Was doing good... UNTIL CRETE (Allied Corps)

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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cyphercat
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sat Jan 11, 2020 9:40 pm

Was doing good... UNTIL CRETE (Allied Corps)

Post by cyphercat » Sat Jan 11, 2020 9:47 pm

I think I've loaded this mission and attempted it at least 25 times. I can't seem to get past turn 8.
It seems like the paratroopers reduce my forces severely. Then I don't really have any time to get proper reinforcements, at which point the planes come in and do a lot of damage.
Maybe someone (or two or three) could offer a little assistance in getting through this mission. The game was a blast until I got here. I thought I had a handle on it.
But it's no big deal, I'm probably just overlooking some important things about wargames or something.

On another forum someone asked me to post my core force, I thought it might help to do the same here:
2 x British Infantry
3 x British Engineer
2 x Matilda II
2 x Valentine
3 x 6 inch 26 cwt
2 x Hurricane Mk II
Last edited by cyphercat on Sun Jan 12, 2020 7:44 pm, edited 2 times in total.

dalfrede
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 595
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Re: Was doing good... UNTIL CRETE

Post by dalfrede » Sun Jan 12, 2020 4:40 am

Allied Corps or GC41 ?
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

cyphercat
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sat Jan 11, 2020 9:40 pm

Re: Was doing good... UNTIL CRETE

Post by cyphercat » Sun Jan 12, 2020 6:07 pm

dalfrede wrote:
Sun Jan 12, 2020 4:40 am
Allied Corps or GC41 ?
Allied Corps

captainjack
Colonel - Ju 88A
Colonel - Ju 88A
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Re: Was doing good... UNTIL CRETE (Allied Corps)

Post by captainjack » Sun Jan 12, 2020 9:43 pm

The key thing is to hold the airfields so concentrate on defensive positions centred on one or more guns. Keep the guns topped up with ammo so you can keep providing defensive fire as you can take a lot of attacks each turn and take heavy casualties if your artillery runs out of ammo. Resist the urge to attack unless you are sure you won't get cut off and surrounded. As for the war in the air, I'd keep any fighters very close to the AA to the north west of the island, and focus on defending ground units and only risk attacks for finishing off damaged unescorted bombers. There's probably a few details I've missed out but I haven't played this scenario for a while.

This isn't very exciting, but since you are outnumbered by a more experienced enemy, and have to defend positions, there don't appear to be a lot of options. I'd be interested to see what other people do.

dalfrede
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 595
Joined: Wed Mar 15, 2017 7:48 pm

Re: Was doing good... UNTIL CRETE (Allied Corps)

Post by dalfrede » Mon Jan 13, 2020 1:52 am

(10.04.2017) Crete, Turn 13.pzrpl.zip
(69.56 KiB) Downloaded 13 times
I believe the is from before I started doing mods, so it should [re]play.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

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