goose_2 wrote: ↑Mon Nov 05, 2018 6:54 pm
Stephen1024 wrote: ↑Sat Nov 03, 2018 8:41 am
I agree with so much of this it is almost like we have had similar experiences...although I have never used Cavalry...
Mt. Troops are my go to.
Pioneer's are not my fave as they take too much damage as I think we underestimate how many times they take on returning fire which accumulates damage, and as such they are expensive units to buy replacements for.
I currently have none in my Super Hard playthrough.
Grenadier's are also something that I am lacking in as they do not shine as much until their 43 upgrade.
I am still wrapping my head around my Streets of Moscow Playthrough and maybe I should consider upgrading 1 or 2 of my units to a Pioniere...eh, I don't know, they are so stinkin expensive...
Either hide you engineers behind troops don't take so much damage (mt troops) or use rocket launchers (can't remember German word for it) as arty back up and for supressing. Fully supressed city defender often won't return fire or if do scores zero. That's also why in big city often back engineers up with paras. Only let the engineers hit first time and let paras clean up what's left. Paras do good damage but only if remove entrenchment first and then they often take 1 damage return. So groups 3 arty (rockets best) engineers and finally paras. Engineers often go through bad damage if forget supress or when to green.
Agree grenadiers great after 43 tried before 43 but they often take as much damage as they cause.
Cavalry are great but easy even with practice to forget rules and over extend with them and often results are ugly.
Do like rangers and commando units they hold there own really well.
As for GC East I buy mountain troops or upgrade to mountain troops 39 keep all as mountain troops till Norway. Norway I change my best troops to paras and make most of that and 1940 to use paras. I keep paras around till feel they lose there shine and if feel that change to grenadiers. I upgrade troops to engineers about mid 40 or early 41 when got good experience and when I know what troops got perfect bonuses. I like troops that have defence bonus prefer +2 or +3 for engineers. Really helps them take less damage. Couple defence bonuses can really help engineers. I don't think +1 ini will do much as they so low. Ideal engineer for me couple good defence bonuses and 1 attack bonus as attack already good. Paras and Mt troops like Ini, movement and an attack. Cavalry I use to early for bonuses, bonuses define what they become. Honestly don't use regular infantry they don't do anything well. If got cavalry that gets spotting and couple defence I often make that a motorbike unit. I keep one bridging engineer for been sneaky but again trained as mt troops till need then back mt troop till at least 250 exp. By end 43 most are Grenadiers, just couple paras and mt troops and 1 engineer for specialist jobs.
Because I like my troops I go arty heavy, prefer lot arty and smaller air force. Weather also doesn't effect arty. I dislike training up AT but will hold more AT then lot of other people. AT annoying to train but is great against tanks, but make sure have tank screen for AT and good arty coverage. Also us AT as good way remove enemy AT. Often pair infantry and AT with 1 arty. 2 Tanks with arty. Fighters clear the sky and then couple big bombers for ammo depleting and ships. not much in way of tac. Often 1 stuka and 1 fighter bomber. My stukas only job is cleaning up anything important I can't finish that turn with ground forces, or when want hit something hard and annoying before hitting with ground forces. Sometimes I use mobile force which is for fast strikes across distances, that's normally 2 mobile arty 1 tank 1 tank destroyer and couple fast moving heavy hitting infantry not ever engineers. Maybe if required might add specialist equipment. I often like the trick if know enemy has lot arty behind as defence I drop paras behind the enemy to knock out the arty and then hit frontline hard.
I think what's more important is reading terrain, either choose tank heavy or infantry heavy army and learning to judge what specialist equipment or mobile force will help best each map.
Example Hague map 1940 I drop 3 paras in north of the paras on ground, first job is to clear path for the 2 paras in north link up. Paras outside Hague city I drop 3 down south to cover river crossing my stuka will pound the arty on the south side river waiting for link up from south of my mobile force. I have main force hit city it starts next to with arty then hard with couple of mt troops. Once that's cleared, a line of infantry few tanks stand between me and my dropped paras. I use main forces arty and best anti troop tanks hit there line troops and arty push through hard. small mobile force cuts across bottom of map hit what's south of paras while rest going through centre. The semi big city with bunker in it I use 2 troops with arty back up clear that and its independent of the rest my army. That city bogs what ever you use down can be slow work hence its own force 2 troops and 1 arty. once linked up with paras all head Hague then north. Often the city already semi cleared by then by paras. Can do Hague map in 8-10 turns min damaged to my force. On this map specialist are my own Paras. Mobile force sent across bottom and main hits centre. Small detachment for that annoying city. Centre tank heavy and wedge for pushing throw fast.
If want laugh try eban emal first map on 1940 (not sure it spelt right) Start with 2 88s next to bunkers drop 3 paras. those bunkers and guns won't do much damage. Paras normally clear northern city after rather fast, while 88s kill bunkers other side that city. Between that map and Piatak in 1939 my 88s get first hero. 9 bunkers and 2 guns and lot tanks from that map in 39.
Original panzer corps campaign low countries good to drop paras behind the enemy on that map let them destroy arty. Once arty gone the enemy line breaks down really fast. Like hot knife through butter. If you designed mobile force can take lot rear cities empty.
Modlin map easiest if hit from south, north and east all same time. Less damage taken. Trick clear all map so only south around Modlin left. sneak bridge engineer and hard hitting infantry in from south. use tank take out the arty on river from north while infantry hits around that train gun. use lot arty and air to hit hard and drain ammo. have force come in from east at same time. Enemy forces forced in all directions and become less effective. Well placed 88 or 2 on this map makes life so much easier.
That's kind of tricks I like to use to solve problems.
Yes lot specialist equipment is one trick ponies but yeah that's why have them. They make life easier. 1939 is a good training ground not just for core but specialist equipment too. Lot complain mobile arty lacks ammo, point is mobility I want move from a to b and not engage anything not directly in that path so why I need more ammo? Core force is for heavy engagements and not my mobile force.
Goose maybe now you can write me a collection of tips and tricks for multiplayer haha. I am good at campaigns of single player but your much better at multiplayer.