MaxDoge wrote: ↑Fri Sep 06, 2019 10:14 pm
Some good tips here. I was always a fan of air traps from PG2 days, sometimes could string a chain of 3 of them

Noticed the AI in this game loves to target certain units, like Panzerflams or Pioneers. Loved learning the hidden mechanics in PC, learned a lot from Braccada, the game is much deeper. It's a shame that the devs made AA so weak, they only get a decent hit if they are defending something because the enemy planes get a -5 penalty to defense. I feel the planes have too much ground defense, so I don't fear nearby AA as much as I did at the start, because most of them won't hurt too much without this -5 penalty.
Btw in my Allied Corps campaign I'm not sure whether I should use 7.2 inch arty with 70% ROF or 5.5 inch with 90% ROF. For late game I will probably get the biggest guns but not sure they are worth getting too early. I've gotten a nice A3 D3 Crusader mkIII that effectively has 18 hard attack and 13 defense, an absolute monster at this stage. Churchill tanks are insanely tanky but nearly all of the British tanks struggle against soft targets.
The point of AA is partly defensive but also to take the edge off enemy planes so that your fighters can one shot kill them (or at least a good fighter can reduce them to only a few strength points and a tac fighter bomber finish them off). The AI targets your air units to wear them down to the point where it may be able to swarm one.
With towed artillery I go to 6" asap for 2 units and move to 7.2" during the Italy scenarios as the heavier panzers start to appear. I buy one 5.5" (sometimes just straight to a 7.2") and upgrade after it gets a star or two. With 3 M7 Priests for the mobile element that is my artillery component.
The Churchill III is the way to go after cruisers and Matilda 2's, despite the low soft attack, simply because it takes less damage. Once the Churchill IV appears it is clearly the way to go until the Firefly. I go to 6 tanks pretty quickly. I then add a further 3, Churchill Mk IV's or VI's. (The Mk VII is insanely tough but too slow), later, at around the time my original 6 upgrade to Firefly's. That way the new ones stay alive long enough to gain experience. Eventually the 6 Firefly's become Comets. I may do a further upgrade on the 3 newer Churchills or I may not.
Just for giggles, I run a Churchill Crocodile and an AVRE in NW Europe in addition to my main tank units. They are quite handy in street fighting (the Crocodile offers the attack against soft targets of the Flamm without the fragility).