabotage and recon missions behind enemy lines in the desert. SAS were typically also paratroopers - so they should have paradrop attribute (I never thought to check for that, but I'm usually very bad at using paras so wouldn't normally worry about it). Anyway, blowing up fuel dumps, aircraft installations etc sounds like a perfect excuse for Fortkiller, but for some reason LRDG don't have it and nor do commandos whose speciality was coastal raiding on structures fortifications and facilities.

The availability dates for SAS and Commandos are a bit odd, as commandos were formed after the fall of France, yet are available in 1939. However, in Allied Corps you can't get any SE units in the early scenarios, so it probably works out OK in the end.

verstaubtgesicht
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Re: Combat Equation

Post by verstaubtgesicht » Wed Apr 01, 2015 11:05 pm

After playing many games and reading many posts on combat mechanics, I found that for those who just want to play the game (and are not aficionados of the game mechanics for its own sake) it is a waste of time to study this - just use the combat prediction window, and that's all you need to know. Depending on your style of play and specific situation in a given scenario (i.e. whether you are playing catch up and need to conquer faster to achieve DV, or you still have plenty of time), attack only if the predicted loss is zero. If not, suppress further with arty/strat bomb. or degrade with air (especially armor and enemy arty behind the target with tactical bombers), and bring more units for a mass attack advantage (very often a -1 predicted loss turns into a 0 with an add'l unit brought to bear). Another tactic is to first attack with an auxiliary unit, then re-supress the weakened enemy before attacking with a core unit. If you regularly attack with even a seemingly favorable predictor of 5,6,7 or more to -1 eventually you will lose too much prestige, because the first losses are the most costly in terms of overstrength replacement.

My typical style of play is to move a unit for an attack, check the prediction, if you don't like it, use the "back" button to return the unit. I'd say most of the play time should be spent on this...

captainjack
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Re: Combat Equation

Post by captainjack » Thu Apr 02, 2015 11:20 pm

verstaubtgesicht wrote: If you regularly attack with even a seemingly favorable predictor of 5,6,7 or more to -1 eventually you will lose too much prestige, because the first losses are the most costly in terms of overstrength replacement.
You've managed to sum up good combat planning and good prestige management in one clear statement. Well done!

Molve
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Re: Combat Equation

Post by Molve » Thu Sep 07, 2017 11:37 am

So what you're saying is

a) you should overstrength units, and b) because of a) you should avoid combats where the predictor predicts ANY loss.

This will kind of automatically lead to "correct" (optimum) tactics, where you soften up and surround targets before attacking, yet don't waste prestige.

Yes? :)

goose_2
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Re: Combat Equation

Post by goose_2 » Thu Sep 07, 2017 12:42 pm

Molve wrote:So what you're saying is

a) you should overstrength units, and b) because of a) you should avoid combats where the predictor predicts ANY loss.

This will kind of automatically lead to "correct" (optimum) tactics, where you soften up and surround targets before attacking, yet don't waste prestige.

Yes? :)
Yes,
one cool thing that I was not aware of until recently is that if you take a unit that you are preparing to attack you can hold ctrl shift while clicking on the unit you want to attack and you will get a prediction of the expected results, this has helped my planning considerably, and I use it often to minimize damage.
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captainjack
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Re: Combat Equation

Post by captainjack » Thu Sep 07, 2017 8:42 pm

Molve wrote:a) you should overstrength units, and b) because of a) you should avoid combats where the predictor predicts ANY loss.
My thinking is more along the lines of
a) Be aware of the cost of overstrength and use it wisely. It can be very powerful but the most expensive extra point is always the first one lost.
b) Attack because you think it's useful, rather than just because you are in contact.

Both approaches will help with prestige management, but the level of overstrength and risks you take on attack may well vary for each unit.

dalfrede
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Re: Combat Equation

Post by dalfrede » Sat Aug 31, 2019 3:34 pm

Meant to post a link to this topic, but missed and posted to it instead.
But the info is here, so I will let it stay

MaxDoge
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Re: Combat Equation

Post by MaxDoge » Sat Aug 31, 2019 6:35 pm

Thanks dalfrede!

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