A few clarifications needed

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turn4441
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Re: A few clarifications needed

Post by turn4441 » Thu Dec 14, 2017 4:20 am

I have no idea but I would suggest you try looking in or posting your question in the Scenario Design section of the forum. I'm sure there are people there that can help if not in this part.

PoorOldSpike
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Re: A few clarifications needed

Post by PoorOldSpike » Thu Dec 14, 2017 6:26 am

Well it's now 6:25 am and I've still been up on the computer all night trying to crack the Arrival Zone thing and I think I might have done it by systematic trial and error with a long series of editor setups..:)
It's something to do with the big yellow star markers which have to be placed in a city to mark it (and its 6 adjacent hexes) as a ground unit AZ, and you also have to put a star on an airfield to mark it as an aircraft AZ. I'll doublecheck it tomorrow because now I need a cup of hot sweet tea and biscuits and a day's sleep!
We retired guys can do as we please..:)

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Re: A few clarifications needed

Post by Panzerpimp » Fri Dec 15, 2017 8:43 am

Not sure, but I found some information in the manual about "deployment zones".
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PoorOldSpike
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Re: A few clarifications needed

Post by PoorOldSpike » Sun Dec 17, 2017 5:03 am

Thanx guys, I'm getting there..:)
Couple more things-
In the Editor, no matter what year I set my scenarios in, the units always have the same attributes, is that normal?
For example here are two Regular infantry units and they always look like this in every year from 1939 to 1945 inclusive.
So if we want to make a unit stronger or weaker to suit whichever year we're playing in, we have to adjust its settings in the panel on the right, am I right?
Example- If I was putting those units in a France 1940 scenario, I'd want to make the Wehrmacht slightly stronger than the Brits because of their experience gained in Poland, so if I beefed up the Wehrmacht by giving them a Strength and Max strength of say 12, and Experience of 100 (1 star), and left the Brits on Default 10 strength/0 Exp, does that sound about right to you?

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Re: A few clarifications needed

Post by Panzerpimp » Mon Dec 18, 2017 3:39 pm

I see 3 possibilities here:

1) You can edit unit stats in the editor as in your picture.

2) In the base game wehrmacht infantry units upgrade in 1943. You can place 1943 versions on the map in the editor. Or place SE infantry instead of regular - It has better stats.

3) It is also possible to edit the equipment file - create new units with altered stats. It is described in this topic:
http://www.slitherine.com/forum/viewtopic.php?p=291176
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tenshin111
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Re: A few clarifications needed

Post by tenshin111 » Tue Dec 19, 2017 9:03 am

PoorOldSpike wrote:Thanx guys, I'm getting there..:)
Couple more things-
In the Editor, no matter what year I set my scenarios in, the units always have the same attributes, is that normal?
For example here are two Regular infantry units and they always look like this in every year from 1939 to 1945 inclusive.
So if we want to make a unit stronger or weaker to suit whichever year we're playing in, we have to adjust its settings in the panel on the right, am I right?
Example- If I was putting those units in a France 1940 scenario, I'd want to make the Wehrmacht slightly stronger than the Brits because of their experience gained in Poland, so if I beefed up the Wehrmacht by giving them a Strength and Max strength of say 12, and Experience of 100 (1 star), and left the Brits on Default 10 strength/0 Exp, does that sound about right to you?

Image

Hi!

Yes, if you want to "customize" units on the map then you should use this dialog box and amend whatever stats you need. There's also a global setting that affects base experience level of all units on the map - you will find that in the scenario settings dialog (that's where you set the number of turns, prestige per turn, etc.). You can also set experience cap if you think it's required for the balance of the game.

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Re: A few clarifications needed

Post by tenshin111 » Tue Dec 19, 2017 9:10 am

Generally, in order to avoid lots of manual work, you should set the "global" exp level for all the Axis/Allied units and then adjust things manually where needed. Also, load some of the existing scenarios in the editor and just look around to see how things are done. You can learn quite a few tricks this way ;)

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Re: A few clarifications needed

Post by PoorOldSpike » Wed Dec 20, 2017 2:53 pm

Thanks guys I'll have a good dabble..:)
PS- just won the first 6 battles of the Desert War campaign back-to-back (Colonel level) but ground to a halt trying to break the Gazala Line because I ran out of prestige points to replace losses, and my tanks were down to just 2 or 3 strength points each and under attack by fullstrength Brit tanks, I didn't stand a chance (sniffle)
Has anybody else ever won the battle?

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Re: A few clarifications needed

Post by goose_2 » Wed Dec 20, 2017 2:57 pm

PoorOldSpike wrote:Thanks guys I'll have a good dabble..:)
PS- just won the first 6 battles of the Desert War campaign back-to-back (Colonel level) but ground to a halt trying to break the Gazala Line because I ran out of prestige points to replace losses, and my tanks were down to just 2 or 3 strength points each and under attack by fullstrength Brit tanks, I didn't stand a chance (sniffle)
Has anybody else ever won the battle?

Yes, many.

There are a number of AAR's on that battle and I did it blind on Rommel Graziana Mode, but I'm a beast. ;)
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Re: A few clarifications needed

Post by PoorOldSpike » Wed Dec 20, 2017 3:15 pm

goose_2 wrote:
PoorOldSpike wrote:Thanks guys I'll have a good dabble..:)
PS- just won the first 6 battles of the Desert War campaign back-to-back (Colonel level) but ground to a halt trying to break the Gazala Line because I ran out of prestige points to replace losses, and my tanks were down to just 2 or 3 strength points each and under attack by fullstrength Brit tanks, I didn't stand a chance (sniffle)
Has anybody else ever won the battle?

Yes, many.

There are a number of AAR's on that battle and I did it blind on Rommel Graziana Mode, but I'm a beast. ;)
Thanks, I'll try some new approaches and tactics...:)
PS- I've played most of the stock PC scenarios, where can I find a list of loads of user-created scenarios I can download?

turn4441
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Re: A few clarifications needed

Post by turn4441 » Wed Dec 20, 2017 3:34 pm

Look in the 'Scenario Design' forum near the top of the page. You'll find plenty.

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Re: A few clarifications needed

Post by TSPC37730 » Wed Dec 20, 2017 3:53 pm

PoorOldSpike wrote:Thanks guys I'll have a good dabble..:)
PS- just won the first 6 battles of the Desert War campaign back-to-back (Colonel level) but ground to a halt trying to break the Gazala Line because I ran out of prestige points to replace losses, and my tanks were down to just 2 or 3 strength points each and under attack by fullstrength Brit tanks, I didn't stand a chance (sniffle)
Has anybody else ever won the battle?

It can be done. This is a fun, challenging & epic scenario however.

I've played it recently. A few points. You should have 1 and perhaps 2 pioneer units to clear minefields. As stated previously & elsewhere, green pioneers are just as effective as experienced ones at clearing minefields. Since they only have a movement of 2, transport is a good idea. You want them to be able to shift from point to point quickly. Their ability to ignore entrenchment is also critical when you decide to attack.

AA! Plenty of it. All of your battlegroups should have at least 1 mobile AA unit attached. If you're trying to break through in the center, 88's are ok because the mobility isn't critical. Set fighter/bomber traps. Find a likely target (usually an artillery unit) which is within spotting range of enemy units. Then place an AA unit next to the likely target but also just out of spotting range of the enemy. Enemy air units will often attempt to attack your likely target unit but will be "ambushed" by your AA. There's so many spawned enemy air units that AA in this scenario is a must. Since you'll be so prestige challenged, trying to take on the RAF with your fighters will be prohibitively expensive. For the most part, your fighters should for the most part be used as escorts & to polish off enemy air units which you've damaged with your AA.

Supply is critical here. It also cuts both ways. If you see that an enemy artillery unit is out of ammo, that may be a good time to attack the units in front of it. You can try attacking them with your own strategic bombers but this is dangerous due to the abundance of enemy fighters & their own AA. When possible, leaving units next to the artillery units at the end of your turn can also be effective. It will reduce or eliminate their ability to resupply.

Use your Italian aux artillery wisely. Don't fire just for the sake of firing. I usually try for a few key things. First, attack the 11+ strength units first. When they get replacements, they'll only be brought back to 10 strength. Second, stop firing at a target once its experience level is below 100. Switch to a different target instead. Lastly, be mindful of your ammo counts before you try to breakthrough. It may be best to wait a turn if they're low.

One last point about supply. Try to resupply or get replacements on the clear hexes along the coast where possible. This will give you the full fuel & ammo replenishment. Admittedly, this isn't possible most of the time. Do note, however, that there are some hills in the south part of the map. Resupplying on them is another trick and will get you the full replenishment as well.

Recon. First because you don't want to be ambushed. Second, you want to be able to scout ahead and hopefully see any concentrations of enemy armor units. As you advance, a good idea is to move ahead a few hexes, and then move back to a safer location. Recon units are also great as bait for fighter/bomber traps as well. A SdKfz 10/4 should be able to easily keep up. A SdKfz 7/1 is preferable because it has more punch.

Just some quick thoughts. Hope they help & good luck!

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Re: A few clarifications needed

Post by PoorOldSpike » Wed Dec 20, 2017 4:10 pm

turn4441 wrote:Look in the 'Scenario Design' forum near the top of the page. You'll find plenty.
Thanks but they look too big and fancy, and include assorted mods and tweaks etc.
I was thinking more of small simple fast-moving scens that somebody has thrown together in a couple of hours for playing in the vanilla base game..:)

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Re: A few clarifications needed

Post by PoorOldSpike » Wed Dec 20, 2017 4:15 pm

TSPC37730 wrote:
PoorOldSpike wrote:Gazala Line...Has anybody ever won the battle?
It can be done. !..
Thanks mate, I've saved your post to my hard drive to digest later..:)
PS- I forgot to mention I play with supply rules OFF because it makes for a faster-moving game, do you think 'off' benefits the human player or the AI the most?

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Re: A few clarifications needed

Post by Panzerpimp » Thu Dec 21, 2017 2:55 pm

PoorOldSpike wrote:to break the Gazala Line because I ran out of prestige points
Gazala is one of the hardest scenarios in the game... :evil: (Mareth line is even worse :evil: )
And in Afrika campaign prestige is very limited.
PoorOldSpike wrote:I've played most of the stock PC scenarios
Try the Grand Campaign or the vanilla (Wehrmacht) campaign in the base game. Vanilla campaign is very easy with a lot of prestige and possibility to win WWII.
PoorOldSpike wrote:I was thinking more of small simple fast-moving scens that somebody has thrown together in a couple of hours for playing in the vanilla base game..
Try the Alternate Grand Campaign - scenarios are small and quick, vanilla equipment, very small core.
http://www.slitherine.com/forum/viewtop ... 47&t=53153
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Re: A few clarifications needed

Post by Panzerpimp » Thu Dec 21, 2017 3:01 pm

PoorOldSpike wrote:I play with supply rules OFF
Try turning it ON. Game flows better this way. You can also use supply against the AI by depleting it's ammo. (Attack and block AI units denying them supply or use strategic bombers)
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Re: A few clarifications needed

Post by PoorOldSpike » Thu Dec 21, 2017 9:01 pm

Thanks again guys I'm taking your feedback on board and it helped me to win the Gazala Line standalone scenario today (Colonel level, supply off, default settings) and scraped into Tobruk on the very last turn!
It's only in the campaign that GL is giving me trouble because I haven't yet read up enough on the campaign's core/auxiliary units system and for some reason it was only starting me with 1600 pts which quickly ran out, no wonder I lost, maths has never been my strong point.
But the standalone GL gave me a whopping 5000 pts and 6 free slots, I could conquer the world with that little lot!
The key moment in standalone GL was when the message came up "The Allies are withdrawing", I must have hit some trigger to cause it, and it was plain sailing from then on because they left their cosy fortified positions and I was able to cut them down in the open desert.
Had a late scare when they put in a counterattack from the south and captured the two eastern objs, but it was too little too late and I retook them with a counterattack..:).

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Re: A few clarifications needed

Post by TSPC37730 » Thu Dec 21, 2017 9:41 pm

PoorOldSpike wrote:Thanks again guys I'm taking your feedback on board and it helped me to win the Gazala Line standalone scenario today (Colonel level, supply off, default settings) and scraped into Tobruk on the very last turn!
Well done!

Hope you'll consider turning the supply setting on at some point. As stated earlier, it cuts both ways. It definitely might make you rethink some of your tactics. It also makes strategic bombers much more important in the game.

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Re: A few clarifications needed

Post by PoorOldSpike » Tue Dec 26, 2017 4:43 pm

Panzerpimp wrote:
PoorOldSpike wrote:I was thinking more of small simple fast-moving scens that somebody has thrown together in a couple of hours for playing in the vanilla base game..
Try the Alternate Grand Campaign - scenarios are small and quick, vanilla equipment, very small core.
http://www.slitherine.com/forum/viewtop ... 47&t=53153
The file won't open for me mate, same with a lot more scens and campaigns, some instructions mention 'mod enabler', or "required game versions" or "required mods" etc and as I'm a PC dummy I haven't a clue what they're talking about, I'm not a geek and I only know how to do key presses and mouse clicks to make my little men run around shooting their guns..:)
Also the scenario section threads are hard to navigate because they're cluttered up with mods and chitchat and stuff.
What I need is a simple uncluttered list of individual scenarios listed by size that I can browse and choose which ones to simply put into my custom scens folder.

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Re: A few clarifications needed

Post by hugh2711 » Tue Dec 26, 2017 9:16 pm

If you are new to the game i would recommend looking at a few videos on youtube of experienced people who have recorded thier games with explanations. If you type in gazala line and 'corps' into youtube you will come up with a few options to watch. 'braccada' does one of the gazala line. this will give you ideas. I would also suggest when you come to do the grand campaign you look at the youtube videos of someone called 'deducter sc', (he didnt do any of afrika corps).

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